GEFORCE

NVIDIA Quadro 5010M

NVIDIA graphics card specifications and benchmark scores

4 GB
VRAM
โ€”
MHz Boost
100W
TDP
256
Bus Width

NVIDIA Quadro 5010M Specifications

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Quadro 5010M GPU Core

Shader units and compute resources

The NVIDIA Quadro 5010M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
48
ROPs
32
SM Count
12
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Quadro 5010M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro 5010M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro 5010M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
650 MHz 2.6 Gbps effective
Shader Clock
900 MHz
GDDR GDDR 6X 6X

NVIDIA's Quadro 5010M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro 5010M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
83.20 GB/s
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Quadro 5010M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro 5010M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
512 KB
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Quadro 5010M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro 5010M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
691.2 GFLOPS
Pixel Rate
10.80 GPixel/s
Texture Rate
21.60 GTexel/s
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Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA Quadro 5010M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro 5010M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF110
Process Node
40 nm
Foundry
TSMC
Transistors
3,000 million
Die Size
520 mmยฒ
Density
5.8M / mmยฒ
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NVIDIA's Quadro 5010M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro 5010M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro 5010M to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None
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Quadro 5010M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro 5010M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro 5010M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.0
Shader Model
5.1
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Quadro 5010M Product Information

Release and pricing details

The NVIDIA Quadro 5010M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro 5010M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2011
Production
End-of-life
Predecessor
Quadro FX Mobile
Successor
Quadro Kepler-M

Quadro 5010M Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA Quadro 5010M

When assessing the Quadro 5010M for gaming performance, itโ€™s crucial to remember its professional workstation origins. Released in 2011 with the Fermi 2.0 architecture, this mobile GPU was engineered for stability and precision in CAD applications rather than high frame rates. With 4 GB of GDDR5 memory, one might wonder how this capacity translates to modern gaming titles, especially considering the potential bottleneck of its 40 nm process. The 100W TDP indicates a significant power draw for a mobile part, raising questions about thermal management in laptops of that era. While it may have handled contemporary games adequately at the time, how does the NVIDIA Quadro 5010M graphics card hold up against today's more demanding graphics engines? Its architecture lacks support for many modern rendering features like real-time ray tracing, which fundamentally limits its visual fidelity. Ultimately, its gaming capabilities are a byproduct of its professional design, not its primary purpose.

Delving into its feature set reveals why this GPU is a curious choice for gaming. The NVIDIA professional graphics card is built on the MXM-B 3.0 interface, a standard for upgradeable mobile workstations, but how does this specialized interface impact its compatibility with mainstream gaming laptops? The 4 GB of video memory was substantial for its time, but does it provide enough bandwidth to cope with high-resolution textures in current games, or would it become a limiting factor? Modern titles rely heavily on features like advanced shader models and compute capabilities that the older Fermi architecture may struggle to efficiently process. The power requirement of 100W also prompts questions about the kind of cooling solution and power delivery system needed in a host laptop to prevent throttling during extended gaming sessions. While it possesses the raw memory for some tasks, the architectural generation gap is a significant hurdle for a satisfying modern gaming experience.

For those considering the NVIDIA Quadro 5010M, what would a realistic gaming scenario look like? It might manage older or less demanding titles from its release era at medium settings, but how would it fare with a visually intensive game from the last five years? Games that are more CPU-dependent or have modest graphical requirements could potentially run, but would the experience be smooth given the card's primary optimization for professional drivers? The 4 GB frame buffer is its strongest asset, but without the parallel processing power of newer gaming GPUs, its utility is confined. One must question if the thermal and power constraints of a laptop housing this Quadro mobile GPU would allow for sustained performance during gameplay. Recommending specific games becomes an exercise in managing expectations, focusing on titles that prioritize artistic style over raw graphical horsepower. In the end, this card serves as a reminder that professional-grade hardware does not automatically equate to peak gaming performance.

The AMD Equivalent of Quadro 5010M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD โ€ข 8 GB VRAM

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