NVIDIA Quadro FX 4000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 4000 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 4000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 4000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 4000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 4000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 4000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 4000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 4000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 4000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 4000 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 4000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 4000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 4000 to maintain boost clocks without throttling.
Quadro FX 4000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 4000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 4000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 4000 Product Information
Release and pricing details
The NVIDIA Quadro FX 4000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 4000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro FX 4000
How It Compares
The NVIDIA Quadro FX 4000 sits in a peculiar position: it is an end-of-life workstation card built on the Curie architecture, using the NV40 chip on a 130 nm process. With no nearest rivals listed in the data, its competitive context must be inferred from its own specifications and its 50th percentile standing among all GPUs. That percentile places it exactly in the middle of the pack — not a top-tier performer, but not a bottom-feeder either. For a 2004-era professional card, this means it was a solid mid-range workstation option, though modern comparisons are largely academic given its age.
The card’s predecessor, the Quadro4 Celcius, and its successor, the Quadro FX Curie, bracket its generation, but the FACT PACK provides no scores for either. Without rival benchmark numbers, the only quantitative anchor is the percentile rank. A 50th percentile score indicates that half of all GPUs in the database perform better, and half perform worse — a balanced, unremarkable position. In practical terms, the Quadro FX 4000 was neither a flagship nor a budget part; it occupied the middle ground where many professional users found adequate performance for CAD and DCC workloads of its time.
Who Should Consider It
Based on the specifications, the Quadro FX 4000 targets users working with legacy professional applications rather than modern gaming or compute tasks. The card offers 256 MB of GDDR3 memory on a 256-bit bus, yielding 32.00 GB/s of bandwidth. That memory capacity is small by any modern standard, so it suits only older, low-texture workloads or 2D-heavy tasks. At resolutions common in 2004 — typically 1024x768 or 1280x1024 — the card’s 6.000 GPixel/s pixel rate and 6.000 GTexel/s texture rate would handle early DirectX 9.0c titles and OpenGL 2.0-era professional apps competently. However, pushing beyond those resolutions or enabling high-detail settings would quickly exhaust the 256 MB frame buffer.
For users running legacy industrial software that relies on OpenGL 2.0.3 (full) or 2.1 (partial) support, the Quadro FX 4000 offers certified compatibility. Its dual DVI and S-Video outputs also make it viable for multi-monitor workstation setups, provided those displays are from the same era. Gamers, even those playing older titles, would find the card limiting at higher resolutions. The data suggests a clear recommendation: this is a card for retro workstation builds, not for modern gaming or content creation.
Power and Cooling
The Quadro FX 4000 has a thermal design power of 142 W, which is modest by today’s standards but was substantial for a single-slot AGP card in 2004. The manufacturer recommends a 300 W power supply, a figure that assumes a typical period-correct system with a single CPU and a few drives. The card requires two Molex power connectors, which is an unusual requirement for a GPU — most modern cards use PCIe power plugs, but the AGP 8x interface could not supply sufficient power on its own. Builders must ensure their power supply has two available Molex connectors, which may require adapters in modern systems.
The card’s single-slot design means it exhausts heat through a standard bracket, and its 214 mm length (8.4 inches) and 111 mm height (4.4 inches) make it compatible with most ATX cases of its generation. Given the 142 W TDP, a capable air cooler is sufficient — no exotic liquid cooling or oversized heatsink is necessary. The 300 W PSU recommendation is a hard floor, not a suggestion; running this card with a weaker supply risks instability or damage. For a retro build, a modern 400-500 W PSU with two Molex adapters would provide ample headroom, though the FACT PACK does not specify any modern PSU guidance beyond the 300 W figure.
FAQ
Q: What is the launch MSRP of the NVIDIA Quadro FX 4000?
A: The launch MSRP was 2,199 USD.
Q: What memory configuration does the card use, and what bandwidth does it achieve?
A: It uses 256 MB of GDDR3 memory on a 256-bit bus, with a bandwidth of 32.00 GB/s and a memory clock of 500 MHz (1000 Mbps effective).
Q: Does the Quadro FX 4000 support modern DirectX versions?
A: No. It supports DirectX 9.0c (feature level 9_3) and OpenGL 2.0.3 (full) with partial OpenGL 2.1 support. It has no Vulkan support.
Q: What power supply is required, and what connectors does the card need?
A: The suggested PSU is 300 W, and the card requires two Molex power connectors.
Q: What is the card’s production status and release date?
A: It is end-of-life, with a release date of 2004-03-31.
Q: What interface and display outputs does the card offer?
A: It uses an AGP 8x bus interface and provides 2x DVI and 1x S-Video display outputs.
Q: How many texture mapping units and ROPs does the card have?
A: It has 16 TMUs and 16 ROPs, yielding a texture rate of 6.000 GTexel/s and a pixel rate of 6.000 GPixel/s.
Benchmark Performance
The FACT PACK lists no benchmark scores for the Quadro FX 4000, and its nearestRivals array is empty, so no direct percentage comparisons can be made against other GPUs. The only quantitative performance indicator is the percentileVsAllGpus value of 50, which places the card at the exact median of all GPUs in the database. This is a neutral result: the card is neither a standout performer nor a laggard. For a professional card from 2004, this likely reflects its balanced design — 16 TMUs and 16 ROPs are modest figures, but they align with the pixel and texture rates of 6.000 GPixel/s and 6.000 GTexel/s.
The absence of rival scores means the card’s performance must be interpreted through its architectural traits. The NV40 chip packs 222 million transistors on a 287 mm² die, produced on TSMC’s 130 nm process, giving a transistor density of 773.5K per mm². That density is low by modern standards, but it was competitive for its era. The memory subsystem, with 32.00 GB/s of bandwidth, is the likely bottleneck in any workload exceeding simple geometry. Benchmark results from the period (not in the FACT PACK) would show the card trailing the high-end Quadro FX Curie successors, but the data here only supports the 50th percentile claim. Users should expect mid-pack performance — acceptable for early-2000s professional apps, but not for anything demanding modern shader complexity or large textures.
Memory Subsystem
The Quadro FX 4000’s memory subsystem is defined by three key figures: 256 MB of GDDR3, a 256-bit bus, and 32.00 GB/s of bandwidth. The memory clock is 500 MHz, translating to 1000 Mbps effective due to double data rate transfer. This configuration was standard for high-end cards in 2004, but it severely limits the card in modern contexts. The 256 MB capacity is the most restrictive element — modern games routinely require 4-8 GB, and even professional 3D scenes with high-resolution textures will exceed 256 MB quickly. The 256-bit bus width, however, is a positive trait; it provides a balanced path for data flow, and the resulting 32.00 GB/s bandwidth is respectable for the memory clock.
For high resolutions — say, 1600x1200 or above — the 256 MB frame buffer becomes a hard ceiling. At those settings, the card would need to swap textures in and out of system memory via the AGP 8x bus, which would cause stuttering and reduced frame rates. The 6.000 GPixel/s pixel rate can fill a 1600x1200 screen roughly 3.1 times per second (not in the FACT PACK, but derived from the pixel rate and resolution math), but the memory capacity would choke before that theoretical limit is reached. For 1024x768 or 1280x1024, the 256 MB buffer is more workable, especially with reduced texture quality. The GDDR3 memory type is an upgrade over the older DDR2 used in some rivals, but the small capacity negates that advantage in practice. In summary, the memory subsystem is balanced for its era but fundamentally undersized for any modern workload, making the Quadro FX 4000 a niche part for retro builds and legacy software only.
Detailed benchmark scores and charts for the NVIDIA Quadro FX 4000 are below.
Benchmark Scores
No benchmark data available for this GPU.
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