NVIDIA Quadro FX 3600M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 3600M Specifications
Quadro FX 3600M GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 3600M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 3600M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 3600M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 3600M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 3600M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 3600M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 3600M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro FX 3600M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro FX 3600M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 3600M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 3600M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 3600M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX 3600M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 3600M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 3600M to maintain boost clocks without throttling.
Quadro FX 3600M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 3600M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 3600M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 3600M Product Information
Release and pricing details
The NVIDIA Quadro FX 3600M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 3600M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX 3600M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX 3600M
The NVIDIA Quadro FX 3600M is a Tesla-architecture GPU built around the G92 chip. Its generation field places it in the Quadro FX Mobile (x600M) line, and the release date is 2008-02-22, with production status listed as end-of-life. TSMC fabricated the chip on a 65 nm process, packing 754 million transistors into a 324 mm² die at a density of 2.3M transistors per mm². The memory subsystem consists of 512 MB GDDR3 on a 256-bit bus, with 51.14 GB/s of bandwidth. The compute configuration is 64 shading units, 32 TMUs, and 16 ROPs, producing 160.0 GFLOPS FP32, 8.000 GPixel/s pixel fill, and 16.00 GTexel/s texture fill. It carries a 70 W TDP, uses an MXM-HE bus interface, and requires no separate power connectors.
Memory Subsystem
Memory is the defining resource on this model. The frame buffer is 512 MB GDDR3, connected across a 256-bit bus, with a memory clock of 799 MHz and 1598 Mbps effective data rate. Those figures result in a bandwidth of 51.14 GB/s. For high-resolution workloads, the capacity number is the binding constraint. Every color buffer, depth surface, texture allocation, and intermediate render target must fit inside 512 MB, and high-resolution output expands each of those allocations as pixel counts climb.
The 256-bit bus width provides a broad data path per memory clock, but the total transfer rate is still fixed at 51.14 GB/s. That bandwidth determines how quickly the GPU can read and write the data placed in the frame buffer. The pixel rate of 8.000 GPixel/s and texture rate of 16.00 GTexel/s form the fill-rate envelope around those memory operations. The memory subsystem therefore has a clear structural limitation: enough capacity for modest asset sizes, but not enough to comfortably hold large high-resolution working sets. The record does not include benchmark scores to show how this behaves across specific resolutions, but the 512 MB capacity is an unambiguous ceiling for scene complexity and rendering target size.
Ray Tracing and Feature Set
RT cores are not listed in the record, and tensor cores are not listed either. This means the Quadro FX 3600M does not declare dedicated ray tracing acceleration or tensor processing hardware. Its API support is DirectX 11.1 (10_0) and OpenGL 3.3. Vulkan is absent from the API list, so applications that rely on Vulkan have no support path through this GPU.
The traditional fixed-function resources are 64 shading units, 32 texture mapping units, and 16 raster output units. Those resources feed the listed throughput rates: 160.0 GFLOPS FP32, 16.00 GTexel/s texture fill, and 8.000 GPixel/s pixel fill. The G92/Tesla design is a shader-and-texture-oriented architecture, and without RT or tensor units, all workloads must pass through the conventional shading, texture, and ROP pipeline. This is a feature set built around established DirectX and OpenGL rendering, not around newer ray tracing or AI-compute APIs.
Benchmark Performance
The benchmark record for this GPU is empty. The benchmarks array contains no entries, and the avgBenchmarkScore field is 0. As a result, there is no aggregate performance score to analyze. The only positional indicator is percentileVsAllGpus, which is 50. That places the Quadro FX 3600M at the midpoint of all GPUs in the database.
The nearestRivals array is also empty. No rival names, no rival scores, and no deltaPct values are present in the record. Exact percentage comparisons, such as one GPU being 30% ahead of another in a particular workload, cannot be derived from this data. The absence of benchmark entries means no measured frame-rate, render-time, or aggregate-score statement can be made. The specification rates of 160.0 GFLOPS FP32, 8.000 GPixel/s, and 16.00 GTexel/s are the only performance-oriented numbers on file, and they represent the GPU’s theoretical resource rates rather than observed test results.
Who Should Consider It
The 512 MB GDDR3 frame buffer limits this GPU to workloads whose memory footprint fits within that amount. Users targeting high resolutions should treat VRAM capacity as the primary restriction, not just the 51.14 GB/s bandwidth. The API list, DirectX 11.1 (10_0) and OpenGL 3.3, narrows the acceptable software set. Applications built on Vulkan are outside the stated feature list, so they are not viable candidates.
Display outputs are listed as portable device dependent, meaning the actual display connectivity and supported output behavior depend on the host system. The 70 W TDP and MXM-HE bus interface further indicate that this is a module meant for a portable device rather than a standalone desktop card. No benchmark data is present to justify a specific resolution or quality preset. The specification limits point toward moderate resolutions, contained texture budgets, and assets that comfortably fit within 512 MB.
How It Compares
The nearestRivals array is empty. There are no listed rival products, no rival scores, and no deltaPct values in the data. The only comparative anchor is the 50th percentile versus all GPUs, which places this model at the midpoint of the database’s GPU distribution. Because no rival entries are present, the record cannot support a paragraph-by-paragraph comparison against individual competitors. The fields required for that analysis simply do not exist in the supplied data.
Power and Cooling
The thermal design power is 70 W. The slot width is an MXM Module, and the bus interface is MXM-HE, so the module is designed to connect through a mobile platform’s MXM connector rather than a standard desktop slot. Power connectors are listed as None. That means the module does not require separate auxiliary power leads; the 70 W draw must be delivered through the MXM connector itself.
The suggested PSU field is not specified in the data. Cooling details are also absent from the record, but the MXM form factor places thermal management in the host portable device. The lack of auxiliary power connectors and the lack of a PSU recommendation both reinforce that this is a system-level mobile module, not a desktop card with its own power and cooling requirements.
FAQ
Q: What memory configuration does the Quadro FX 3600M use?
A: It uses 512 MB GDDR3 on a 256-bit bus, with 51.14 GB/s bandwidth, a memory clock of 799 MHz, and 1598 Mbps effective data rate.
Q: Does the Quadro FX 3600M support ray tracing?
A: The record lists no RT cores and no tensor cores. Its API support is DirectX 11.1 (10_0) and OpenGL 3.3; Vulkan is not listed.
Q: How much power does it require?
A: The TDP is 70 W. It is an MXM Module with no power connectors, and no suggested PSU is specified.
Q: When was it released?
A: The release date is 2008-02-22. The production status is end-of-life, with predecessor Quadro FX Go and successor Quadro Fermi-M.
Q: What are the compute specifications?
A: The GPU has 64 shading units, 32 TMUs, and 16 ROPs. It delivers 160.0 GFLOPS FP32, 8.000 GPixel/s, and 16.00 GTexel/s.
Q: What display outputs are available?
A: Display outputs are listed as portable device dependent, so the exact connector set is determined by the host portable device.
The AMD Equivalent of Quadro FX 3600M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA Quadro FX 3600M Comparisons
See how the Quadro FX 3600M stacks up against similar graphics cards from the same generation and competing brands.
Compare Quadro FX 3600M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs