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NVIDIA Quadro FX 1000

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR2
Architecture Rankine
nm
Process 130 nm
Released Jan 2003

NVIDIA Quadro FX 1000 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro FX 1000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

Quadro FX 1000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro FX 1000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro FX 1000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
300 MHz 600 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro FX 1000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro FX 1000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
9.600 GB/s

Quadro FX 1000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro FX 1000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.200 GPixel/s
Texture Rate
2.400 GTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA Quadro FX 1000 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro FX 1000 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV30
Process Node
130 nm
Foundry
TSMC
Transistors
125 million
Die Size
199 mm²
Density
628.1K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro FX 1000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro FX 1000 to maintain boost clocks without throttling.

Power Connectors
1x Molex
Suggested PSU
200 W

Quadro FX 1000 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro FX 1000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
229 mm 9 inches
Height
111 mm 4.4 inches
Bus Interface
AGP 8x
Display Outputs
2x DVI1x S-Video
Display Outputs
2x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro FX 1000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

Quadro FX 1000 Product Information

Release and pricing details

The NVIDIA Quadro FX 1000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro FX 1000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2003
Production
End-of-life
Predecessor
Quadro4 Celcius
Successor
Quadro FX Curie

About NVIDIA Quadro FX 1000

The NVIDIA Quadro FX 1000 is an end-of-life professional graphics card from the Quadro FX Rankine generation, built around the NV30 chip manufactured by TSMC on a 130 nm process. The chip packs 125 million transistors onto a 199 mm² die, giving a transistor density of 628.1K per square millimeter. The card uses 128 MB of DDR2 memory on a 128-bit bus, sustains a pixel rate of 1.200 GPixel/s, and delivers a texture rate of 2.400 GTexel/s. Benchmark data is absent: the database records an average benchmark score of 0 and places the card at the 50th percentile of all GPUs.

Who Should Consider It

The Quadro FX 1000 is for systems built around the AGP 8x bus interface. Its 2x DVI and 1x S-Video outputs suit it to multi-display workstation configurations, while the OpenGL 1.5 (full) and 2.0 (partial) API support points at professional rendering workloads. DirectX 9.0a is also present, covering applications written against that API version.

At its performance tier, the card is best suited to modest resolutions and restrained settings. The 128 MB frame buffer and 9.600 GB/s of bandwidth keep the data pool small; at high resolutions the buffer fills quickly, so workloads that demand large textures or deep color buffers must be scaled back. The 4 ROPs deliver 1.200 GPixel/s, which limits how quickly pixels can be written, and the 8 TMUs supply 2.400 GTexel/s for texturing duty. These are fill-rate figures for an era of moderate resolutions, not for high-density displays.

The 50th percentile placement reinforces that positioning. Sitting exactly at the midpoint of the database means half of all GPUs are above it and half are below it — but because the average benchmark score is 0, that percentile reflects a structural position rather than a measured result. The intended use is legacy-compatibility computing with expectations set by the 2003 lineage.

How It Compares

The fact pack lists no nearest rivals for the Quadro FX 1000; the nearestRivals array is empty. There are therefore no rival names, scores, or deltaPct percentages to compare against. In the absence of direct competitor data, the only cross-database placement comes from the 50th percentile, which anchors the card at the center of the database distribution. That says nothing about which specific products are faster or slower — it is a positional fact, not a measured one.

The product lineage is documented by the predecessor and successor entries. The predecessor is the Quadro4 Celcius, and the successor is the Quadro FX Curie. The Quadro FX 1000 sits between those two product positions, inside the Quadro FX Rankine generation and on the NV30 chip. No benchmark scores exist to quantify how much faster or slower it is than the Quadro4 Celcius or how far behind the Quadro FX Curie it stands; the data records only the generational order.

