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NVIDIA Quadro FX 1700

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
42W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 32
Bus Width 256-bit
TDP 42W
Memory Type DDR2
Architecture Tesla
nm
Process 80 nm
Released Sep 2007

NVIDIA Quadro FX 1700 Specifications

Quadro FX 1700 GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 1700 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
32
Shaders
32
TMUs
16
ROPs
8
SM Count
4

Quadro FX 1700 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 1700's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 1700 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
460 MHz
Memory Clock
400 MHz 800 Mbps effective
Shader Clock
920 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 1700 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 1700's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
25.60 GB/s

Quadro FX 1700 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro FX 1700, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

Quadro FX 1700 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 1700 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
58.88 GFLOPS
Pixel Rate
3.680 GPixel/s
Texture Rate
7.360 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 1700 is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 1700 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G84
Process Node
80 nm
Foundry
TSMC
Transistors
289 million
Die Size
169 mm²
Density
1.7M / mm²

NVIDIA's Quadro FX 1700 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 1700 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 1700 to maintain boost clocks without throttling.

TDP
42 W
TDP
42W
Power Connectors
None
Suggested PSU
200 W

Quadro FX 1700 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 1700 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 1700. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

Quadro FX 1700 Product Information

Release and pricing details

The NVIDIA Quadro FX 1700 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 1700 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2007
Launch Price
699 USD
Production
End-of-life
Predecessor
Quadro FX Curie
Successor
Quadro Fermi

Quadro FX 1700 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Quadro FX 1700

The NVIDIA Quadro FX 1700 is a single-slot professional graphics card built around the G84 chip and the Tesla architecture. It was fabricated by TSMC on an 80 nm process, using 289 million transistors on a 169 mm² die, for a transistor density of 1.7M / mm². The card sits in the Quadro FX Tesla generation’s x700 segment, was released on 2007-09-11, and is marked end-of-life. The database lists an average benchmark score of 0 and a 50th-percentile standing among all GPUs. The launch MSRP is 699 USD.

Who Should Consider It

The database lists an average benchmark score of 0 and no nearestRivals entries, so no measured frame-rate comparisons are available to guide settings. The specification data indicates a low-power legacy professional card: 42 W TDP, single-slot width, and a 512 MB DDR2 frame buffer. This makes it most appropriate for older professional workloads that fit within the OpenGL 3.3 feature set. The 2x DVI and 1x S-Video output arrangement supports dual-monitor or legacy display configurations.

From a settings standpoint, the 32 shading units, 16 TMUs, and 8 ROPs form a small execution engine. FP32 throughput is 58.88 GFLOPS, pixel rate is 3.680 GPixel/s, and texture rate is 7.360 GTexel/s. These figures point to moderate resolutions and conservative texture quality. The 25.60 GB/s bandwidth and 512 MB capacity reinforce that guidance. High-detail textures or large render targets will hit the memory ceiling before the execution resources become the limiting factor. The card is best treated as a display-oriented or light-3D professional part rather than a high-fill-rate rendering workhorse.

API support is DirectX 11.1 with feature level 10_0 and OpenGL 3.3; Vulkan support is not listed. Software built around newer or Vulkan-based APIs lies outside the card’s supported feature set. For a user with an OpenGL 3.3-era application and modest memory demands, the FX 1700 remains a coherent, low-power option. For any workload that needs current graphics features or large texture pools, the specification sheet does not provide enough headroom.

How It Compares

The database lists no nearestRivals entries for the Quadro FX 1700. There are no rival names, no rival benchmark scores, and no deltaPct values to quantify a performance gap. The only relational data in the record is the lineage: predecessor Quadro FX Curie and successor Quadro Fermi. The FX 1700 therefore occupies an intermediate step between the Curie-based Quadro line and the Fermi-based Quadro line. Within the Quadro FX Tesla generation, the x700 label marks its segment. The record also contains no series or codename values, so there is no additional naming context beyond the x700 segment. The 50th-percentile rank among all GPUs is the only broad positioning signal, and it is not tied to any named competitor. Without nearestRivals data, no statement about being ahead of or behind a specific competing card can be made from this record.

Ray Tracing and Feature Set

The record shows no RT cores and no tensor cores. Hardware-accelerated ray tracing and tensor-math acceleration are therefore not supported. The feature set rests on the Tesla architecture’s G84 chip with 32 shading units, 16 TMUs, and 8 ROPs. The database records FP32 performance at 58.88 GFLOPS and no FP16 figure, leaving the compute path limited to shader-based FP32 work. The API list contains DirectX 11.1 with a 10_0 feature level, OpenGL 3.3, and no Vulkan entry. The DirectX 11.1 string is paired with a 10_0 feature level, meaning applications are limited to a Direct3D 10-class feature set. OpenGL 3.3 defines a compatibility boundary for workstation software. Vulkan-based workloads are not listed as supported. This is a feature set built around older API expectations, not around current hardware-accelerated graphics effects.

Power and Cooling

The power profile is modest. TDP is 42 W, the slot width is single-slot, and no power connectors are required. The suggested PSU is 200 W. The card measures 168 mm / 6.6 inches in length and 111 mm / 4.4 inches in height; no width is recorded. The bus interface is PCIe 1.0 x16. This combination makes installation straightforward in a chassis with a PCIe x16 slot and does not require additional power cabling. Low power draw and a single-slot cooler mean the card does not place heavy demands on system airflow. A 200 W power supply is enough according to the database, leaving the rest of the platform’s power budget for other components.

FAQ

Q: What processor configuration does the Quadro FX 1700 use?

A: It uses 32 shading units, 16 TMUs, and 8 ROPs, with FP32 performance of 58.88 GFLOPS.

Q: Does the card support ray tracing or tensor workloads?

A: No. There are no RT cores and no tensor cores listed in the database.

Q: What display outputs are on the card?

A: Two DVI outputs and one S-Video output.

Q: What power supply does this card need?

A: It has a 42 W TDP, requires no power connectors, and the suggested PSU is 200 W.

Q: What memory and bandwidth does it have?

A: 512 MB of DDR2 on a 256-bit bus, with 25.60 GB/s bandwidth. The memory clock is 400 MHz and the effective data rate is 800 Mbps.

Q: Which APIs are supported?

A: DirectX 11.1 with a 10_0 feature level, OpenGL 3.3, and no Vulkan support listed.

Memory Subsystem

Memory capacity is 512 MB of DDR2, bus width is 256 bit, and bandwidth is 25.60 GB/s. The memory clock is 400 MHz with 800 Mbps effective data rate. The 256-bit bus provides a wide path despite the low effective data rate. For high-resolution workloads, 512 MB is the first constraint: large render targets and high-detail textures can exceed capacity and force reduced settings. Bandwidth is the second constraint: 25.60 GB/s bounds how much texture and framebuffer data can be moved per second. The pixel rate of 3.680 GPixel/s and texture rate of 7.360 GTexel/s are consistent with this memory configuration. Taken together, the memory subsystem supports moderate resolutions and conservative texture settings, not large or bandwidth-heavy render scenarios. The 42 W power envelope also aligns with this restrained memory design, since the card avoids high-power memory and auxiliary connectors. Users should plan around a memory-light workload at moderate resolutions, because both capacity and bandwidth will constrict as the render target grows.

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