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NVIDIA Quadro FX 3400

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
101W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 256-bit
TDP 101W
Memory Type GDDR3
Architecture Curie
nm
Process 130 nm
Released Jun 2004

NVIDIA Quadro FX 3400 Specifications

Quadro FX 3400 GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 3400 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
12
ROPs
12

Quadro FX 3400 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 3400's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 3400 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
350 MHz
Memory Clock
450 MHz 900 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 3400 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 3400's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
28.80 GB/s

Quadro FX 3400 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 3400 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
4.200 GPixel/s
Texture Rate
4.200 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 3400 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 3400 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV45
Process Node
130 nm
Foundry
TSMC
Transistors
222 million
Die Size
287 mm²
Density
773.5K / mm²

NVIDIA's Quadro FX 3400 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 3400 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 3400 to maintain boost clocks without throttling.

TDP
101 W
TDP
101W
Power Connectors
1x 6-pin
Suggested PSU
300 W

Quadro FX 3400 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 3400 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
226 mm 8.9 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 3400. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

Quadro FX 3400 Product Information

Release and pricing details

The NVIDIA Quadro FX 3400 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 3400 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2004
Production
End-of-life
Predecessor
Quadro FX Rankine
Successor
Quadro FX Tesla

Quadro FX 3400 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro FX 3400

NVIDIA Quadro FX 3400 is a workstation graphics card from the Curie generation, built on a 130 nm process at TSMC with 222 million transistors on a 287 mm² die. It was released in mid-2004 as part of the Quadro FX x400 series, positioned between the Rankine and Tesla-based predecessors and successors. The card is now end-of-life, and its benchmark percentile versus all GPUs sits at exactly 50, indicating it lands at the midpoint of the historical performance distribution. With no benchmark scores or nearest rivals listed in the available data, the analysis below relies strictly on the architectural and specification details provided.

Benchmark Performance

The Quadro FX 3400 has no recorded benchmark scores, and its average benchmark score is listed as zero. Consequently, there are no percentage deltas to compute against any competing products, and the nearestRivals field is empty. The only quantitative performance indicator available is the 50th percentile ranking among all GPUs, which places this card at the median of the entire GPU landscape, not outstanding, not obsolete, but squarely average in a historical context.

In terms of raw throughput, the card delivers a pixel rate of 4.200 GPixel/s and a texture rate of 4.200 GTexel/s, both figures identical to each other. This symmetry suggests a balanced design where pixel and texture processing operate at equal rates, typical of mid-range workstation parts from that era. The 12 texture mapping units and 12 raster output units work in lockstep to achieve these rates, and the 256-bit memory bus provides the data path necessary to feed these units. Without actual benchmark results, the practical interpretation is that this card was designed for consistent, predictable throughput rather than peak performance, and the 50th percentile ranking reinforces that it sits in the middle of the pack historically.

Given the absence of rival scores, any claim about relative performance superiority or deficit cannot be substantiated. The data simply shows a card with moderate fill rates and a median percentile position, meaning it would have been a reasonable choice for standard workstation tasks of its time, but not a leader in any performance category.

Power and Cooling

The Quadro FX 3400 has a thermal design power of 101 W, which is a modest figure for a workstation card from the mid-2000s. This TDP level implies that cooling requirements are manageable, and the card occupies a single slot, indicating a low-profile cooling solution is sufficient. The power connector requirement is a single 6-pin input, and the suggested power supply unit rating is 300 W, which is relatively low by modern standards but appropriate for the hardware of that period.

The 101 W TDP also suggests that the card does not demand excessive power delivery, and a 300 W PSU recommendation means it can be integrated into systems with modest power budgets. The single-slot design is a practical advantage for dense workstation configurations where space is at a premium, and the 6-pin connector is a standard interface that was widely supported by power supplies of that generation. The card's dimensions, 226 mm in length and 111 mm in height, further indicate a compact physical footprint that fits standard workstation chassis without issue. For cooling, the data does not specify whether the solution is active or passive, but the TDP and slot width together imply a straightforward thermal management approach.

