GEFORCE

NVIDIA NVS 5100M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
35W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 48
Bus Width 128-bit
TDP 35W
Memory Type GDDR3
Architecture Tesla 2.0
nm
Process 40 nm
Released Jan 2010

NVIDIA NVS 5100M Specifications

NVS 5100M GPU Core

Shader units and compute resources

The NVIDIA NVS 5100M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
16
ROPs
8
SM Count
6

NVS 5100M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the NVS 5100M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The NVS 5100M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
550 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1210 MHz
GDDR GDDR 6X 6X

NVIDIA's NVS 5100M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The NVS 5100M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

NVS 5100M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the NVS 5100M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

NVS 5100M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA NVS 5100M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
116.2 GFLOPS
Pixel Rate
4.400 GPixel/s
Texture Rate
8.800 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA NVS 5100M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the NVS 5100M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT216
Process Node
40 nm
Foundry
TSMC
Transistors
486 million
Die Size
100 mm²
Density
4.9M / mm²

NVIDIA's NVS 5100M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA NVS 5100M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the NVS 5100M to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

NVS 5100M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA NVS 5100M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-A (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA NVS 5100M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

NVS 5100M Product Information

Release and pricing details

The NVIDIA NVS 5100M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the NVS 5100M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2010
Production
End-of-life

NVS 5100M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA NVS 5100M

The NVIDIA NVS 5100M is a mobile workstation GPU built on the Tesla 2.0 architecture, utilizing the GT216 chip. Fabricated by TSMC on a 40 nm process, it integrates 486 million transistors within a 100 mm² die, yielding a transistor density of 4.9 million per square millimeter. The part is marked as end-of-life, with a release date of January 6, 2010. In the benchmark database, it holds a 50th percentile ranking, placing it at the median of all GPUs, although its average benchmark score is 0, indicating a lack of recorded performance samples. This analysis examines its specifications, memory subsystem, feature set, power characteristics, and comparative standing.

Who Should Consider It

The benchmark percentile of 50 indicates that the NVS 5100M sits exactly in the middle of the entire GPU performance distribution. However, the average benchmark score of 0 means that no actual performance samples are recorded, so this percentile is derived from its specification-based classification rather than empirical testing. Given its 48 shading units and 116.2 GFLOPS of FP32 compute, this GPU is oriented toward legacy professional applications rather than modern graphics. The data suggests it is suitable for low-resolution, compute-light tasks such as 2D CAD drafting, basic spreadsheet acceleration, or older OpenGL-based industrial software. High-resolution gaming or 3D rendering workloads will find the 116.2 GFLOPS throughput severely limiting, as modern titles require orders of magnitude more compute. The 1024 MB memory capacity further restricts its utility to small textures and simple scenes. For users running software from the early 2010s era, the NVS 5100M can handle modest resolutions with reduced detail settings. The 8 ROPs and 16 TMUs provide a pixel rate of 4.400 GPixel/s and a texture rate of 8.800 GTexel/s, which are adequate for 2D interfaces and light 3D viewports but not for heavy effects. The 50th percentile ranking suggests it is not an outlier in the database, but its absolute specifications place it at the lower end of dedicated GPUs. Consequently, it is best suited for users who require a mobile workstation with basic 3D acceleration for legacy software, provided they keep resolution and texture quality low.

Memory Subsystem

The NVS 5100M is equipped with 1024 MB of GDDR3 memory, arranged on a 128-bit bus. The memory clock runs at 800 MHz, which translates to 1600 Mbps effective data rate. This configuration yields a memory bandwidth of 25.60 GB/s. For a mobile workstation of its generation, this memory capacity was adequate for typical CAD files and moderate texture sets. However, the 128-bit bus width is a fundamental constraint, limiting the amount of data that can be transferred between the GPU and memory in a single cycle. The 25.60 GB/s bandwidth is modest by modern standards, and it will become a bottleneck when handling high-resolution textures or large frame buffers. At high resolutions, the GPU must frequently fetch texture data from memory, and the limited bandwidth will cause noticeable performance degradation. The 1024 MB capacity also means that complex scenes with extensive geometry and high-resolution assets will exceed the available memory, forcing the system to rely on slower system memory or to drop textures. The effective 1600 Mbps data rate is typical of GDDR3, but newer memory types offer significantly higher transfer rates. For users who intend to run applications that require large texture sets, the memory subsystem of the NVS 5100M will prove insufficient. The 25.60 GB/s bandwidth is particularly problematic for multi-sample anti-aliasing or high dynamic range rendering, which demand frequent memory access. The data indicates that this memory configuration is a limiting factor for any workload beyond basic 2D or low-resolution 3D.

