GEFORCE

NVIDIA Quadro FX 2700M

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
65W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 48
Bus Width 256-bit
TDP 65W
Memory Type GDDR3
Architecture Tesla
nm
Process 65 nm
Released Aug 2008

NVIDIA Quadro FX 2700M Specifications

Quadro FX 2700M GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 2700M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
24
ROPs
16
SM Count
6

Quadro FX 2700M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 2700M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 2700M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
530 MHz
Memory Clock
799 MHz 1598 Mbps effective
Shader Clock
1325 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 2700M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 2700M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
51.14 GB/s

Quadro FX 2700M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro FX 2700M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

Quadro FX 2700M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 2700M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
127.2 GFLOPS
Pixel Rate
8.480 GPixel/s
Texture Rate
12.72 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 2700M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 2700M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G94
Process Node
65 nm
Foundry
TSMC
Transistors
505 million
Die Size
240 mm²
Density
2.1M / mm²

NVIDIA's Quadro FX 2700M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 2700M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 2700M to maintain boost clocks without throttling.

TDP
65 W
TDP
65W
Power Connectors
None

Quadro FX 2700M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 2700M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-HE
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 2700M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

Quadro FX 2700M Product Information

Release and pricing details

The NVIDIA Quadro FX 2700M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 2700M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2008
Production
End-of-life
Predecessor
Quadro FX Go
Successor
Quadro Fermi-M

Quadro FX 2700M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro FX 2700M

The NVIDIA Quadro FX 2700M is a mobile workstation GPU built on the Tesla architecture, using the G94 chip fabricated on a 65 nm process at TSMC. It occupies the 50th percentile among all GPUs in the database, placing it exactly at the midpoint of the performance distribution. The benchmark results show a balanced design for its era, but the absence of any nearest rivals in the data means its standing is defined primarily by its raw specifications and architectural traits rather than direct head-to-head comparisons.

Benchmark Performance

The Quadro FX 2700M delivers 127.2 GFLOPS of FP32 compute, a figure that reflects its 48 shading units operating at the given clock configuration. This places it in the lower-middle range of the database’s performance spectrum, consistent with its 50th percentile ranking. The pixel rate of 8.480 GPixel/s and texture rate of 12.72 GTexel/s indicate a GPU designed for moderate-resolution professional workloads rather than high-end gaming or compute tasks. With no benchmark scores listed and no nearest rivals provided, the quantitative analysis relies entirely on these throughput figures. The FP32 output is roughly one-tenth of what a contemporary high-end desktop GPU would manage, but for a 2008 mobile workstation part, the data shows a deliberate balance between power draw and capability. The memory throughput of 51.14 GB/s, combined with the 256-bit bus, suggests that the GPU is memory-bandwidth-limited in many scenarios, meaning the 127.2 GFLOPS peak is unlikely to be sustained in memory-heavy applications. Across the board, the performance metrics point to a part that handles 2D CAD, light 3D modeling, and video playback comfortably, but it will struggle with modern compute or advanced shading workloads.

Who Should Consider It

The data indicates that the Quadro FX 2700M is suited for professionals working with legacy software that relies on OpenGL 3.3 or DirectX 11.1 (10_0) feature levels. Given its 512 MB of GDDR3 memory and 51.14 GB/s bandwidth, it is best paired with resolutions at or below 1080p-class displays, though the exact resolution is not specified in the data. For tasks such as wireframe rendering, basic solid modeling, and 2D drafting, the 8.480 GPixel/s fill rate provides adequate performance. Users running older CAD or GIS applications that do not require advanced shader models will find the GPU functional, but those attempting modern GPU-accelerated rendering or simulation will hit performance ceilings quickly. The 48 shading units are sufficient for entry-level viewport manipulation, but the 127.2 GFLOPS FP32 throughput means real-time effects like ambient occlusion or high-detail tessellation are not viable. The GPU is end-of-life, so it is only relevant for maintaining legacy systems or running software that explicitly requires Tesla-era drivers. It is not recommended for gaming, as the feature set and performance profile are oriented toward stability and precision rather than frame rate maximization.

Power and Cooling

The Quadro FX 2700M has a TDP of 65 W, which is modest for a mobile workstation GPU of its generation. This power envelope allows for relatively slim cooling solutions in laptops, though the data does not specify a suggested PSU because the GPU is an MXM Module with MXM-HE bus interface. The power connectors are listed as "None," meaning the module draws all its power through the MXM slot, simplifying integration into portable devices. The 65 W figure is notable because it sits below many desktop counterparts of the era, enabling deployment in laptops that prioritize battery life over raw compute. Thermal management is the primary concern, as the 65 W must be dissipated within a chassis that is "Portable Device Dependent" for display outputs, implying that cooling design varies by manufacturer. The end-of-life status means replacement parts are scarce, and the 65 W TDP should be factored into any system-level power budgeting for legacy machines. There is no suggested PSU figure in the data, so users must rely on the MXM-HE standard’s power delivery specifications, which are not listed here.

