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NVIDIA Quadro FX 4400

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
83W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Bus Width 256-bit
TDP 83W
Memory Type GDDR3
Architecture Curie
nm
Process 130 nm
Released Jul 2005

NVIDIA Quadro FX 4400 Specifications

Quadro FX 4400 GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 4400 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
16
ROPs
16

Quadro FX 4400 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 4400's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 4400 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
375 MHz
Memory Clock
525 MHz 1050 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 4400 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 4400's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
33.60 GB/s

Quadro FX 4400 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 4400 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
6.000 GPixel/s
Texture Rate
6.000 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 4400 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 4400 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV45
Process Node
130 nm
Foundry
TSMC
Transistors
222 million
Die Size
287 mm²
Density
773.5K / mm²

NVIDIA's Quadro FX 4400 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 4400 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 4400 to maintain boost clocks without throttling.

TDP
83 W
TDP
83W
Power Connectors
1x 6-pin
Suggested PSU
250 W

Quadro FX 4400 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 4400 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 4400. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

Quadro FX 4400 Product Information

Release and pricing details

The NVIDIA Quadro FX 4400 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 4400 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jul 2005
Launch Price
2,399 USD
Production
End-of-life
Predecessor
Quadro FX Rankine
Successor
Quadro FX Tesla

Quadro FX 4400 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro FX 4400

The NVIDIA Quadro FX 4400 is a professional workstation graphics card from the Curie architecture generation, built on a 130 nm process at TSMC. It targets a specific segment of the market where legacy compatibility and certified driver support matter more than raw gaming performance, with a 50th percentile ranking among all GPUs indicating a mid-pack standing in the broader historical database.

Who Should Consider It

Given its benchmark percentile of 50, this card sits at the median of all GPUs ever recorded, meaning it is neither a high-end performer nor an entry-level failure. For resolutions, the data shows a 256-bit memory bus and 33.60 GB/s of bandwidth, which is sufficient for 1080p gaming at medium to high settings in titles from its era, but it will struggle at 1440p or higher with demanding textures. The 512 MB of GDDR3 VRAM is a hard constraint; modern games requiring more than 512 MB of frame buffer will fail to load or run with severe stuttering regardless of the pixel rate of 6.000 GPixel/s.

This card is best suited for users running legacy professional applications (CAD, DCC) that rely on the certified OpenGL 2.0 driver path, or for retro gaming rigs targeting Windows XP-era titles. For 4K resolution, the data strongly discourages this choice, the 33.60 GB/s bandwidth and 6.000 GTexel/s texture rate will bottleneck any attempt at ultra-high-resolution textures. If you are building a system for 1080p esports titles from the mid-2000s, the FX 4400 is adequate, but for any modern workload, look elsewhere. The 50th percentile ranking confirms this is a "middle of the road" part, not a halo product.

Ray Tracing and Feature Set

The FX 4400 has no dedicated ray tracing cores and no tensor cores, as these are absent from the FACT PACK specifications. This is a pure rasterization card from the Curie architecture. It supports DirectX 9.0c (shader model 9_3) and OpenGL 2.0 in full, with OpenGL 2.1 support listed as partial. Vulkan is not supported at all, which eliminates any possibility of using modern low-overhead APIs for gaming or compute.

For feature set, the card provides 16 texture mapping units and 16 render output units, which translates to the 6.000 GTexel/s texture fill rate and 6.000 GPixel/s pixel fill rate. These numbers are identical, indicating a balanced design for the era, but they are low by modern standards. The lack of tensor cores means no DLSS or AI-accelerated features. The lack of ray tracing cores means no hardware-accelerated ray tracing. This is a legacy product; benchmark results indicate it is only suitable for fixed-function or early shader-based workloads. The DirectX 9.0c support caps feature level at 9_3, so any game requiring DirectX 10 or higher will not run.

How It Compares

The FACT PACK lists no nearest rivals, meaning there are no direct comparison scores or deltaPct values available in the database. Without rival data, the only positional reference is the 50th percentile versus all GPUs. This means the FX 4400 sits exactly at the midpoint of the historical performance distribution: it is faster than roughly half of all GPUs ever benchmarked and slower than the other half. In practical terms, this puts it in the same performance class as mid-range cards from its 2005 release period, but the absence of rival names prevents a more granular comparison. The 222 million transistors on a 287 mm² die (density 773.5K per mm²) reflect a mature 130 nm process, but the architecture is two generations old relative to its successor. The data shows no single competitor that it clearly beats or loses to, so treat the 50th percentile as the definitive anchor point.

Power and Cooling

The FX 4400 has a thermal design power of 83 W, which is modest by modern standards. NVIDIA recommends a 250 W power supply, and the card requires a single 6-pin power connector. It occupies a dual-slot form factor, meaning it will block the adjacent PCIe slot on most motherboards. The card measures 111 mm in height (4.4 inches), so ensure your case has adequate vertical clearance. The PCIe 1.0 x16 bus interface is backwards compatible with later PCIe slots, but it will run at the older standard's bandwidth. The 83 W TDP means a capable air cooler from the era is sufficient; no exotic liquid cooling is necessary. For a system builder, the key takeaway is to verify that your power supply has a 6-pin cable available, as adapters from Molex to 6-pin were common in 2005 but are less so today. The dual-slot design also means the card actively exhausts heat out of the rear bracket, which is beneficial for case airflow compared to single-slot blowers that recirculate hot air.

FAQ

Q: Can this card run modern games at 1080p?

A: No. The 512 MB VRAM and DirectX 9.0c (9_3) support are below the minimum requirements for practically all modern titles. The 33.60 GB/s bandwidth is insufficient for high-resolution textures.

Q: Does it support hardware ray tracing?

A: No. The FACT PACK lists no ray tracing cores or tensor cores. Ray tracing would be entirely software-based, which is impractical given the 6.000 GTexel/s texture rate and 6.000 GPixel/s pixel rate.

Q: What power supply do I need?

A: The suggested PSU rating is 250 W. The card's TDP is 83 W and it requires one 6-pin power connector. Ensure your PSU has that connector natively.

Q: What is the maximum supported DirectX version?

A: DirectX 9.0c with shader model 9_3. OpenGL 2.0 is fully supported, while OpenGL 2.1 is only partially supported. Vulkan is not available.

Q: How much VRAM does it have and is it upgradeable?

A: It has 512 MB of GDDR3 memory on a 256-bit bus, yielding 33.60 GB/s bandwidth. The memory is soldered to the board and is not upgradeable.

Q: Is this card dual-slot?

A: Yes, it is a dual-slot card with a height of 111 mm (4.4 inches). It has one 6-pin power connector and two DVI outputs plus one S-Video output.

Memory Subsystem

The FX 4400 is equipped with 512 MB of GDDR3 memory running at 525 MHz, which translates to 1050 Mbps effective. The memory bus is 256 bits wide, and the resulting bandwidth is 33.60 GB/s. These specifications were competitive for a professional card in 2005 but are severely limiting for high-resolution workloads. At 1440p or 4K, the 512 MB frame buffer will be exhausted almost immediately, forcing the card to spill over to system memory via PCIe 1.0 x16, which is extremely slow by modern standards. The 33.60 GB/s bandwidth is roughly an order of magnitude lower than what modern mid-range cards offer, so texture streaming will be a constant bottleneck. For 1080p gaming with low-detail textures, the 256-bit bus provides enough throughput for the era's titles, but the data clearly shows this is a card designed for a 512 MB world. The 6.000 GPixel/s pixel rate aligns with the memory bandwidth, indicating no obvious imbalance for the targeted workload, but neither number is sufficient for modern high-resolution rendering.

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