Ray Tracing and Feature Set

The NVS 5100M does not include dedicated ray tracing cores or tensor cores, as these fields are null in the specification. This is expected for a GPU based on the Tesla 2.0 architecture, which predates hardware-accelerated ray tracing. Consequently, any ray tracing workloads would have to be computed on the shading units, but the 48 shading units and 116.2 GFLOPS of FP32 performance make such computations impractical. The API support includes DirectX 11.1 (10_1) and OpenGL 3.3. The DirectX 11.1 designation with a 10_1 feature level indicates that the GPU supports DirectX 11.1 runtime but is limited to the DirectX 10.1 feature set, meaning it cannot execute shader models beyond 4.1. This restricts its compatibility with modern games that require DirectX 11 or 12 features. OpenGL 3.3 provides a reasonable baseline for professional applications, but it lacks the newer features found in OpenGL 4.x. Vulkan support is not listed, so the GPU does not support this modern low-level API. The absence of tensor cores means there is no hardware acceleration for AI-based tasks such as deep learning inference or super-resolution techniques. For professional users, the OpenGL 3.3 support is adequate for many CAD and modeling applications that still rely on this API. However, the lack of Vulkan and the limited DirectX feature level mean that the NVS 5100M cannot run many contemporary software titles. The feature set is firmly rooted in the early 2010s, and the data shows that it is not future-proof. The 4.400 GPixel/s pixel rate and 8.800 GTexel/s texture rate are the fundamental throughput limits, and they are insufficient for any modern rendering effects such as tessellation or compute shaders.

Power and Cooling

The NVS 5100M has a thermal design power (TDP) of 35 W, which is a modest figure for a dedicated mobile GPU. This low power draw means that it generates relatively little heat, allowing for thinner and lighter laptop designs. The slot width is specified as MXM Module, indicating that it follows the MXM form factor for mobile graphics modules. The bus interface is MXM-A (3.0), which is a specific revision of the MXM standard. The power connectors field is listed as "None", meaning the GPU does not require any auxiliary power cables. It draws all its power from the MXM slot itself. The suggested PSU field is null, so no power supply recommendation is provided in the dataset. For a system builder, the 35 W TDP is easily accommodated by standard mobile power delivery systems. The lack of power connectors simplifies installation and reduces cable clutter. The MXM form factor means that the cooling solution is typically a dedicated heatsink and fan assembly designed for the specific laptop chassis. Since the TDP is only 35 W, a capable air cooler is sufficient to maintain acceptable temperatures. The data indicates that the power requirements are minimal, making the NVS 5100M suitable for upgrade into systems that were originally designed for lower-power GPUs. However, the end-of-life status means that replacement parts may be scarce. The absence of a suggested PSU also implies that the power draw is low enough to be handled by the laptop's existing power brick. Overall, the power and cooling characteristics are straightforward, with no special requirements beyond the MXM slot.

How It Compares

The FACT PACK for the NVIDIA NVS 5100M lists no nearest rivals, meaning that the dataset does not provide any comparative performance scores or delta percentages against other GPUs. As a result, a direct head-to-head comparison cannot be constructed from the available data. The only positional indicator is the 50th percentile ranking, which places it exactly at the median of all GPUs in the database. This median position suggests that it is neither a high-performance outlier nor a bottom-tier part. Its absolute specifications, such as 48 shading units, 16 TMUs, and 8 ROPs, define its performance envelope. The 116.2 GFLOPS of FP32 compute is a key metric that would place it well below modern entry-level GPUs, but within the context of its 2010 release, it was a competent professional mobile part. The 1024 MB memory and 25.60 GB/s bandwidth are also indicative of its era. Without rival data, the analysis must rely on the percentile and the raw specifications. The 50th percentile is a relative measure, but the average benchmark score of 0 indicates that no empirical performance has been recorded, so this percentile is derived from its specification-based classification rather than actual testing. Therefore, the NVS 5100M should be viewed as a mid-pack GPU in the historical database, with its utility limited to legacy applications. The absence of nearest rivals in the dataset means that any claims about outperforming or underperforming specific competitors would be unsupported by the provided facts.

The AMD Equivalent of NVS 5100M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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