FAQ

Q: What is the memory size and type of the Quadro FX 2700M?

A: The GPU comes with 512 MB of GDDR3 memory, which is typical for a mobile workstation part from its release period.

Q: Does the Quadro FX 2700M support DirectX 12 or Vulkan?

A: No. The API support is limited to DirectX 11.1 (10_0) and OpenGL 3.3. Vulkan is not listed as supported.

Q: What is the transistor count and die size?

A: The G94 chip contains 505 million transistors on a 240 mm² die, produced on a 65 nm process at TSMC.

Q: Is the Quadro FX 2700M still in production?

A: No, the production status is end-of-life, and it was released on 2008-08-13. Its predecessor is the Quadro FX Go, and its successor is the Quadro Fermi-M.

Q: What is the FP32 performance in GFLOPS?

A: The FP32 compute is rated at 127.2 GFLOPS, derived from 48 shading units.

Q: How much power does the GPU draw?

A: The TDP is 65 W, and it requires no external power connectors, as it draws power via the MXM-HE interface.

Ray Tracing and Feature Set

The Quadro FX 2700M has no dedicated ray tracing cores and no tensor cores, as these are not listed in the specification data. This places it firmly in the pre-RTX era, where ray tracing was handled through compute shaders on general-purpose shading units, if at all. The 48 shading units are capable of executing DirectX 11.1 (10_0) shader models, but the API support stops at OpenGL 3.3, meaning modern features like mesh shaders or variable rate shading are absent. The Tesla architecture focuses on traditional rasterization and fixed-function pipelines, so the feature set is limited to what the 2008-era G94 chip can offer. The lack of Vulkan support further restricts its utility in modern applications, as most contemporary engines have moved away from OpenGL 3.3. For professional use, the GPU supports the API level required by many legacy CAD and simulation tools, but it cannot accelerate any modern ray-traced workflows. The texture rate of 12.72 GTexel/s and pixel rate of 8.480 GPixel/s define the limits of its rendering capabilities, which are adequate for simple scenes but insufficient for complex lighting models.

Memory Subsystem

The memory subsystem consists of 512 MB of GDDR3 on a 256-bit bus, yielding a bandwidth of 51.14 GB/s. The memory clock is 799 MHz, with an effective data rate of 1598 Mbps. This configuration is well-suited for the GPU’s intended workload, as the 256-bit bus provides a reasonable balance between cost and throughput for a mobile part. At 1080p-class resolutions, the 512 MB capacity is sufficient for framebuffer and texture storage in older applications, but modern high-resolution textures will exceed this limit, causing the GPU to spill to system memory. The 51.14 GB/s bandwidth is the primary constraint for performance, as the FP32 compute of 127.2 GFLOPS could theoretically benefit from more memory throughput, but the 256-bit bus and GDDR3 speed are matched to the era’s expectations. For dual-monitor setups or large 3D scenes, the memory capacity will become a bottleneck, forcing users to reduce texture quality or resolution. The 1598 Mbps effective data rate is modest by modern standards, but it is consistent with the 65 W power envelope. The memory subsystem is the defining feature of this GPU, as it allows for smooth operation in low-complexity scenes, but it caps the device’s usefulness for any data-intensive tasks.

How It Compares

The nearestRivals list is empty, meaning the database provides no direct comparative scores or deltaPct values for this GPU. Without rival data, the comparison must be drawn from the absolute metrics alone. The Quadro FX 2700M sits at the 50th percentile, which implies that half of all GPUs in the database are faster and half are slower, but the specific rivals are not identified. Its 127.2 GFLOPS FP32 is roughly half of what a mid-range desktop GPU from the same era would offer, but the 65 W TDP makes it competitive for mobile use. The 512 MB VRAM and 256-bit bus are typical for a 2008 workstation part, and the 51.14 GB/s bandwidth is adequate for the intended resolution range. The lack of ray tracing and tensor cores places it below any modern GPU, but its OpenGL 3.3 and DirectX 11.1 (10_0) support ensures compatibility with legacy software. The 505 million transistors on a 240 mm² die indicate a mature 65 nm process, and the transistor density of 2.1M / mm² is average for that node. In the absence of rival scores, the GPU’s position is defined by its percentile rank and its architectural limitations, which are clear from the specification sheet. It is a niche product for niche tasks, and its end-of-life status means it should only be considered for maintenance of existing systems.

The AMD Equivalent of Quadro FX 2700M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA Quadro FX 2700M Comparisons

See how the Quadro FX 2700M stacks up against similar graphics cards from the same generation and competing brands.

Compare Quadro FX 2700M with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs