NVIDIA Quadro FX 1700M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 1700M Specifications
Quadro FX 1700M GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 1700M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 1700M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 1700M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 1700M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 1700M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 1700M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 1700M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro FX 1700M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro FX 1700M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 1700M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 1700M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 1700M will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX 1700M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 1700M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 1700M to maintain boost clocks without throttling.
Quadro FX 1700M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 1700M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 1700M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 1700M Product Information
Release and pricing details
The NVIDIA Quadro FX 1700M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 1700M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX 1700M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX 1700M
# NVIDIA Quadro FX 1700M: A Legacy Mobile Workstation GPU
The NVIDIA Quadro FX 1700M is an end-of-life mobile workstation graphics solution built on the Tesla architecture, utilizing the G96 chip manufactured on a 65 nm process at UMC with 314 million transistors on a 144 mm² die. Released on September 30, 2008, this GPU occupies a specific niche in the professional mobile graphics landscape, positioned between the older Quadro FX Go series and the subsequent Quadro Fermi-M generation. With a transistor density of 2.2M per mm², the chip reflects the design constraints and manufacturing capabilities of its era, and the benchmark percentile ranking of 50 places it exactly at the median of all GPUs in the database, indicating a balanced if unremarkable performance profile.
Benchmark Performance
The Quadro FX 1700M's benchmark data presents an interesting case, as its average benchmark score is recorded as zero, with no individual benchmark entries available in the database. This absence of empirical testing data is notable, though the percentile rank of 50 against all GPUs provides a reference point for its expected standing. The absence of nearest rival comparisons means the performance narrative must be constructed from the architectural specifications and theoretical throughput values.
The GPU delivers 99.20 GFLOPS of FP32 compute performance, a figure derived from its 32 shading units operating at the memory clock-derived frequency. The pixel rate reaches 5.000 GPixel/s, while the texture rate stands at 10.00 GTexel/s, both figures indicating the GPU's capability for its intended professional workloads. These numbers suggest a card designed for CAD visualization and professional 2D/3D applications rather than high-end gaming or compute-intensive tasks, consistent with its Quadro FX branding. The lack of FP16 support further confirms its focus on traditional FP32 professional rendering pipelines.
The 50th percentile ranking implies that this GPU sits at the midpoint of all GPUs ever benchmarked, meaning roughly half of all graphics cards perform better and half perform worse. For a mobile workstation product from 2008, this positioning is consistent with a mid-range professional offering that prioritized stability and driver certification over raw performance. The data suggests that while the FX 1700M would handle contemporary professional applications of its time, it would struggle with modern workloads, particularly those leveraging newer API features or requiring substantial compute throughput.
Ray Tracing and Feature Set
The Quadro FX 1700M predates the ray tracing era by over a decade, and accordingly, it contains no dedicated RT cores or tensor cores. The absence of these specialized hardware units means the GPU relies entirely on its 32 shading units for all graphical computations, including any lighting calculations that would later be accelerated by dedicated ray tracing hardware. The architecture is purely rasterization-based, with no support for hardware-accelerated ray tracing or AI-accelerated features such as DLSS.
On the API front, the GPU supports DirectX 11.1 (with a feature level of 10_0), OpenGL 3.3, and offers no Vulkan support. The DirectX 11.1 support with a 10_0 feature level is a notable limitation, as it means the hardware cannot access DirectX 11-level features despite the API version number. This effectively restricts the GPU to DirectX 10-class feature sets, which severely limits its compatibility with modern games and applications that require DirectX 11 or 12 feature levels. OpenGL 3.3 support was competitive for its time but is now several major revisions behind current standards. The lack of Vulkan support further compounds the GPU's inability to interface with modern graphics APIs, making it unsuitable for contemporary software that has moved beyond legacy API pathways.
The feature set lacks any mention of hardware video encoding or decoding capabilities beyond what the basic display outputs provide, and the display outputs are described as "Portable Device Dependent," indicating that the specific ports vary by laptop manufacturer implementation. This dependency on the host system's design is typical for mobile MXM modules but means that display capabilities cannot be standardized across implementations.
How It Compares
The nearestRivals array is empty in the fact pack, providing no direct comparative data against specific competing GPUs. This absence of rival benchmarks means that positioning must be inferred from the percentile ranking and architectural characteristics alone.
Against the broader GPU landscape, the 50th percentile rank indicates that the FX 1700M performs at the median level of all GPUs in the database. This places it above entry-level integrated graphics but well below even mid-range discrete solutions from later generations. The 32 shading units and 8 ROPs represent a modest configuration that would have been competitive in the professional mobile segment circa 2008, but the 512 MB VRAM and 128-bit memory bus would have been limiting even then for large professional datasets.
The predecessor Quadro FX Go and successor Quadro Fermi-M bracket this product chronologically, with the FX 1700M representing the tail end of the Tesla architecture in mobile professional form. The Fermi-M successor would bring architectural improvements including better tessellation performance and compute capabilities, but the FX 1700M's Tesla architecture was already showing its age in terms of feature support by the time of its release.
Power and Cooling
The Quadro FX 1700M carries a thermal design power of 50 W, a figure that is modest by modern standards but significant for a mobile component of its era. This power envelope necessitates adequate cooling within the laptop chassis, and the MXM Module form factor with MXM-II bus interface suggests the GPU was designed for replaceable mobile graphics modules in professional laptops. The slot width designation of "MXM Module" confirms its intended use in modular mobile systems rather than fixed-solder designs.
Power is delivered through the MXM connector itself, as the power connectors field lists "None," meaning the GPU draws all required power through the module interface. No suggested PSU is provided, which is expected for a mobile component where power delivery is handled by the laptop's internal power supply and battery system. The 50 W TDP would have required robust cooling solutions in professional laptops, and the absence of any auxiliary power connectors simplifies installation but also caps the maximum power draw at what the MXM slot can provide.
The cooling requirements for this GPU would be modest by today's standards, but the 65 nm process node means the 314 million transistors generate heat that must be dissipated through the laptop's thermal solution. The 144 mm² die size with 2.2M transistors per mm² density reflects the less efficient manufacturing process compared to modern nodes, meaning the 50 W TDP likely produces more heat per watt of performance than contemporary GPUs.
Who Should Consider It
Given its 50th percentile ranking and the theoretical performance metrics, the Quadro FX 1700M is suitable for users working with professional applications from its 2008-2010 era. The 99.20 GFLOPS FP32 performance and 10.00 GTexel/s texture rate are adequate for basic CAD modeling, 2D drafting, and light 3D visualization tasks typical of early professional workstation usage. The 5.000 GPixel/s pixel rate supports reasonable fill rates for the display resolutions common in that period.
Users requiring modern API support should avoid this GPU, as DirectX 11.1 (10_0) and OpenGL 3.3 severely limit compatibility with contemporary software. The lack of Vulkan support and the absence of tensor or RT cores make this GPU unsuitable for any modern compute, ray tracing, or AI-accelerated workloads. The 512 MB VRAM and 25.60 GB/s bandwidth further restrict its utility to low-resolution textures and simple scenes.
For retro-computing enthusiasts or those maintaining legacy professional systems, the FX 1700M could serve as a replacement part for compatible MXM-II laptops. The end-of-life production status means availability relies on used or surplus stock, but the GPU's stability and driver maturity for its supported APIs could make it a viable option for running legacy professional software that does not require modern features.
Memory Subsystem
The memory configuration of the Quadro FX 1700M comprises 512 MB of GDDR3 VRAM on a 128-bit bus, operating at an effective speed of 1600 Mbps (800 MHz memory clock). This configuration produces a memory bandwidth of 25.60 GB/s, a figure that is modest even by 2008 standards and severely limiting by modern metrics.
The 512 MB capacity presents significant constraints for professional workloads involving large textures, complex CAD models, or high-resolution rendering. For 1080p or lower resolutions with modest texture detail, this capacity is workable, but any application pushing beyond 2 GB of texture data would immediately hit the memory ceiling. The 128-bit bus width further compounds the capacity limitation by restricting the amount of data that can be transferred between VRAM and the GPU cores per clock cycle.
The 25.60 GB/s bandwidth is the primary bottleneck for this GPU's performance in memory-intensive tasks. For comparison, the pixel rate of 5.000 GPixel/s means that at 1080p (approximately 2.07 million pixels), the GPU could theoretically fill around 2.4 frames per second with uncompressed texture data, though in practice the shading and texture units would bottleneck earlier. The texture rate of 10.00 GTexel/s suggests that memory bandwidth would become the limiting factor when applying multiple texture layers, as each texel fetch consumes bandwidth from the same 25.60 GB/s pool. This memory subsystem design indicates that the FX 1700M was optimized for moderate-resolution professional displays with limited texture complexity, not for high-resolution rendering or texture-heavy workloads.
FAQ
Q: What is the architectural basis of the Quadro FX 1700M?
A: The GPU is based on the Tesla architecture, using the G96 chip manufactured on a 65 nm process at UMC, containing 314 million transistors on a 144 mm² die.
Q: What are the key performance specifications?
A: The GPU delivers 99.20 GFLOPS FP32 performance, 5.000 GPixel/s pixel rate, and 10.00 GTexel/s texture rate, using 32 shading units, 16 TMUs, and 8 ROPs.
Q: Does the Quadro FX 1700M support modern graphics APIs?
A: It supports DirectX 11.1 (with 10_0 feature level) and OpenGL 3.3, but has no Vulkan support, limiting its compatibility with modern applications.
Q: What is the memory configuration and bandwidth?
A: The GPU has 512 MB of GDDR3 memory on a 128-bit bus, running at 1600 Mbps effective, providing 25.60 GB/s of memory bandwidth.
Q: What are the power requirements?
A: The GPU has a TDP of 50 W, uses MXM Module slot width with MXM-II bus interface, and requires no separate power connectors as it draws power through the module interface.
Q: Is this GPU suitable for ray tracing workloads?
A: No, the Quadro FX 1700M contains no RT cores or tensor cores and predates hardware-accelerated ray tracing, so it cannot handle such workloads.
Q: What is the production status and release timeframe?
A: The GPU is end-of-life, was released on September 30, 2008, and is positioned between the Quadro FX Go predecessor and Quadro Fermi-M successor.
The AMD Equivalent of Quadro FX 1700M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA Quadro FX 1700M Comparisons
See how the Quadro FX 1700M stacks up against similar graphics cards from the same generation and competing brands.
Compare Quadro FX 1700M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs