NVIDIA Quadro FX 3500M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 3500M Specifications
Quadro FX 3500M GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 3500M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 3500M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 3500M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 3500M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 3500M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 3500M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 3500M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 3500M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 3500M is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 3500M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX 3500M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 3500M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 3500M to maintain boost clocks without throttling.
Quadro FX 3500M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 3500M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 3500M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 3500M Product Information
Release and pricing details
The NVIDIA Quadro FX 3500M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 3500M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX 3500M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX 3500M
The NVIDIA Quadro FX 3500M is a mobile workstation GPU released on 2007-02-28, built on the G71 chip with the Curie architecture at TSMC's 90 nm process. It packs 278 million transistors on a 196 mm² die, giving a transistor density of 1.4M / mm². Now marked end-of-life, this MXM-III module targets laptops and portable workstations, with a 45 W thermal envelope and no auxiliary power connectors. The data available for this part is sparse, no benchmark scores are recorded, and no nearest rivals are listed, so the analysis below leans on the hardware specifications to interpret what this GPU could and could not do.
Who Should Consider It
The Quadro FX 3500M is a product of its time, aimed squarely at mobile professional workstations rather than consumer gaming laptops. Its DirectX 9.0c (9_3) API support and OpenGL 2.1.2 (full) with partial 3.x compatibility indicate it was designed for CAD, DCC, and visualization applications that relied on those APIs in the mid-2000s. Users working with OpenGL-based professional software of that era would find a capable, if limited, platform.
For gaming or general 3D rendering, the hardware tells a clear story. With 512 MB of GDDR3 memory and a 38.40 GB/s memory bandwidth, the GPU can handle scenes of moderate complexity. The pixel rate of 9.200 GPixel/s and texture rate of 13.80 GTexel/s set a fillrate ceiling that suits lower resolutions and reduced detail settings. The 24 TMUs and 16 ROPs provide a balanced pixel-pushing pipeline for DirectX 9-era titles, but the absence of Vulkan support and the dated API profile exclude modern workloads entirely.
This GPU is best considered by those maintaining legacy mobile workstations that require the specific OpenGL 2.1.2 feature set or DirectX 9.0c compatibility. It is not a candidate for contemporary gaming or compute tasks. The 512 MB frame buffer is the primary bottleneck for high-resolution textures, and the 38.40 GB/s bandwidth limits how quickly large datasets can stream. In short, the FX 3500M fits a narrow niche: professional mobile computing from the late 2000s, where the software stack matched the hardware capabilities.
Ray Tracing and Feature Set
The FX 3500M has no ray tracing cores and no tensor cores, both fields are null in the specification data. This is consistent with the Curie architecture, which predates hardware-accelerated ray tracing by over a decade. There is no Vulkan support listed, meaning the GPU cannot run modern cross-platform graphics APIs. The feature set is anchored to DirectX 9.0c (9_3) and OpenGL 2.1.2 (full), with OpenGL 3.x only partially supported.
For professional users of the era, the OpenGL 2.1.2 full support was the key differentiator, as many CAD and DCC applications relied on fixed-function and early shader-based pipelines. The partial OpenGL 3.x support suggests some forward compatibility, but it is incomplete. The DirectX 9.0c (9_3) feature level limits shader models to those available in that generation, which constrains any modern rendering technique. No tensor cores mean no AI-accelerated features, and no RT cores mean no real-time ray tracing, both absences are absolute, not just limited.
Memory Subsystem
The memory configuration is a 512 MB GDDR3 frame buffer on a 256-bit bus, running at 600 MHz with 1200 Mbps effective data rate. This yields a memory bandwidth of 38.40 GB/s. The 256-bit bus width is notably wide for a mobile part of this generation, which helps offset the relatively modest clock speed. However, the 512 MB capacity is the limiting factor for high-resolution work.
At resolutions that stress frame buffer capacity, the 512 MB limit forces texture compression or reduced detail levels. The 38.40 GB/s bandwidth defines the speed at which textures and geometry can be fetched; scenes with large, high-resolution textures will saturate this pipe quickly. The pixel rate of 9.200 GPixel/s and texture rate of 13.80 GTexel/s are well matched to the memory bandwidth, meaning the GPU is unlikely to be severely bottlenecked by one subsystem over the other, but the small capacity remains the hard ceiling. For a mobile workstation of 2007, this memory subsystem was competitive, yet it cannot scale to modern asset sizes.
