NVIDIA Quadro FX 360M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 360M Specifications
Quadro FX 360M GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 360M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 360M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 360M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 360M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 360M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 360M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 360M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro FX 360M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro FX 360M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 360M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 360M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 360M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX 360M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 360M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 360M to maintain boost clocks without throttling.
Quadro FX 360M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 360M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 360M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 360M Product Information
Release and pricing details
The NVIDIA Quadro FX 360M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 360M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX 360M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX 360M
The NVIDIA Quadro FX 360M is an end-of-life mobile workstation GPU built on the Tesla architecture. Released on May 8, 2007, it is part of the Quadro FX Mobile (x600M) generation and succeeds the Quadro FX Go, with the Quadro Fermi-M as its eventual successor. The chip, designated G86S, integrates 210 million transistors on an 80 nm process from TSMC, yielding a die size of 127 mm² and a transistor density of 1.7 million per square millimeter. The GPU sits at the 50th percentile among all GPUs in the database, though its average benchmark score is recorded as zero, indicating no performance measurements are available. With a 17 W thermal design power and no auxiliary power connectors, this part is clearly engineered for compact, power-conscious portable systems.
Power and Cooling
The Quadro FX 360M draws a maximum of 17 W, a figure that places it firmly in the low-power segment of mobile GPUs. This TDP is modest enough to be handled by the cooling solution integrated into the laptop chassis; the data lists no dedicated power connectors, meaning all power is supplied through the PCIe 1.0 x16 bus interface. Consequently, there is no recommended PSU wattage in the fact pack, and the card does not require any external power cabling. The display outputs are described as "Portable Device Dependent," underscoring that this is a mobile-only part with no desktop implementation. The low power envelope also implies that thermal management is straightforward, likely using passive or low-profile active cooling in the host system. For system integrators, the 17 W figure is a key design constraint, but the absence of a suggested PSU means that any laptop motherboard supporting PCIe x16 can supply the necessary power without additional considerations.
Ray Tracing and Feature Set
The Quadro FX 360M does not include any dedicated ray tracing or tensor cores; the fact pack lists null values for both rtCores and tensorCores. This means hardware-accelerated ray tracing, as found in modern NVIDIA architectures, is entirely absent. Instead, the GPU relies on its 16 shading units, 8 texture mapping units, and 4 raster output pipelines to handle graphics workloads. The API support reflects its age: DirectX 11.1 is listed, but with a feature level of 10_0, indicating that the hardware is compliant with DirectX 10-class features rather than the full DirectX 11 feature set. OpenGL 3.3 is supported, while Vulkan is not listed at all. This combination makes the card suitable for legacy applications that target DirectX 10 or earlier, but it will not run modern titles that require DirectX 12 or Vulkan. The pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s are modest by today's standards, further limiting its capability for advanced visual effects. The FP32 performance of 25.60 GFLOPS is a clear indicator that compute-heavy tasks, such as real-time ray tracing or machine learning inference, are out of the question.
Who Should Consider It
Given the specifications, the Quadro FX 360M is best suited for users who need a basic 3D workstation GPU in a legacy laptop, primarily for older CAD, 3D modeling, or visualization software that predates modern graphics requirements. The 256 MB of DDR2 memory on a 64-bit bus delivers a bandwidth of 6.400 GB/s, which is sufficient for low-resolution textures and simple scenes but will bottleneck any attempt to run contemporary games or professional applications with high-resolution assets. The 16 shading units and 25.60 GFLOPS of FP32 throughput indicate that the card can handle light vertex and pixel shading, but it will struggle with any workload that requires substantial geometry processing or multi-sample anti-aliasing. For users who must maintain compatibility with software that only supports DirectX 10 or OpenGL 3.3, this GPU offers a functional, if dated, solution. However, given its end-of-life production status and the lack of any recorded benchmark scores, it is not recommended for any new system builds. The 50th percentile rank suggests it falls in the middle of the overall GPU distribution, but that ranking is based on the database's internal classification rather than measured performance. In practical terms, the Quadro FX 360M is a legacy component best kept for historical or compatibility purposes.
FAQ
Q: What is the TDP of the NVIDIA Quadro FX 360M?
A: The TDP is 17 W, and the GPU does not require any power connectors, drawing all power from the PCIe 1.0 x16 slot.
Q: Does the Quadro FX 360M support hardware ray tracing?
A: No. The fact pack lists null values for RT cores and tensor cores, so there is no dedicated hardware for ray tracing or tensor operations.
Q: What API levels does this GPU support?
A: It supports DirectX 11.1 with a feature level of 10_0, OpenGL 3.3, and no Vulkan support.
Q: How much memory does the Quadro FX 360M have and what is its bandwidth?
A: It has 256 MB of DDR2 memory on a 64-bit bus, providing a bandwidth of 6.400 GB/s.
Q: Is this GPU still in production?
A: No, its production status is listed as "End-of-life." It was released on May 8, 2007, and has a successor in the Quadro Fermi-M.
Q: What is the process node and transistor count?
A: The GPU is built on an 80 nm process at TSMC, with 210 million transistors on a die size of 127 mm².
How It Compares
The FACT PACK does not include any nearest rival entries for the Quadro FX 360M. As a result, no direct performance deltas against specific competitor GPUs can be provided. The only comparative metric available is the percentile rank of 50, which places this GPU at the median of all GPUs tracked in the database. However, this percentile is based on the overall distribution of all GPUs, not on benchmark scores, since the average benchmark score is zero. Without rival data, it is impossible to state whether the Quadro FX 360M outperforms or trails any particular model. The absence of benchmarks also means that the 50th percentile is a positional placeholder rather than a reflection of measured performance. In the context of its own generation, the GPU's low TDP and small memory footprint suggest it was positioned as an entry-level mobile workstation solution, but the lack of comparative data prevents any quantitative assessment against contemporaries. Users seeking a direct comparison would need to consult historical documentation, as the database currently offers no rival list for this part.
The AMD Equivalent of Quadro FX 360M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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