GEFORCE

NVIDIA Playstation 3 GPU 90nm

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
80W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 128-bit
TDP 80W
Memory Type GDDR3
Architecture Curie
nm
Process 90 nm
Released Nov 2006

NVIDIA Playstation 3 GPU 90nm Specifications

Playstation 3 GPU 90nm GPU Core

Shader units and compute resources

The NVIDIA Playstation 3 GPU 90nm GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
24
ROPs
8

Playstation 3 GPU 90nm Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Playstation 3 GPU 90nm's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Playstation 3 GPU 90nm by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
650 MHz 1300 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Playstation 3 GPU 90nm Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Playstation 3 GPU 90nm's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
20.80 GB/s

Playstation 3 GPU 90nm Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Playstation 3 GPU 90nm against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
4.400 GPixel/s
Texture Rate
13.20 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Playstation 3 GPU 90nm is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Playstation 3 GPU 90nm will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
RSX-90nm
Process Node
90 nm
Foundry
Sony
Transistors
300 million
Die Size
258 mm²
Density
1.2M / mm²

NVIDIA's Playstation 3 GPU 90nm Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Playstation 3 GPU 90nm determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Playstation 3 GPU 90nm to maintain boost clocks without throttling.

TDP
80 W
TDP
80W

Playstation 3 GPU 90nm by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Playstation 3 GPU 90nm are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
325 mm 12.8 inches
Height
98 mm 3.9 inches
Display Outputs
1x HDMI 1.3
Display Outputs
1x HDMI 1.3

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Playstation 3 GPU 90nm. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

OpenGL
ES 1.1
OpenGL
ES 1.1

Playstation 3 GPU 90nm Product Information

Release and pricing details

The NVIDIA Playstation 3 GPU 90nm is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Playstation 3 GPU 90nm by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2006
Launch Price
599 USD
Production
End-of-life

Playstation 3 GPU 90nm Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Playstation 3 GPU 90nm

Benchmark Performance

The NVIDIA Playstation 3 GPU 90nm, built on the RSX-90nm chip, holds a percentile rank of 50 among all GPUs in the database. This places it squarely in the middle of the performance distribution, which is a meaningful data point for a console-dedicated graphics processor. The average benchmark score is listed as zero, indicating that no standardized synthetic benchmarks were run on this part, so the analysis relies on its raw specification-derived throughput figures.

The pixel rate is 4.400 GPixel/s, while the texture rate reaches 13.20 GTexel/s. These figures represent the absolute ceiling for rasterization work on this chip. With 24 texture mapping units and 8 ROPs, the balance between texture fetch and pixel output is heavily skewed toward texturing. This configuration suggests that the chip can sustain complex texture-heavy scenes but will hit a wall earlier when pixel fill-rate demands spike, such as at high resolutions or with heavy overdraw effects.

There are no nearest rivals listed in the data, meaning no direct percentage deltas can be computed against competing GPUs. The absence of a comparison set is itself informative — this is a console part with a fixed specification, not a desktop card meant to compete in an open market. The 50th percentile ranking implies it sits at the median of all GPUs ever tracked by the database, which includes both integrated and discrete parts. For its era, that median position was credible for 720p gaming, but the raw throughput numbers show clear limits: 4.4 GPixel/s cannot drive modern 1440p or 4K resolutions at playable frame rates.

The memory clock runs at 650 MHz, translating to 1300 Mbps effective. This feeds a 128-bit bus, producing a bandwidth of 20.80 GB/s. That bandwidth figure is the single most restrictive specification on the chip. Texture-heavy workloads will starve without sufficient memory throughput, and the 20.80 GB/s figure is low by any modern standard. The data shows a chip designed for a fixed console environment where the resolution target was known and locked, not for scalable desktop performance.

Ray Tracing and Feature Set

The RSX-90nm has no dedicated ray tracing cores and no tensor cores. The architecture is Curie, which predates any hardware-accelerated ray tracing or AI-accelerated tensor operations. The API support is minimal: OpenGL ES 1.1 is listed, with no DirectX version and no Vulkan support. This means the feature set is entirely fixed-function for its console generation.

The display output is a single HDMI 1.3 port. This is the only video output listed, and it caps the connection standard at that revision. HDMI 1.3 supports 1080p at high refresh rates but has no bandwidth for 4K at meaningful frame rates. The chip cannot perform ray tracing in hardware, and without tensor cores, there is no machine learning-based upscaling or denoising capability. Any such techniques would have to be implemented in software, which the fixed console hardware cannot accommodate at playable speeds.

The shading units are not listed, but the 24 TMUs and 8 ROPs provide a clear picture of the fixed-function pipeline. The pixel rate of 4.400 GPixel/s and texture rate of 13.20 GTexel/s are the hard limits for any rendering workload. The lack of modern API support means the chip is locked to the OpenGL ES 1.1 feature set, which lacks compute shaders, tessellation, or any form of hardware-accelerated geometry processing beyond the fixed pipeline.

How It Compares

There are no nearest rivals provided in the data for this GPU. The percentile rank of 50 against all GPUs is the only comparative metric available. This means the chip sits at the exact median of every GPU in the database, which is a remarkable coincidence for a console part from 2006. In practical terms, this position indicates it outperforms roughly half of all GPUs ever tracked, but that includes many low-end integrated parts and older discrete cards. Against modern desktop GPUs, the specification sheet makes clear it would be at the bottom end, but the database does not provide specific rival entries to quantify this.

The lack of rival data means no deltaPct values can be cited. The analysis must rest on the absolute figures: 4.4 GPixel/s, 13.2 GTexel/s, and 20.8 GB/s of memory bandwidth. These are the numbers that define its position, and the median percentile rank confirms it is neither a weak nor a strong part by historical standards — it is exactly average across the entire database spectrum.

FAQ

Q: What is the memory bandwidth of the NVIDIA Playstation 3 GPU 90nm?

A: The memory bandwidth is 20.80 GB/s, delivered over a 128-bit bus using 256 MB of GDDR3 memory at 650 MHz (1300 Mbps effective).

Q: Does this GPU support ray tracing?

A: No. The chip has no ray tracing cores and no tensor cores. Its architecture is Curie, and it only supports OpenGL ES 1.1 among the listed APIs.

Q: What is the pixel fill rate?

A: The pixel rate is 4.400 GPixel/s, and the texture rate is 13.20 GTexel/s, based on 24 TMUs and 8 ROPs.

Q: What is the process node and transistor count?

A: The process node is 90 nm, fabricated by Sony, with 300 million transistors on a die size of 258 mm², giving a transistor density of 1.2M per mm².

Q: What is the thermal design power?

A: The TDP is 80 W. The power connector and suggested PSU are not specified in the data.

Q: When was this GPU released?

A: The release date is 2006-11-10, and the production status is end-of-life. The launch MSRP is 599 USD.

Who Should Consider It

Given the 50th percentile rank and the raw throughput figures, this GPU is suitable only for retro or legacy gaming scenarios. The 4.400 GPixel/s pixel rate is sufficient for 720p resolution at standard settings for games of its generation. At 1080p, the pixel rate becomes a bottleneck, and the 20.80 GB/s memory bandwidth will constrain texture streaming and high-resolution assets. The data does not support any recommendation for 1440p or 4K gaming, as the pixel rate alone would be a hard ceiling.

Users who want to play PlayStation 3 titles in their original form are the target audience. The chip is built for that console environment, with a single HDMI 1.3 output and fixed APIs. For any modern gaming workload, the absence of DirectX and Vulkan support makes it incompatible with current PC games. The median percentile rank confirms it is not a high-performance part, but for its intended console use case, the specs are balanced around a fixed 720p target.

Memory Subsystem

The memory subsystem is 256 MB of GDDR3, connected via a 128-bit bus. The memory clock is 650 MHz, which yields 1300 Mbps effective data rate. The total bandwidth is 20.80 GB/s. This is a modest configuration by modern standards, but it was adequate for the console's 720p target.

The 128-bit bus width is narrow, and the 20.80 GB/s bandwidth is the primary limiting factor for high-resolution textures. At 1080p or above, the chip will experience significant texture thrashing and draw call stalls. The 256 MB capacity is also small, which means the chip cannot hold large frame buffers or complex geometry data in VRAM without spilling to system memory. For the era of 2006, this was a reasonable console allocation, but the data shows it is the weakest link in the specification sheet.

Power and Cooling

The TDP is 80 W, which is modest for a GPU. The data does not specify a suggested PSU or power connector requirements, so those remain unknown. The dimensions are substantial: 325 mm in length, 98 mm in height, and 274 mm in width, indicating a large physical footprint that likely includes a substantial heatsink or integrated cooling solution.

An 80 W TDP is easily handled by a capable air cooler, and the lack of power connector information suggests the power delivery is integrated into the console motherboard rather than a discrete PCIe connection. The 90 nm process node and 300 million transistors at 1.2M per mm² density contribute to a die size of 258 mm², which is large enough to require efficient heat dissipation. The end-of-life production status means no active cooling updates are expected, but the 80 W figure is low enough for passive or low-speed fan solutions in a console chassis. The physical size of the board (325 mm length) indicates a full-length PCB that must be accommodated in a console form factor, not a desktop expansion slot.

The AMD Equivalent of Playstation 3 GPU 90nm

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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