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NVIDIA Playstation 3 GPU 28nm

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
21W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 128-bit
TDP 21W
Memory Type GDDR3
Architecture Curie
nm
Process 28 nm
Released Jun 2013

NVIDIA Playstation 3 GPU 28nm Specifications

Playstation 3 GPU 28nm GPU Core

Shader units and compute resources

The NVIDIA Playstation 3 GPU 28nm GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
24
ROPs
8

Playstation 3 GPU 28nm Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Playstation 3 GPU 28nm's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Playstation 3 GPU 28nm by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
650 MHz 1300 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's Playstation 3 GPU 28nm Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Playstation 3 GPU 28nm's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
20.80 GB/s

Playstation 3 GPU 28nm Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Playstation 3 GPU 28nm against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
4.400 GPixel/s
Texture Rate
13.20 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA Playstation 3 GPU 28nm is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Playstation 3 GPU 28nm will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
RSX-28nm
Process Node
28 nm
Foundry
Sony
Transistors
302 million
Die Size
68 mm²
Density
4.4M / mm²

NVIDIA's Playstation 3 GPU 28nm Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Playstation 3 GPU 28nm determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Playstation 3 GPU 28nm to maintain boost clocks without throttling.

TDP
21 W
TDP
21W

Playstation 3 GPU 28nm by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Playstation 3 GPU 28nm are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
290 mm 11.4 inches
Height
60 mm 2.4 inches
Display Outputs
1x HDMI 1.3
Display Outputs
1x HDMI 1.3

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Playstation 3 GPU 28nm. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

OpenGL
ES 1.1
OpenGL
ES 1.1

Playstation 3 GPU 28nm Product Information

Release and pricing details

The NVIDIA Playstation 3 GPU 28nm is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Playstation 3 GPU 28nm by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2013
Launch Price
299 USD
Production
End-of-life

Playstation 3 GPU 28nm Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA Playstation 3 GPU 28nm

The NVIDIA Playstation 3 GPU 28nm, also known as the RSX-28nm, is a console-class graphics processor manufactured by Sony on a 28 nm process. It represents a die-shrink iteration of the original RSX architecture, built on NVIDIA’s Curie design with 302 million transistors on a 68 mm² die, yielding a transistor density of 4.4M per mm². This entry focuses on the chip’s measured specifications and its context within the console GPU segment, as the benchmark database shows no direct performance scores or rival comparisons for this specific variant.

Benchmark Performance

The RSX-28nm has no recorded benchmark scores in the database, and its average benchmark score is listed as 0, placing it at the 50th percentile of all GPUs tracked by the system. This percentile figure is not a measure of performance but rather a positional indicator, suggesting that the chip sits in the middle of the database’s distribution, largely because it is a console part with limited synthetic testing data. The absence of nearestRivals data means there are no deltaPct values to compare against other GPUs, so any performance interpretation must rely on the chip’s internal specifications rather than head-to-head results.

The pixel rate is 4.400 GPixel/s, and the texture rate is 13.20 GTexel/s, which are the primary throughput indicators available. These figures, when viewed together, suggest a GPU designed for a fixed-function console workload rather than a general-purpose desktop part. The 8 ROPs paired with 24 TMUs indicate a balanced but modest rasterization pipeline, typical of a late-generation console refresh meant to maintain compatibility with existing titles rather than push new graphical heights. Without FP32 or FP16 throughput values, the compute capability cannot be quantified, but the Curie architecture’s legacy design points to a shader model focused on older DirectX 9-era effects, not modern compute-heavy workloads.

Ray Tracing and Feature Set

The RSX-28nm does not include dedicated ray tracing cores or tensor cores, as these fields are null in the specification data. This absence is expected for a GPU based on the Curie architecture, which predates NVIDIA’s RT and Tensor core hardware by over a decade. The chip’s feature set is instead defined by its API support: it offers OpenGL ES 1.1, with no DirectX, Vulkan, or newer OpenGL versions listed. This limited API stack is significant for developers, as it restricts the GPU to older rendering paths and precludes any hardware-accelerated ray tracing effects.

The display output is a single HDMI 1.3 port, which supports 1080p video output but lacks the bandwidth for higher resolutions or refresh rates beyond early console standards. The absence of a bus interface field suggests this is an integrated or semi-integrated console part, not a discrete card with a standard PCIe interface. For feature set analysis, the data indicates a chip that is functionally frozen in time, designed to run existing console libraries at their original settings rather than to enable new graphical features. The lack of tensor cores also means no AI-accelerated upscaling or DLSS-style features are present, which is consistent with the chip’s 2013-era origins.

Who Should Consider It

Given the 256 MB GDDR3 memory and 20.80 GB/s bandwidth, the RSX-28nm is suited exclusively for legacy console gaming at 720p or 1080p with reduced settings. The memory capacity is severely constrained by modern standards, but it was sufficient for the PlayStation 3’s typical game loads, which were optimized for this exact hardware. The 4.400 GPixel/s fill rate and 13.20 GTexel/s texture rate are adequate for 720p rendering with moderate texture detail, but the chip will struggle with 1080p in demanding scenes due to the limited bandwidth and ROP count.

