NVIDIA NVS 2100M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA NVS 2100M Specifications
NVS 2100M GPU Core
Shader units and compute resources
The NVIDIA NVS 2100M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
NVS 2100M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the NVS 2100M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The NVS 2100M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's NVS 2100M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The NVS 2100M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
NVS 2100M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the NVS 2100M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
NVS 2100M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA NVS 2100M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA NVS 2100M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the NVS 2100M will perform in GPU benchmarks compared to previous generations.
NVIDIA's NVS 2100M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA NVS 2100M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the NVS 2100M to maintain boost clocks without throttling.
NVS 2100M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA NVS 2100M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA NVS 2100M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
NVS 2100M Product Information
Release and pricing details
The NVIDIA NVS 2100M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the NVS 2100M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
NVS 2100M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA NVS 2100M
The NVIDIA NVS 2100M is an end-of-life mobile graphics processor built around the GT218S chip and the Tesla 2.0 architecture. It belongs to the NVS Mobile (x100M) generation and was released on 2010-01-06. TSMC fabricated the GPU on a 40 nm process, with 260 million transistors in a 57 mm² die, yielding a transistor density of 4.6M / mm². The record assigns no series identifier, codename, predecessor, or successor. The database places this part at the 50th percentile of all GPUs, while the benchmarks array is empty and the average benchmark score is 0. No nearest rivals are recorded, so this entry has no direct competitor placements to draw on.
How It Compares
The nearestRivals field is empty. No rival product names, scores, or deltaPct values are recorded. This means the NVS 2100M cannot be compared with any named competitor using this database entry. The only relative signal is the 50th percentile placement in the all-GPU distribution. A 50th percentile rank places the card at the midpoint of the database's ranked list. Because the average benchmark score is 0 and the benchmarks array is empty, that midpoint position is not supported by measured workload data. The absence of nearestRivals entries also means that no percentage-based lead or deficit can be stated.
The generation label NVS Mobile (x100M) provides product-family context, but no other members of that family appear in the fact pack. Display connectivity is listed as Portable Device Dependent, so the output presentation is determined by the host portable device rather than by a fixed connector specification. The production status is end-of-life, which is consistent with a record that lists no successor. The release date of 2010-01-06 gives the temporal anchor for this position. Without nearestRivals data, the comparison story is limited to the all-GPU percentile rank and the absence of any measured scores that would give that rank a concrete performance meaning.
Ray Tracing and Feature Set
The NVS 2100M has no ray tracing cores and no tensor cores; both fields are null. Hardware-accelerated ray tracing is therefore absent from the record. Tensor-accelerated workloads also have no dedicated silicon listed. The API support list is DirectX 11.1 with feature level 10_1, plus OpenGL 3.3; Vulkan is not listed. The 10_1 feature level qualifier matters: the DirectX 11.1 runtime is present, but the hardware feature tier is the older 10_1 level. That constrains the DirectX feature set available to applications.
The underlying Tesla 2.0 architecture and GT218S chip define the shading and geometry pipeline: 16 shading units, 8 texture mapping units, and 4 ROPs. The memory subsystem is 512 MB of GDDR3 on a 64-bit bus. The memory clock is 790 MHz, giving a 1580 Mbps effective data rate and 12.64 GB/s of bandwidth. That bandwidth is the path for texture and pixel data moving toward the 4 ROPs. The bus interface is PCIe 2.0 x16, and the display outputs are Portable Device Dependent. The fact pack also records no base, boost, or game clock for the GPU core, so dynamic execution-rate behavior is not specified. The 790 MHz memory clock is the only clock figure tied to a specific clock domain.
Benchmark Performance
The database contains no logged benchmarks for the NVS 2100M. The avgBenchmarkScore field is 0, and the benchmarks array is empty, so there are no frame rates or synthetic scores to analyze. The only ranking signal is the 50th percentile placement relative to all GPUs. Because the average score is 0, that percentile cannot be correlated with any measured workload. Hardware-derived rates do exist, however. FP32 computing is rated at 39.36 GFLOPS. Pixel fill is 2.140 GPixel/s, and texture fill is 4.280 GTexel/s. These rates come from a configuration of 16 shading units, 8 TMUs, and 4 ROPs.
The 4 ROPs and 12.64 GB/s of bandwidth set an upper bound on pixel-throughput-driven work. The 8 TMUs and 4.280 GTexel/s texture rate set an upper bound on texture-heavy rendering. Without nearestRivals data, no deltaPct comparisons to other GPUs can be calculated. Without a positive average benchmark score, no percentile-based inference of real-world speed is possible. The lack of Vulkan support removes an entire class of modern low-level rendering workloads from the feature surface. The DirectX 11.1 (10_1) feature level further limits which DirectX features could be exercised in a benchmark run. No base, boost, or game clocks are recorded, so clock-scaling behavior under load cannot be assessed. The performance section of this database entry is therefore a set of theoretical hardware ceilings rather than a measured performance summary.
Who Should Consider It
The data describes a part with 512 MB of GDDR3 memory and a 64-bit memory path delivering 12.64 GB/s of bandwidth. That combination points toward simple scenes and low-resolution rendering targets rather than large textures or high-detail assets. The processing unit inventory is 16 shading units, 8 TMUs, and 4 ROPs. The FP32 rate of 39.36 GFLOPS does not indicate a compute-focused role. The 2.140 GPixel/s pixel rate and 4.280 GTexel/s texture rate are modest ceilings for fill-bound work. For software that fits within DirectX 11.1 (10_1) or OpenGL 3.3, the API support is present, but Vulkan is not available.
Because the display outputs are Portable Device Dependent, the GPU's usefulness is tied to the host portable device's physical output jacks. The 790 MHz memory clock and 1580 Mbps effective data rate are the only memory clock values recorded. The production status is end-of-life, and the release date is 2010-01-06. There are no benchmark scores in the record to justify high-detail recommendations at any resolution. The 50th percentile all-GPU rank is the only relative position, but it is not backed by logged scores. A cautious interpretation is that the NVS 2100M fits lightweight, low-detail usage in portable systems, with no measured evidence for demanding 3D settings. The 4 ROPs and 8 TMUs together suggest a surface pipeline built for modest output resolutions and moderate texture rates, though no benchmark confirms a particular resolution target.
Power and Cooling
The TDP is 11 W, and the power connector field is None. No auxiliary PCIe power cables are required. The suggested PSU field is null, so the database provides no power supply sizing guidance. The bus interface is PCIe 2.0 x16, and with no power connectors listed, power delivery would be limited to the slot and the host system's mobile power architecture. The record does not include a slot width, length, height, or width, so physical dimensions are unavailable. No cooling solution is specified in the fact pack.
The 11 W TDP is the only thermal power figure in the record. It aligns with the absence of auxiliary connectors and with the Portable Device Dependent display outputs, both of which point to a mobile integration path. Without a suggested PSU, system builders cannot derive a power supply recommendation from this entry. The fact pack also contains no base, boost, or game clock data, so thermal behavior under varying load cannot be modeled from clock behavior. In summary, the power and cooling profile is defined by an 11 W TDP, no power connectors, and no listed thermal solution.
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