NVIDIA P104-101
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA P104-101 Specifications
P104-101 GPU Core
Shader units and compute resources
The NVIDIA P104-101 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
P104-101 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the P104-101's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The P104-101 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's P104-101 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The P104-101's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
P104-101 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the P104-101, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
P104-101 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA P104-101 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA P104-101 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the P104-101 will perform in GPU benchmarks compared to previous generations.
NVIDIA's P104-101 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA P104-101 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the P104-101 to maintain boost clocks without throttling.
P104-101 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA P104-101 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA P104-101. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
P104-101 Product Information
Release and pricing details
The NVIDIA P104-101 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the P104-101 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
P104-101 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA P104-101
Benchmark Performance
The NVIDIA P104-101 is a specialized mining-oriented graphics card built on the Pascal architecture. Its benchmark data is unusual: the card holds a 50th percentile position among all GPUs tracked in the database, yet its average benchmark score is recorded as zero. This discrepancy stems from the card's design purpose, it was engineered for computational workloads rather than traditional rendering benchmarks, and the database shows no standardized test scores for it.
The silicon itself is the GP104 chip, manufactured on TSMC's 16 nm process with 7,200 million transistors packed into a 314 mm² die. That yields a transistor density of 22.9 million per square millimeter. The chip's raw compute specifications tell a clear story about its intended use. The P104-101 delivers 8.617 TFLOPS of FP32 compute, which places it in the upper tier of Pascal-based accelerators. Its FP16 throughput, however, is dramatically limited at 134.6 GFLOPS, operating at a 1:64 ratio relative to FP32. This is a deliberate design choice, mining workloads of that era relied almost exclusively on FP32 and integer math, so the card's hardware simply does not allocate resources to half-precision compute.
The card's clock behavior further reinforces its mining pedigree. The base clock sits at 1506 MHz, boosting to 1683 MHz under load. These are respectable frequencies for the architecture, but the card lacks any game-mode clock adjustment, as the `game` field is null. The memory clock runs at 2002 MHz, translating to 8 Gbps effective data rate. The pixel rate is 107.7 GPixel/s, and the texture rate reaches 269.3 GTexel/s. These figures are competitive with gaming-oriented Pascal cards, but the P104-101's lack of display outputs makes such comparisons largely academic.
What the data shows is a card that would have excelled at parallel FP32 workloads, hash calculations, matrix operations, and similar compute tasks, while being wholly unsuitable for interactive graphics. The absence of any benchmark entries in the the benchmark database suggests that the database's testing methodology either could not run standard graphics benchmarks on this hardware or that the card was never submitted for such testing. The percentile rank of 50 indicates that when compared across all GPUs in the database, this card sits exactly at the median, but that median position is computed from a zero score, which skews the interpretation.
Ray Tracing and Feature Set
The P104-101 predates dedicated ray tracing hardware. The the benchmark database lists no RT cores and no tensor cores for this GPU. This is consistent with its Pascal architecture, which was released before NVIDIA introduced its RTX lineup. Ray tracing on Pascal hardware is theoretically possible via compute shaders, but the absence of dedicated acceleration units means any such workload would run at a severe performance penalty compared to later architectures.
The API support, however, is broader than one might expect for a mining card. The P104-101 supports DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level includes support for conservative rasterization and rasterizer-ordered views, though these features are irrelevant for a card with no display outputs. The Vulkan 1.4 support is notable, it represents a modern API revision that allows for low-level hardware access, which could theoretically be used for compute workloads beyond mining. OpenGL 4.6 support similarly provides a mature compute shader interface.
The card's physical configuration reveals its specialized nature. It is dual-slot, measuring 267 mm (10.5 inches) in length. It requires a single 8-pin power connector, and NVIDIA recommends a 200 W power supply for a system containing this card. The bus interface is PCIe 1.0 x4, a severely limited connection compared to the PCIe 3.0 x16 that was standard for gaming GPUs of this era. This bandwidth constraint would not significantly hinder mining workloads, which mostly operate within the card's local memory, but it would cripple any data-transfer-heavy compute task.
There are no display outputs whatsoever. The `displayOutputs` field is explicitly "No outputs." This means the card cannot be used for any visual output, making it strictly a compute accelerator. The feature set, therefore, is entirely oriented toward raw number crunching with no consideration for graphics presentation or interactive rendering.
Memory Subsystem
The P104-101 comes equipped with 4 GB of GDDR5 memory on a 256-bit bus. Memory bandwidth is rated at 256.3 GB/s, which is a substantial figure for the era. The memory clock runs at 2002 MHz, yielding an 8 Gbps effective data rate across the bus.
This memory configuration is notable for a mining card. The 4 GB capacity was adequate for the Dagger-Hashimoto algorithm (Ethereum's PoW) of that period, which required roughly 2-3 GB of VRAM. The 256-bit bus width is also well-suited to memory-intensive workloads, as the wide bus allows for high sustained bandwidth. The 256.3 GB/s bandwidth figure is competitive with contemporary gaming cards, though it is importantly mining algorithms of the time were often more sensitive to memory latency and capacity than raw bandwidth.
For high-resolution rendering, this memory subsystem would be insufficient by modern standards, 4 GB is below the 8 GB baseline that current AAA games expect at 1080p. But the card was never intended for rendering. The memory configuration appears optimized for the specific access patterns of cryptocurrency mining, which involve repeated reads and writes to a working set that fits within the VRAM. The 256-bit bus reduces the number of memory transactions needed to move data between the GPU and VRAM, which improves energy efficiency per hash.
The lack of any display outputs means this memory is exclusively devoted to compute. There is no frame buffer allocation, no desktop compositing overhead, and no video decode buffer requirements. Every byte of the 4 GB is available for computation. This explains why the card could operate with a relatively modest 4 GB capacity, it had no graphics-related memory demands competing with its compute tasks.
FAQ
Q: Why does the P104-101 have no display outputs?
A: The card is specifically designed for mining workloads, not graphics rendering. The the benchmark database lists "No outputs" for display connections, indicating that all hardware resources are dedicated to computation.
Q: What is the FP16 compute capability of this card?
A: The P104-101 delivers 134.6 GFLOPS of FP16 performance, which operates at a 1:64 ratio relative to its FP32 throughput of 8.617 TFLOPS. This extremely low half-precision performance indicates the card was not designed for AI or machine learning workloads.
Q: Can this card run DirectX 12 applications?
A: Yes, the card supports DirectX 12 with feature level 12_1. However, since it has no display outputs, it cannot render graphics to a screen. The API support is present but functionally irrelevant for gaming purposes.
Q: What power supply is recommended for this card?
A: The suggested PSU rating is 200 W. The card uses a single 8-pin power connector and occupies a dual-slot form factor.
Q: How much memory does the P104-101 have and what type is it?
A: The card has 4 GB of GDDR5 memory on a 256-bit bus, providing 256.3 GB/s of bandwidth. The memory operates at 2002 MHz (8 Gbps effective).
Q: What is the production status of this card?
A: The P104-101 is marked as "End-of-life" in the database. It was released on January 4, 2018, and has since been discontinued.
How It Compares
The the benchmark database provides no nearest rivals for the P104-101, and its benchmark scores are recorded as zero. This makes direct quantitative comparison impossible. What can be said is that the card sits at the 50th percentile among all GPUs in the database, which is a statistical position derived from its zero benchmark score. This suggests that the database's performance ranking treats the card as having no measurable graphics performance, which is consistent with its mining-only design.
Without rival data, the comparison must focus on architectural positioning. The P104-101 is a Pascal-generation GPU built on TSMC's 16 nm process, sharing the GP104 die with gaming cards of that era. However, its feature set diverges significantly: no RT cores, no tensor cores, no display outputs, and a PCIe 1.0 x4 interface. These omissions place it firmly outside the gaming and professional visualization markets.
The card's 8.617 TFLOPS FP32 throughput would have been competitive with mid-range gaming GPUs of its time, but the lack of rendering hardware means it cannot be evaluated on the same terms. Its 4 GB GDDR5 memory with 256.3 GB/s bandwidth is modest by today's standards but was appropriate for the mining algorithms of its release period. The end-of-life status and absence of benchmark entries in the database indicate that this card's relevance has fully passed, leaving it as a historical footnote in the mining GPU era rather than a participant in current performance comparisons.
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