NVIDIA Quadro FX 3450
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 3450 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 3450 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 3450 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 3450's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 3450 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 3450 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 3450's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 3450 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 3450 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 3450 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 3450 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 3450 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 3450 to maintain boost clocks without throttling.
Quadro FX 3450 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 3450 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 3450. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 3450 Product Information
Release and pricing details
The NVIDIA Quadro FX 3450 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 3450 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro FX 3450
The NVIDIA Quadro FX 3450 is a professional workstation graphics card built on the Curie architecture with the NV41 chip, fabricated on a 130 nm process at TSMC. It packs 190 million transistors into a 225 mm² die, resulting in a transistor density of 844.4K per square millimeter. Released in July 2005 as part of the Quadro FX Curie generation, it sits between the Quadro FX Rankine and Quadro FX Tesla lines. This card is now end-of-life, but its specifications remain a clear snapshot of mid-2000s professional GPU design. The following analysis draws exclusively from the provided fact pack, interpreting the hardware’s capabilities and limitations for a builder or buyer looking at legacy systems.
Power and Cooling
The Quadro FX 3450 has a thermal design power (TDP) of 83 W, which is modest by modern standards but typical for a single-slot professional card of its era. The suggested power supply unit (PSU) is rated at 250 W, indicating that this card can run in systems with relatively modest power budgets. The power connector requirement is a single 6-pin PCIe power connector, which is standard for mid-range GPUs of that generation. The card occupies a single slot, with physical dimensions of 226 mm in length and 111 mm in height, making it compatible with most full-size tower cases. The bus interface is PCIe 1.0 x16, which provides adequate bandwidth for the card’s memory and compute capabilities. For a builder, the key takeaway is that this card does not demand a high-wattage PSU or exotic cooling; a standard 250 W PSU with a 6-pin connector is sufficient. The single-slot design also means it can fit in dense multi-GPU workstations, though the card’s age and lack of modern features may limit its practical use today.
Ray Tracing and Feature Set
The Quadro FX 3450 does not include dedicated ray tracing cores or tensor cores; the fact pack lists both `rtCores` and `tensorCores` as null. This is expected for a GPU from 2005, as ray tracing hardware did not appear in mainstream GPUs until much later. The card’s feature set is defined by its API support: it supports DirectX 9.0c (shader model 3.0, as indicated by the `9_3` level) and OpenGL 2.0 in full, with partial OpenGL 2.1 support. Vulkan is not supported, which aligns with its release date. For professional applications that rely on OpenGL 2.0 or DirectX 9, this card can function, but it cannot handle modern APIs such as Vulkan or DirectX 12. The absence of tensor cores also means no hardware acceleration for AI or machine learning workloads. The card’s shading capabilities are defined by its 12 texture mapping units (TMUs) and 8 raster output units (ROPs), which deliver a pixel rate of 3.400 GPixel/s and a texture rate of 5.100 GTexel/s. These figures indicate a card that can handle basic 3D rendering and compositing but will struggle with complex shaders or high-resolution textures. In summary, the Quadro FX 3450 is a legacy product with no modern ray tracing or tensor hardware; its value lies in compatibility with older software stacks.
Who Should Consider It
Given the hardware specifications, the Quadro FX 3450 is best suited for legacy professional environments that require certified drivers for older CAD, DCC, or medical imaging applications. The card’s 256 MB of GDDR3 memory and 32.00 GB/s bandwidth are the primary constraints. For 2D drafting, simple 3D modeling, or viewing large images, the memory capacity is workable at lower resolutions (e.g., 1280x1024 or below), but it will quickly become a bottleneck for high-resolution textures or large datasets. The pixel rate of 3.400 GPixel/s suggests it can fill a 1600x1200 display at a moderate refresh rate, but the texture rate of 5.100 GTexel/s limits complex scene rendering. The card also has two DVI outputs and one S-Video output, making it suitable for multi-monitor setups in office or lab environments. For gaming, the card’s DirectX 9.0c support allows it to run early-2000s titles at low to medium settings, but modern games are out of reach. The fact pack does not include benchmark scores, so performance cannot be quantified against other GPUs; however, the percentile vs all GPUs is listed as 50, indicating it falls at the median of the database’s tracked devices, though this may be based on incomplete data. In short, consider this card only if you have a specific legacy application that requires its exact driver support and you are working with modest resolutions and texture sizes.
FAQ
Q: What is the memory size and type of the Quadro FX 3450?
A: It has 256 MB of GDDR3 memory on a 256-bit bus, with a bandwidth of 32.00 GB/s.
Q: What power supply is recommended for this card?
A: The suggested PSU rating is 250 W, and it requires a single 6-pin power connector.
Q: Does the Quadro FX 3450 support DirectX 11 or Vulkan?
A: No. It supports DirectX 9.0c (shader model 3.0) and OpenGL 2.0 (full) with partial OpenGL 2.1. Vulkan is not supported.
Q: What is the manufacturing process and die size?
A: The chip is fabricated on a 130 nm process at TSMC, with a die size of 225 mm² and 190 million transistors.
Q: What display outputs are available?
A: The card has two DVI outputs and one S-Video output.
Q: Is the Quadro FX 3450 still in production?
A: No, it is marked as end-of-life, with a release date of July 27, 2005.
Benchmark Performance
The fact pack does not include any benchmark scores for the Quadro FX 3450; the `benchmarks` array is empty, and the `avgBenchmarkScore` is listed as 0. Similarly, the `nearestRivals` list is empty, so there are no comparative performance deltas to report. The only performance-related metric provided is the percentile vs all GPUs, which is 50, suggesting that the card sits at the median of the database’s tracked GPUs—but this figure is likely derived from incomplete or non-existent data. Without concrete benchmark results, it is impossible to quantify the card’s performance relative to any rival. However, the theoretical fill rates are available: a pixel rate of 3.400 GPixel/s and a texture rate of 5.100 GTexel/s. These numbers give an upper bound on rendering throughput, but they do not translate directly to real-world application performance, as driver optimization and memory bandwidth play critical roles. The 32.00 GB/s bandwidth is the most limiting factor for high-resolution workloads, as it caps the amount of texture data that can be fetched per second. In the absence of measured results, any performance claims would be speculative. The data simply does not support a comparison.
Memory Subsystem
The Quadro FX 3450’s memory subsystem consists of 256 MB of GDDR3 memory connected via a 256-bit bus, operating at a memory clock of 500 MHz, which yields an effective data rate of 1000 Mbps and a total bandwidth of 32.00 GB/s. This configuration was competitive for a mid-range professional card in 2005, but it is severely limited by today’s standards. The 256 MB capacity is the primary constraint for high-resolution rendering; modern professional workloads often require multiple gigabytes of VRAM for large textures, complex geometry, or multi-display outputs. At 1920x1080, a single frame buffer alone can consume over 8 MB, but with multiple textures and depth buffers, 256 MB fills quickly. The bandwidth of 32.00 GB/s is sufficient for 32-bit color at 1280x1024 with moderate texture loads, but it will bottleneck when using high-resolution textures or anisotropic filtering. The 256-bit bus width is a positive sign, as it allows efficient memory access, but the low clock speed limits the overall throughput. For a builder considering this card, the memory subsystem is the main reason to avoid it for anything beyond basic 2D or light 3D tasks. The card’s 12 TMUs and 8 ROPs also rely on this memory bandwidth; the texture rate of 5.100 GTexel/s implies that the memory can supply enough data for moderate texturing, but the pixel rate of 3.400 GPixel/s is constrained by the ROP count and memory bandwidth. In summary, the memory subsystem is adequate for its era but insufficient for modern high-resolution workloads.
Detailed benchmark scores and charts for the NVIDIA Quadro FX 3450 are below.
Benchmark Scores
No benchmark data available for this GPU.
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