NVIDIA Quadro FX 1100
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro FX 1100 Specifications
Quadro FX 1100 GPU Core
Shader units and compute resources
The NVIDIA Quadro FX 1100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro FX 1100 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro FX 1100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 1100 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro FX 1100 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 1100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro FX 1100 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 1100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rankine Architecture & Process
Manufacturing and design details
The NVIDIA Quadro FX 1100 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 1100 will perform in GPU benchmarks compared to previous generations.
NVIDIA's Quadro FX 1100 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro FX 1100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 1100 to maintain boost clocks without throttling.
Quadro FX 1100 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro FX 1100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro FX 1100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro FX 1100 Product Information
Release and pricing details
The NVIDIA Quadro FX 1100 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 1100 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Quadro FX 1100 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA Quadro FX 1100
The NVIDIA Quadro FX 1100 is a professional workstation GPU released on March 31, 2004, as part of the Quadro FX Rankine generation. It is built on a 130 nm process at TSMC, with 82 million transistors on a 133 mm² die, yielding a transistor density of 616.5K per square millimeter. The card is now end-of-life, but its specifications are preserved in the database. It occupies the 50th percentile among all GPUs, though no benchmark scores are recorded for it.
Who Should Consider It
The Quadro FX 1100 sits at the 50th percentile in the database, placing it at the median of the GPU population. However, the average benchmark score is 0, meaning no performance data exists. In practical terms, this card is best suited for legacy 2D CAD applications and early DirectX 9.0a titles that do not demand large frame buffers. The 128 MB DDR2 memory and 10.40 GB/s bandwidth restrict it to modest resolutions and detail settings. Users who work with simple geometry or run older software that relies on fixed-function pipelines may find it adequate. For any modern workload, the card is not recommended.
The pixel rate of 1.700 GPixel/s and texture rate of 1.700 GTexel/s define a fill-rate ceiling that will be reached quickly in 3D scenes. These figures indicate that the card can process 1.7 billion pixels per second, which is sufficient for basic rendering but not for high-polygon models or large textures. The 128 MB frame buffer is a hard constraint: it limits texture resolution, anti-aliasing, and the complexity of scenes that can be stored in memory. For professional use, the card can handle 2D drafting and OpenGL 1.5-based applications, but complex assemblies will exceed its memory capacity.
Given the absence of benchmark scores, the card's suitability must be inferred from its specifications. The single-slot design and low power draw make it easy to install in older AGP systems, but the AGP 8x interface is not compatible with modern motherboards. This card is intended for users who need a basic workstation GPU for legacy software, not for gaming or high-end 3D rendering.
Power and Cooling
The suggested power supply is 200 W, which is modest by any standard. The card requires a single Molex connector for power delivery. It is a single-slot card, measuring 241 mm (9.5 inches) in length and 111 mm (4.4 inches) in height. The TDP is not listed in the database, but the 200 W PSU recommendation implies a low-power design. The card uses an AGP 8x interface, which is not compatible with PCIe motherboards. Cooling is not specified, but the 130 nm process and 82 million transistors suggest a relatively low thermal output. The card's dimensions and slot width are important for case compatibility; most full-size towers from its era can accommodate it without issue.
The power connector requirement of a single Molex is typical for early 2000s GPUs. The 200 W suggested PSU is a guideline for the entire system, not just the card. In a system with a modest CPU and a few drives, a 200 W supply is adequate. However, users should verify that their PSU has a free Molex connector and that the motherboard has an AGP 8x slot. The card's low power draw also means that it does not require auxiliary cooling beyond a basic heatsink and fan, though the database does not confirm the cooler design.
Benchmark Performance
The database contains no benchmark results for the Quadro FX 1100. The average benchmark score is 0, and the percentile rank of 50 is the only performance metric available. This percentile likely reflects the absence of data rather than actual performance. The card's pixel rate is 1.700 GPixel/s, and its texture rate is 1.700 GTexel/s. These fill rates are equal, indicating a balanced design for pixel and texture processing. The memory bandwidth of 10.40 GB/s is achieved with a 128-bit bus and DDR2 memory running at 325 MHz (650 Mbps effective). This bandwidth is adequate for the fill rates but limits the card in memory-intensive scenes.
The 128 MB memory capacity is a significant bottleneck for larger textures and higher resolutions. At the card's fill rates, the memory bandwidth of 10.40 GB/s can sustain the pixel throughput, but only for simple scenes. In practice, the card's performance is constrained by its memory size more than its fill rates. The 4 TMUs and 4 ROPs are consistent with entry-level professional offerings of its time. Without direct benchmarks, these specifications define the card's performance envelope.
Compared to the database's full range, the 50th percentile suggests that the card sits at the midpoint, but that is a rank, not a score. The absence of rival data makes it impossible to quantify how it performs against specific GPUs. The card's architectural features, such as the 130 nm process, 82 million transistors, and 1.700 GPixel/s pixel rate, are all modest figures that align with its memory subsystem. For any task that requires high fill rates or large memory pools, this card will fall short.
How It Compares
The database lists no nearest rivals for this GPU. Consequently, a direct comparison to other cards cannot be made from the available data. The predecessor, Quadro4 Celcius, and successor, Quadro FX Curie, are mentioned, but no specifications are provided for them. The card's position in the market is defined only by its own metrics. Its 50th percentile rank indicates that it is neither a top performer nor a bottom-tier card, but this rank is not tied to any specific competitor. Without rival names or scores, any comparative analysis would be speculative.
The card's specifications, 128 MB memory, 10.40 GB/s bandwidth, and 1.700 GPixel/s pixel rate, place it in the entry-level segment of professional GPUs from 2004. The absence of benchmark data means that its relative performance cannot be verified. The 50th percentile is a global ranking across all GPUs in the database, which includes many older and less capable cards. In that context, the Quadro FX 1100 is not exceptional. Its successor, the Quadro FX Curie, likely offers improvements, but no data is available to quantify them. The card's predecessor, the Quadro4 Celcius, is similarly undocumented. Thus, the card stands alone in the database, and its performance must be assessed on its own merits.
Ray Tracing and Feature Set
The Quadro FX 1100 does not include dedicated ray tracing cores or tensor cores; the database lists neither. As a result, hardware-accelerated ray tracing is not supported. The card supports DirectX 9.0a and OpenGL 1.5 (full), with partial OpenGL 2.0. This API support is typical for early 2000s GPUs. The card provides two DVI outputs and one S-Video output, enabling dual-monitor setups with analog video out. It uses an AGP 8x bus interface, which was the standard for its generation.
The card's architecture, codenamed Rankine, is built on the NV36B chip. The process node is 130 nm, and the transistor count is 82 million. These features define the card's feature set. The absence of ray tracing and tensor cores means that the card is not suitable for modern AI or ray-traced workloads. The OpenGL 1.5 full support is important for professional applications that rely on that version, while the partial OpenGL 2.0 support may limit compatibility with newer software. The two DVI outputs are useful for multi-monitor productivity, and the S-Video output allows connection to older displays. The AGP 8x interface is a legacy bus that is no longer found on modern motherboards.
FAQ
Q: What is the memory size and type of the Quadro FX 1100?
A: It has 128 MB of DDR2 memory on a 128-bit bus, with a bandwidth of 10.40 GB/s.
Q: What power supply is recommended?
A: The suggested PSU is 200 W, and it requires a single Molex power connector.
Q: Does it support hardware ray tracing?
A: No, the database lists no ray tracing cores or tensor cores, so hardware ray tracing is not supported.
Q: What display outputs are available?
A: It has two DVI outputs and one S-Video output.
Q: What API versions does it support?
A: It supports DirectX 9.0a and OpenGL 1.5 (full) with partial OpenGL 2.0.
Q: What is the card's physical size?
A: It is 241 mm (9.5 inches) long and 111 mm (4.4 inches) tall, occupying a single slot.
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