How It Compares

The nearestRivals field is empty, so there are no direct competitor cards to analyze against the Quadro FX 3400. This absence of comparative data means that no statements can be made about performance advantages or disadvantages relative to specific alternative products. In a broader sense, the 50th percentile ranking places it in the middle of all GPUs, but without named rivals, the comparison stops there.

The predecessor and successor are identified as Quadro FX Rankine and Quadro FX Tesla, respectively, which indicates the generational lineage. However, no specifications or performance scores are provided for these cards, so a quantitative comparison is impossible. The Quadro FX 3400 sits between these two architectures, and the lack of benchmark data for all three prevents any assessment of generational improvements. The card's architecture is Curie, which is distinct from both the earlier Rankine and later Tesla architectures, but the performance implications of this architectural shift cannot be quantified from the given facts.

Who Should Consider It

Given the absence of benchmark scores, recommendations must be inferred from the card's specifications and its median percentile ranking. The 256 MB of GDDR3 memory and 28.80 GB/s bandwidth suggest that this card was suited for 3D modeling and CAD applications at lower resolutions, where texture sizes and frame buffers were smaller than what modern workloads demand. The 50th percentile position implies it handled standard tasks adequately but would struggle with high-resolution textures or complex scenes that push memory capacity.

The pixel rate of 4.200 GPixel/s and texture rate of 4.200 GTexel/s indicate that the card can process a moderate number of pixels and texels per second, which aligns with typical workstation usage at resolutions like 1280x1024 or 1600x1200. For users working with 2D drafting, light 3D modeling, or visualization of moderately complex scenes, this card would have been sufficient. However, for high-resolution rendering or simulation workloads that demand large memory pools, the 256 MB capacity would quickly become a bottleneck. The data suggests this card is best suited for entry-level to mid-range professional tasks rather than high-end compute or rendering.

Ray Tracing and Feature Set

The Quadro FX 3400 has no ray tracing cores and no tensor cores, as these hardware features were not part of the Curie architecture. The card's API support includes DirectX 9.0c with shader model 9_3, OpenGL 2.0 with full support and OpenGL 2.1 with partial support, and no Vulkan support. This API set reflects the software ecosystem of its 2004 release period, where DirectX 9 was the standard for gaming and professional applications, and OpenGL 2.0 provided the foundation for workstation graphics.

The absence of ray tracing and tensor cores means that any workload requiring these features, such as real-time ray tracing, AI-accelerated denoising, or machine learning inference, is entirely unsupported. The card's feature set is limited to conventional rasterization and fixed-function pipeline operations, which is expected for a GPU of this vintage. The DirectX 9.0c support allows compatibility with a wide range of applications from that era, while the partial OpenGL 2.1 support indicates some modern extensions were available but not fully implemented. For users running legacy software that relies on DirectX 9 or OpenGL 2.0, this card provides functional compatibility, but it offers no path forward for modern graphics APIs or compute workloads.

Memory Subsystem

The Quadro FX 3400 is equipped with 256 MB of GDDR3 memory, which was a standard capacity for workstation cards in 2004. The memory operates at 450 MHz with an effective data rate of 900 Mbps, and the 256-bit bus width yields a total bandwidth of 28.80 GB/s. This configuration provides a balanced memory subsystem that aligns with the card's pixel and texture rates.

At high resolutions, the 256 MB capacity is the primary limiting factor. Modern 3D scenes with high-resolution textures can easily exceed this amount of video memory, leading to texture thrashing or reduced performance. The 28.80 GB/s bandwidth, while adequate for the pixel and texture rates, would struggle to feed a GPU if more memory were available. The 256-bit bus width is a positive aspect, as it allows for efficient data transfer between the GPU and memory, but the overall capacity restricts the card to lower-resolution workloads. For 2D desktop applications or 3D scenes with modest texture requirements, the memory subsystem is sufficient, but for high-resolution rendering or multi-monitor setups with large frame buffers, the 256 MB limit becomes a significant constraint. The data indicates that this card was designed for a time when 256 MB was considered ample, but by modern standards, it is a severe bottleneck.

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