NVIDIA Quadro FX 1300
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 1300 Specifications
Quadro FX 1300 GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 1300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 1300 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 1300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 1300 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 1300 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 1300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 1300 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 1300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rankine Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 1300 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 1300 will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX 1300 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 1300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 1300 to maintain boost clocks without throttling.
Quadro FX 1300 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 1300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 1300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 1300 Product Information
Release and pricing details
The NVIDIA Quadro FX 1300 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 1300 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX 1300 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX 1300
The NVIDIA Quadro FX 1300 is a Rankine-generation GPU built around the NV38 chip at TSMC’s 130 nm process. It contains 135 million transistors on a 207 mm² die, yielding a transistor density of 652.2K / mm². The card belongs to the Quadro FX Rankine (x300) generation and carries a release date of 2004-08-08; its production status is end-of-life. In the database it is placed at the 50th percentile of all GPUs, but its average benchmark score is listed as 0 and the benchmarks array is empty.
Benchmark Performance
The Quadro FX 1300 has no recorded benchmark samples in the data set. The benchmark array is empty, and the average benchmark score is 0. The only positional value is the 50th percentile field. That places the card at the median of the database GPU population, but with zero benchmark scores it is a database rank rather than a measured performance result.
The nearestRivals list is also empty. Because the data contains no rival names, no scores, and no percentage deltas, any exact comparison against a named competitor would be unsupported by the FACT PACK. What can be evaluated are the fixed-function throughput values. The card has 8 TMUs and 4 ROPs, with a texture rate of 2.800 GTexel/s and a pixel rate of 1.400 GPixel/s. Those figures show that texture work has twice the rate of pixel output. A workload that depends heavily on pixel fill will be constrained by the 4 ROPs before the 8 TMUs are fully used. Scenes that are more texture-driven will have more headroom.
The clock section lists no base, boost, or game clock; only the memory clock is specified. The shading unit count, FP32 throughput, FP16 throughput, RT core count, and tensor core count are all null fields. Therefore, general-purpose compute performance cannot be quantified from this record. The benchmark story for this card is one of missing data: the throughput numbers give a rough idea of its fixed-function limits, but there is no measured application score and no nearest rival to position it against.
Power and Cooling
The Quadro FX 1300 is a low-power part according to the data. Its TDP is 55 W, and the suggested PSU is 250 W. The power connector field is listed as “None,” so the card does not require supplemental power cables. Power is drawn through the PCIe 1.0 x16 interface, which is the only bus connection listed.
The card is a single-slot design. Its length is 241 mm (9.5 inches) and its height is 111 mm (4.4 inches). Those dimensions matter for chassis fit, especially in systems with limited slot spacing or tight drive cages. The single-slot cooling arrangement keeps the card from occupying a second expansion slot. No cooler model or fan specification is provided, so the data does not define the thermal solution beyond the 55 W TDP and single-slot width. For a system with a 250 W PSU and no spare power connector, this card is electrically simple to integrate.
Memory Subsystem
The Quadro FX 1300 has 128 MB of DDR memory on a 256-bit bus. The memory clock is 275 MHz, with an effective data rate of 550 Mbps, producing 17.60 GB/s of bandwidth. The 256-bit bus is wide, and 17.60 GB/s is a meaningful amount of bandwidth for the Rankine generation. However, capacity is the limiting factor for high-resolution work. 128 MB restricts how many textures, render targets, and geometry buffers can reside on the card at once. A wide bus cannot solve a capacity limit: once the frame buffer fills, data must be relocated or compressed.
At lower resolutions and reduced texture settings, the 256-bit bus and 8 TMUs are a more balanced combination. The texture rate of 2.800 GTexel/s needs a steady stream of texel data, and 17.60 GB/s is enough to feed that rate under lighter memory pressure. At higher resolutions, the 128 MB frame buffer becomes the bottleneck before bandwidth does. The practical result is that this card is best used with modest texture loads and lower resolution settings, rather than with large high-resolution buffers.
How It Compares
There are no nearest rivals listed for the Quadro FX 1300. The nearestRivals array is empty, so a normal rival-by-rival comparison cannot be constructed from the data. There are no names, no scores, and no deltaPct values to cite. The only comparison point in the record is the 50th percentile field, which places the card in the middle of the database. That is a rank of the record, not a measured benchmark delta.
The predecessor field is Quadro4 Celcius, and the successor field is Quadro FX Curie. Those names place the Quadro FX 1300 between two families, but no performance numbers for either predecessor or successor are present in the FACT PACK. Without nearestRivals, no exact percentage ahead or behind any named card can be stated. The safest positional statement is that the Quadro FX 1300 sits at the 50th percentile in the database, with no measurable delta to any named competitor available.
Who Should Consider It
Because the data set contains no recorded benchmark scores, recommendations must be based on the card’s feature set and fixed-function rates rather than measured performance. The Quadro FX 1300 is an end-of-life product from 2004-08-08, so it is not aimed at new high-performance builds. It is a single-slot PCIe 1.0 x16 card with a 55 W TDP and no external power connectors, which makes it easy to install into a legacy system with a 250 W PSU.
The 2x DVI and 1x S-Video outputs give multiple display connection options. The 128 MB memory and 4 ROPs point toward lighter, lower-resolution workloads. The 8 TMUs and 2.800 GTexel/s texture rate are sufficient for modest texturing, while 1.400 GPixel/s pixel rate is the ceiling for fill-heavy scenes. API support is DirectX 9.0a and OpenGL 1.5 full / 2.0 partial, so the card aligns with software from its release era. A user with a legacy PCIe 1.0 x16 slot, a need for DVI output, and applications expecting DirectX 9.0a or OpenGL 1.5 could consider it. For high-resolution gaming or modern workloads, the data gives no evidence that this card has enough memory or fill rate.
FAQ
Q: What chip and architecture does the Quadro FX 1300 use?
A: It uses the NV38 chip on NVIDIA’s Rankine architecture, built by TSMC on a 130 nm process with 135 million transistors on a 207 mm² die.
Q: How much memory and bandwidth does it have?
A: It has 128 MB of DDR memory on a 256-bit bus. The memory clock is 275 MHz with an effective data rate of 550 Mbps, yielding 17.60 GB/s of bandwidth.
Q: What are the power requirements?
A: TDP is 55 W, the suggested PSU is 250 W, and the power connector field is “None.”
Q: What display outputs are available?
A: The card has 2x DVI and 1x S-Video outputs.
Q: What is the physical size and bus interface?
A: It is a single-slot card, 241 mm (9.5 inches) long and 111 mm (4.4 inches) tall, with a PCIe 1.0 x16 interface.
Q: What API feature levels are supported?
A: DirectX 9.0a is supported, along with OpenGL 1.5 full and OpenGL 2.0 partial. No Vulkan support is listed.
The AMD Equivalent of Quadro FX 1300
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