With no score set and no rivals listed, any comparative statement must rest on the chip and memory features described in the data. The 125 million transistor count, the 128-bit memory bus, and the 128 MB capacity are the quantitative descriptors that distinguish this entry from others in the database. The 50th percentile remains the only summary comparison the database offers.

Ray Tracing and Feature Set

Neither RT cores nor tensor cores are listed for the Quadro FX 1000. Hardware-accelerated ray tracing is therefore not part of the feature set, and tensor-based acceleration is absent. These null fields place the card in the pre-ray-tracing era, where rendering throughput was measured by fixed rasterization rates.

The API support confirms that position. DirectX 9.0a is the supported DirectX version, and OpenGL is supported at 1.5 in full, with 2.0 only partial. Vulkan is not listed. The partial OpenGL 2.0 support suggests a transitional implementation, with the full 1.5 profile treated as the stable target. Applications written for later API revisions would not find complete support in this card.

For actual rendering throughput, the data cites 8 TMUs, 4 ROPs, 1.200 GPixel/s, and 2.400 GTexel/s. These figures define the card's rasterization capability: 2.400 GTexel/s of texture fetching and 1.200 GPixel/s of pixel writing. The display pipeline includes 2x DVI and 1x S-Video outputs, enabling multi-monitor DVI setups through the two DVI ports.

FAQ

Q: Does the Quadro FX 1000 support hardware ray tracing?

A: No. The fact pack lists no RT cores and no tensor cores for this card.

Q: What APIs does it support?

A: DirectX 9.0a and OpenGL 1.5 (full), plus OpenGL 2.0 (partial). Vulkan is not listed.

Q: What is the memory configuration?

A: 128 MB of DDR2 on a 128-bit bus, with a bandwidth of 9.600 GB/s. The memory clock is 300 MHz with a 600 Mbps effective data rate.

Q: What power supply is recommended?

A: A 200 W PSU is the suggested rating, with power delivered through a single Molex connector.

Q: What bus interface does the card use?

A: AGP 8x.

Q: When was it released, and is it still in production?

A: It was released on January 20, 2003, and its production status is end-of-life.

Memory Subsystem

The Quadro FX 1000 carries 128 MB of DDR2 memory, a small allocation even for a card released in January 2003. The memory runs at 300 MHz with 600 Mbps effective throughput, across a 128-bit bus, and that configuration produces a bandwidth figure of 9.600 GB/s.

For high resolutions, capacity and bandwidth act together as constraints. A 128 MB buffer must hold color, depth, and texture data; once that space is consumed, texture swaps become necessary, and each swap consumes bandwidth from the same 9.600 GB/s pool. The 4 ROPs draw 1.200 GPixel/s and the 8 TMUs pull 2.400 GTexel/s, and all of that data crosses the same memory pipe.

What this means for settings: at high resolutions, the frame buffer fills faster and the practical texture working set shrinks. The card has little headroom for the large high-resolution texture sets that later generations could hold. The path is to lower resolution and texture detail until the working set fits inside 128 MB. The database gives no benchmark scores to quantify the threshold, so the guidance is qualitative: the memory subsystem is the clear constraint, and it is the reason this card belongs at modest settings.

Power and Cooling

The fact pack does not specify a TDP for the Quadro FX 1000. The power delivery path is nonetheless documented: a single Molex connector supplies power, and the suggested PSU rating is 200 W. These two facts define the electrical envelope for system builders.

The physical design is a single-slot card measuring 229 mm in length (9 inches) and 111 mm in height (4.4 inches). The slot width means the card occupies one expansion slot, leaving adjacent slots free for other devices. The length is a standard-format size for the interface generation. There is no temperature or cooling capacity data in the record, so thermal behavior must be described qualitatively: a single-slot cooler paired with a 200 W system PSU suggests a moderate power draw, but the TDP absent from the data cannot be confirmed.

Detailed benchmark scores and charts for the NVIDIA Quadro FX 1000 are below.

Benchmark Scores

No benchmark data available for this GPU.

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