For resolution-based recommendations, the data supports 720p as the primary target, with 1080p achievable only in less complex titles or with significant visual compromises. The 8 ROPs are the bottleneck at higher resolutions, as pixel fill rate drops relative to the number of pixels being drawn. The 24 TMUs can feed textures at a reasonable rate for the era, but the 20.80 GB/s bandwidth will become a limiting factor when texture-heavy scenes require large data transfers. This chip is not suitable for modern gaming, productivity tasks, or any compute-oriented workload, as the API support and memory size preclude such use cases.

How It Compares

The database lists no nearest rivals for the RSX-28nm, meaning there are no direct comparison scores or deltaPct values to report. This absence is notable because the chip is a mid-cycle revision of the original RSX, typically compared to the base 65nm or 40nm versions, but those are not in the fact pack. Without rival data, a positional analysis is impossible; the chip’s 50th percentile ranking is a placeholder rather than a competitive measurement.

In the broader console GPU context, the RSX-28nm would be compared to other seventh-generation console GPUs, such as the Xbox 360’s Xenos, but again, no such data is provided. The lack of benchmarks means the chip’s performance relative to any other GPU cannot be stated with numbers. What the data does show is that the RSX-28nm is an end-of-life product with a 21 W TDP, which is remarkably low for a GPU with 302 million transistors, indicating a heavily power-optimized design for console thermal constraints. The 28 nm process node from Sony’s foundry is the key differentiator from earlier RSX variants, likely offering better power efficiency but no architectural changes.

Memory Subsystem

The RSX-28nm is equipped with 256 MB of GDDR3 memory on a 128-bit bus, operating at 650 MHz with an effective data rate of 1300 Mbps. This configuration yields a memory bandwidth of 20.80 GB/s, which is the single most critical limitation for high-resolution gaming. The 128-bit bus width is narrow by modern standards, but it was a deliberate choice for cost and power reasons in the console market. For 720p gaming, the 20.80 GB/s bandwidth is sufficient to feed the 4.400 GPixel/s pixel rate and 13.20 GTexel/s texture rate without major stuttering.

At 1080p, the bandwidth becomes a bottleneck, as the additional pixels require more texture fetches and color buffer writes. The 256 MB capacity is also problematic for modern game assets, but for the PlayStation 3’s library, it was a known constraint that developers worked around with aggressive streaming and compression techniques. The GDDR3 type is older and lower-bandwidth than the GDDR5 used in later consoles, but it is consistent with the 2013 release date. The memory clock of 650 MHz is modest, and the effective 1300 Mbps rate is half of what early GDDR5 parts offered, reinforcing the chip’s position as a low-power, cost-optimized console part rather than a high-performance GPU.

FAQ

Q: What is the transistor count and die size of the RSX-28nm?

A: The chip contains 302 million transistors on a 68 mm² die, produced on a 28 nm process by Sony’s foundry, giving a transistor density of 4.4M per mm².

Q: Does the RSX-28nm support ray tracing or tensor cores?

A: No, the specification data lists null values for both RT cores and tensor cores, confirming the absence of dedicated ray tracing or AI acceleration hardware.

Q: What is the maximum memory bandwidth available to the GPU?

A: The memory subsystem provides 20.80 GB/s bandwidth, derived from 256 MB of GDDR3 on a 128-bit bus running at 650 MHz with a 1300 Mbps effective rate.

Q: Which APIs are supported by this GPU?

A: The only API listed is OpenGL ES 1.1; there is no DirectX, Vulkan, or desktop OpenGL support indicated in the fact pack.

Q: What is the thermal design power (TDP) of the RSX-28nm?

A: The TDP is rated at 21 W, which is exceptionally low for a GPU with this transistor count, reflecting a power-optimized console design.

Q: What display outputs does the chip provide?

A: The RSX-28nm features a single HDMI 1.3 output, which supports standard high-definition video but lacks the bandwidth for 4K or high refresh rates.

Power and Cooling

The RSX-28nm has a TDP of 21 W, a figure that underscores its efficiency-oriented design for the PlayStation 3’s slim form factor. This low power draw is a direct result of the 28 nm process node, which reduced the die size from earlier RSX variants while maintaining the same 302 million transistors. The fact pack does not list a suggested PSU or power connector requirements, which is typical for a console GPU where the power delivery is integrated into the console’s internal power supply rather than a user-replaceable component.

The chip’s dimensions are listed as 290 mm in length, 60 mm in height, and 230 mm in width, which describe the physical envelope of the console board or the card’s mounting area, not a standard expansion card. The cooling solution is not specified, but the 21 W TDP allows for a passive or low-speed fan design, as the heat output is minimal compared to desktop GPUs of the same era. The lack of a slot width or bus interface field confirms this is not a standalone GPU but a fixed console component. For the end user, there is no PSU selection or connector compatibility to consider, as the console’s internal power supply handles all delivery. The low TDP also means the chip can sustain its maximum pixel and texture rates without thermal throttling, assuming the console’s cooling is functional.

The AMD Equivalent of Playstation 3 GPU 28nm

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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