GEFORCE

NVIDIA Playstation 3 GPU 65nm

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
58W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 128-bit
TDP 58W
Memory Type GDDR3
Architecture Curie
nm
Process 65 nm

NVIDIA Playstation 3 GPU 65nm Specifications

Playstation 3 GPU 65nm GPU Core

Shader units and compute resources

The NVIDIA Playstation 3 GPU 65nm GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
24
ROPs
8

Playstation 3 GPU 65nm Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Playstation 3 GPU 65nm's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Playstation 3 GPU 65nm by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
650 MHz 1300 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Playstation 3 GPU 65nm Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Playstation 3 GPU 65nm's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
20.80 GB/s

Playstation 3 GPU 65nm Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Playstation 3 GPU 65nm against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
4.400 GPixel/s
Texture Rate
13.20 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Playstation 3 GPU 65nm is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Playstation 3 GPU 65nm will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
RSX-65nm
Process Node
65 nm
Foundry
Sony
Transistors
300 million
Die Size
186 mm²
Density
1.6M / mm²

NVIDIA's Playstation 3 GPU 65nm Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Playstation 3 GPU 65nm determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Playstation 3 GPU 65nm to maintain boost clocks without throttling.

TDP
58 W
TDP
58W

Playstation 3 GPU 65nm by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Playstation 3 GPU 65nm are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
325 mm 12.8 inches
Height
98 mm 3.9 inches
Display Outputs
1x HDMI 1.3
Display Outputs
1x HDMI 1.3

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Playstation 3 GPU 65nm. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

OpenGL
ES 1.1
OpenGL
ES 1.1

Playstation 3 GPU 65nm Product Information

Release and pricing details

The NVIDIA Playstation 3 GPU 65nm is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Playstation 3 GPU 65nm by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Launch Price
499 USD
Production
End-of-life

Playstation 3 GPU 65nm Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Playstation 3 GPU 65nm

The NVIDIA PlayStation 3 GPU 65nm is a console-specific graphics processor built on the Curie architecture and fabricated by Sony on a 65 nm process. The database places it at the 50th percentile of all tracked GPUs, indicating a median performance standing. The chip contains 300 million transistors on a 186 mm² die, with a transistor density of 1.6M per mm². The database records no benchmark scores and no nearest rivals, so the following analysis relies on the listed specifications and the percentile ranking.

Who Should Consider It

The data indicates a GPU designed for a fixed console environment, specifically the Sony PlayStation 3. The 256 MB of GDDR3 memory on a 128-bit bus, with a bandwidth of 20.80 GB/s, is suited for low-resolution rendering rather than high-resolution textures or complex scenes. The 50th percentile ranking places it exactly at the midpoint of the database's historical GPU distribution, meaning it was neither a high-end nor a low-end part. The production status is end-of-life, so it is only relevant for collectors, legacy console maintenance, or emulation. The single HDMI 1.3 output allows connection to modern displays, but the GPU's fixed capabilities prevent it from handling modern gaming settings. The pixel rate of 4.400 GPixel/s and texture rate of 13.20 GTexel/s, derived from 24 TMUs and 8 ROPs, provide a baseline for basic 3D rendering. The 58 W TDP suggests a low-power chip, consistent with a console's integrated power delivery. The absence of a bus interface and power connectors confirms it is a soldered console chip, not a removable PC component. For anyone seeking a general-purpose PC GPU, this part is not suitable due to its limited API support and fixed memory.

Ray Tracing and Feature Set

The FACT PACK lists no RT cores and no tensor cores, meaning there is no hardware support for ray tracing or AI-based tensor operations. The only API listed is OpenGL ES 1.1, with no DirectX or Vulkan support. This restricts the GPU to a legacy graphics API that lacks modern shading features and compute capabilities. The architecture is Curie, an older NVIDIA design. The display output is a single HDMI 1.3 port. There is no bus interface, which confirms it is a console-specific chip. The absence of a slot width and power connectors further reinforces that it is not a standard expansion card. The feature set is entirely defined by the console's SDK, and the lack of modern APIs means it cannot run contemporary PC-based applications. The 1x HDMI 1.3 output is the only standard display interface, limiting it to a single display. The absence of Vulkan and DirectX support means no compatibility with modern graphics frameworks.

Benchmark Performance

The database contains no benchmark scores for this GPU, and the average benchmark score is 0. The percentileVsAllGpus is 50, placing it exactly at the median of the database's tracked GPUs. The nearestRivals field is empty, so no direct percentage comparisons can be calculated. The theoretical pixel rate is 4.400 GPixel/s, and the texture rate is 13.20 GTexel/s. The memory clock is 650 MHz, with an effective data rate of 1300 Mbps. These figures indicate a GPU that would be considered entry-level in a modern context, but the 50th percentile shows it was average among its historical peers. Since no rival data exists, the analysis cannot state whether it is faster or slower than any specific card. The 0 average benchmark score means there is no empirical performance to interpret. The 50th percentile is the only quantitative ranking available, and it suggests a mid-tier performance level. The pixel rate and texture rate are the only theoretical performance metrics available, and they are modest by today's standards.

FAQ

Q: What is the memory size and type?

A: The GPU has 256 MB of GDDR3 memory.

Q: Does it support DirectX or Vulkan?

A: No, the only listed API is OpenGL ES 1.1.

Q: What is the TDP?

A: The TDP is 58 W.

Q: What is the launch MSRP?

A: The launch MSRP is 499 USD.

Q: What is the process node?

A: The process node is 65 nm.

Q: Is it still in production?

A: No, the production status is end-of-life.

How It Compares

The database lists no nearest rivals for this GPU, so there are no rival names, scores, or deltaPct values to analyze. The GPU's position is defined solely by its 50th percentile rank. This indicates that it sits exactly at the median of the database's GPU performance distribution. Without rival data, the analysis cannot provide relative performance comparisons. The absence of rival data likely reflects its status as a console GPU, which is not typically compared to desktop graphics cards. The 50th percentile is the only comparative metric available, and it suggests a mid-tier historical performance. The 256 MB memory capacity and 20.80 GB/s bandwidth are the key limiting factors when considering its overall performance. The 58 W TDP is low, which is typical for a console-integrated chip.

Memory Subsystem

The memory subsystem consists of 256 MB of GDDR3 memory on a 128-bit bus. The memory clock is 650 MHz, yielding an effective data rate of 1300 Mbps. The total bandwidth is 20.80 GB/s. This is a modest amount of memory and bandwidth. For high-resolution workloads, the 256 MB capacity is a severe constraint, limiting the size of render targets and texture caches. The 128-bit bus width is narrow, which restricts the amount of data that can be transferred per clock cycle. The 20.80 GB/s bandwidth is a bottleneck for data-intensive scenes. The pixel rate of 4.400 GPixel/s is tied to the 8 ROPs, which are few in number. The 24 TMUs provide a texture rate of 13.20 GTexel/s, which is a reasonable balance relative to the pixel rate. The memory subsystem is adequate for the low-resolution rendering it was designed for, but it is not suitable for high-resolution or high-detail workloads. The 256 MB capacity is a hard limit for the render buffer and texture storage.

Power and Cooling

The TDP is 58 W, which is a low power draw. The database does not list a suggested PSU or power connectors, indicating that the GPU is powered by the console's internal power supply. The dimensions of the chip are 325 mm in length, 98 mm in height, and 274 mm in width, which likely refer to the console's overall enclosure rather than the GPU itself. The 58 W TDP requires a modest cooling solution, such as a small fan and heatsink. The 65 nm process node and the 300 million transistor count contribute to the low power consumption. The die size is 186 mm², with a transistor density of 1.6M per mm². The absence of a slot width and power connector confirms it is not a standard expansion card. The 58 W TDP is a low specification, and the console's cooling system is designed to handle it. The 1x HDMI 1.3 output is the only display connection, and the power delivery is entirely handled by the console motherboard.

The AMD Equivalent of Playstation 3 GPU 65nm

Looking for a similar graphics card from AMD? The AMD Radeon RX 7700 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 7700

AMD • 16 GB VRAM

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