Power and Cooling
The FX 3500M carries a TDP of 45 W, which is modest for a GPU with 278 million transistors on a 90 nm process. It is a slot-width MXM Module, meaning it is designed to be replaceable in compatible laptops. There are no power connectors listed, the GPU draws all its power through the MXM-III interface, so no external PCIe power cables are required. The display outputs are marked "Portable Device Dependent," meaning the actual ports vary by the laptop chassis.
Because this is a mobile part, there is no suggested PSU in the data. The 45 W thermal envelope must be handled by the laptop's cooling solution, which is a typical design target for a workstation GPU of this era. The absence of power connectors simplifies installation in an MXM-III slot, but the thermal design of the host laptop remains the deciding factor for sustained performance. The 90 nm process and 196 mm² die size contribute to the 45 W figure, which is a balance between performance and portability.
How It Compares
The fact pack lists no nearest rivals for the FX 3500M, so no direct competitor scores or delta percentages are available. Instead, the data positions it within the Quadro FX Mobile generation (x500M) and between two named generations: its predecessor is the Quadro FX Go, and its successor is the Quadro Fermi-M.
Against the Quadro FX Go, the FX 3500M represents a generational step forward, moving to the G71 chip and the Curie architecture. The FX Go line was earlier and less capable, though specific specifications are not provided. The FX 3500M's 90 nm process, 278 million transistors, and 512 MB GDDR3 memory indicate a more advanced design than its predecessor.
The successor, Quadro Fermi-M, marks a shift to the Fermi architecture, which brought substantial changes in compute capability and API support. The FX 3500M sits in between, a bridge from the older FX Go era to the Fermi generation. Without benchmark scores or rival data, the comparison is necessarily qualitative, but the architectural lineage is clear from the generation names. The 50th percentile ranking among all GPUs in the database places it exactly in the middle, suggesting it was neither a flagship nor an entry-level part of its time.
FAQ
Q: Does the Quadro FX 3500M support ray tracing?
A: No. The specification lists no RT cores, and the Curie architecture predates hardware ray tracing entirely.
Q: What DirectX version does it support?
A: It supports DirectX 9.0c with feature level 9_3.
Q: How much video memory does it have?
A: It has 512 MB of GDDR3 memory on a 256-bit bus.
Q: What is the memory bandwidth?
A: The memory bandwidth is 38.40 GB/s, derived from a 600 MHz memory clock at 1200 Mbps effective.
Q: Does it support the Vulkan API?
A: No. Vulkan is not listed in the API support data.
Q: What is the thermal design power?
A: The TDP is 45 W, with no power connectors required, power comes through the MXM-III interface.
Q: What is the process node?
A: It is fabricated on a 90 nm process at TSMC, with 278 million transistors.
Benchmark Performance
The FX 3500M has no recorded benchmark scores, the benchmarks array is empty and the average benchmark score is 0. The percentile ranking against all GPUs is 50, placing it at the median of the database. This is a neutral position, indicating neither exceptional nor poor performance relative to the full spectrum of GPUs, but the absence of actual scores prevents any granular comparison.
Without rival delta percentages or score data, the hardware specifications must serve as the performance proxy. The pixel rate of 9.200 GPixel/s and texture rate of 13.80 GTexel/s define the raw fillrate limits. These figures, combined with the 38.40 GB/s bandwidth and 512 MB capacity, suggest a GPU that can sustain moderate workloads but will struggle with large textures or high-resolution frame buffers. The 24 TMUs and 16 ROPs are a balanced configuration for the DirectX 9.0c era.
The 50th percentile ranking is a useful anchor: it implies the FX 3500M was a middle-of-the-road part when it launched in 2007. Its performance relative to specific rivals cannot be quantified from the available data, but the fillrate and bandwidth numbers indicate it was not designed to lead its class. The 45 W TDP and mobile form factor further constrain sustained performance. In summary, the benchmark data is absent, but the architectural evidence paints a picture of a competent mid-range mobile workstation GPU, now long superseded.
The AMD Equivalent of Quadro FX 3500M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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