NVIDIA Quadro DCC
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro DCC Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro DCC GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro DCC Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro DCC's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro DCC by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro DCC Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro DCC's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro DCC Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro DCC against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kelvin Architecture & Process
Manufacturing and design details
The NVIDIA Quadro DCC is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro DCC will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro DCC determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro DCC to maintain boost clocks without throttling.
Quadro DCC by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro DCC are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro DCC. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro DCC Product Information
Release and pricing details
The NVIDIA Quadro DCC is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro DCC by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro DCC
The NVIDIA Quadro DCC is an end-of-life product from the Quadro2 Celcius generation, built on the Kelvin architecture with the NV20 chip. TSMC manufactured the chip on a 150 nm process, integrating 57 million transistors on a 128 mm² die, for a transistor density of 445.3K / mm². It was released in 2001, with the Quadro Celsius as predecessor and the Quadro4 Celcius as successor. The database record has an empty benchmarks array, an average benchmark score of 0, and a percentileVsAllGpus value of 50, so the analysis below relies on specification data and on the positional fields that are present in the fact pack.
Benchmark Performance
The fact pack does not contain any benchmark entries for the NVIDIA Quadro DCC. The benchmarks array is empty, and the average benchmark score is recorded as 0. Because no benchmark samples exist, there are no measured workload results to rank. The percentileVsAllGpus field is 50, which places the card at the midpoint of the database's all-GPU ordering according to that field. This percentile is not accompanied by any nearestRivals entries, so there are no rival names, no rival scores, and no deltaPct values in the record to use for comparison.
The only quantitative performance-like figures are the fixed-function rates. The card has 4 texture mapping units and 4 ROPs, with a texture rate of 800.0 MTexel/s and a pixel rate of 800.0 MPixel/s. Both rates are listed as 800.0, making the pixel and texture throughput values equal in the specification. The listing does not include a shading unit count, FP32 throughput, or FP16 throughput. As a result, the conventional compute-oriented performance metrics are absent from the fact pack, and the recorded rates describe rasterization and texturing throughput rather than general-purpose processing.
Given the empty benchmarks array, the 50th percentile should be treated as a database placement value rather than a result derived from tested workloads. Without benchmark scores, no percentage delta can be calculated against any product. The data does not provide evidence of how this card performs in any measured application, and the absence of entries in nearerRivals further limits the ability to state a comparative performance position.
Memory Subsystem
The memory subsystem is specified as 64 MB of SDR memory. The bus width is 128 bit, the memory clock is 230 MHz, and the resulting bandwidth is listed as 3.680 GB/s. These four values define the memory constraints recorded for this card.
For high resolutions, the amount of memory available for color buffers, depth buffers, and textures is fixed at 64 MB. Larger scenes that require more memory than that would be limited by the frame buffer capacity, although the fact pack does not provide workload-specific guidance on that behavior. The 128-bit bus width and 230 MHz SDR memory clock produce a bandwidth ceiling of 3.680 GB/s; all rendering operations that need to read or write video memory pass through that bandwidth. The pixel rate is 800.0 MPixel/s and the texture rate is 800.0 MTexel/s, so the memory bandwidth sits alongside a rasterization and texturing path that is also quantified at those rates. No other memory type, bus width, or memory clock is recorded in the fact pack.
How It Compares
The nearestRivals field is empty for this product. There are no rival entries named in the fact pack, and therefore no deltaPct values to report. In the absence of nearestRivals, the only rank information is the percentileVsAllGpus value of 50. That places the Quadro DCC in the middle of the database's listed GPUs according to that field. Because no comparison scores are recorded, a product-by-product comparison cannot be assembled from this data. The database does not supply any other positional anchors for this card, so the comparison section is limited to explaining the absence of comparable records rather than listing specific deltas.
FAQ
Q: What memory configuration is recorded for the NVIDIA Quadro DCC?
A: The fact pack lists 64 MB of SDR memory, a 128-bit bus width, a 230 MHz memory clock, and 3.680 GB/s bandwidth.
Q: Which APIs are listed in the fact pack?
A: The API list includes DirectX 8.1 and OpenGL 1.5. Vulkan is not listed.
Q: What are the RT core and tensor core counts?
A: Both rtCores and tensorCores are null in the record, so no RT cores or tensor cores are listed.
Q: What power supply and power connector are specified?
A: The suggested PSU is 200 W, and the power connector field is "None".
Q: What is the bus interface and display output set?
A: The bus interface is AGP 4x, and the display outputs are 1x DVI, 1x VGA, and 1x S-Video.
Q: What is the production status and generation placement?
A: The production status is end-of-life. The generation is Quadro2 Celcius, the predecessor is Quadro Celsius, and the successor is Quadro4 Celcius.
Ray Tracing and Feature Set
The ray tracing data is minimal because the fact pack records no RT core count and no tensor core count; both fields are null. The feature set is therefore defined through the listed architecture, chip, and API support. The NVIDIA Quadro DCC uses the Kelvin architecture and the NV20 chip, with API support for DirectX 8.1 and OpenGL 1.5. No Vulkan version is recorded. The fixed-function pipeline consists of 4 TMUs and 4 ROPs, with a texture rate of 800.0 MTexel/s and a pixel rate of 800.0 MPixel/s. The display output set is 1x DVI, 1x VGA, and 1x S-Video, and the bus interface is AGP 4x. Because ray tracing and tensor core fields are null, there is no basis in this record for describing hardware-accelerated ray tracing or tensor-based processing.
Power and Cooling
The TDP field is not specified in the fact pack. The only power-related figures present are the suggested PSU rating of 200 W and the power connector entry of "None". The card is listed as a single-slot product, which is the only mechanical cooling detail recorded; no fan size, heatsink dimensions, or cooler type are provided. The power connector requirement is "None", meaning no auxiliary power connection is noted in the data. The bus interface is AGP 4x, and the production status is end-of-life. With a 200 W suggested PSU and no separate power connector, the power demands of the card are recorded as low enough to operate without an auxiliary connector, but the fact pack does not include a TDP number to quantify that demand further.
Detailed benchmark scores and charts for the NVIDIA Quadro DCC are below.
Benchmark Scores
No benchmark data available for this GPU.
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