GEFORCE

NVIDIA ION LE

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
20W
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Shaders 16
TDP 20W
Memory Type System Shared
Architecture Tesla
nm
Process 65 nm
Released Jun 2008

NVIDIA ION LE Specifications

GPU Core

Shader units and compute resources

The NVIDIA ION LE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
1

ION LE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ION LE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ION LE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
System Shared
Shader Clock
1100 MHz
GDDR GDDR 6X 6X

NVIDIA's ION LE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ION LE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

ION LE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA ION LE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
35.20 GFLOPS
Pixel Rate
1.800 GPixel/s
Texture Rate
3.600 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA ION LE is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ION LE will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
ION
Process Node
65 nm
Transistors
282 million
Die Size
162 mm²
Density
1.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA ION LE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ION LE to maintain boost clocks without throttling.

TDP
20 W
TDP
20W

ION LE by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA ION LE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCI
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA ION LE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

ION LE Product Information

Release and pricing details

The NVIDIA ION LE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ION LE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2008
Production
End-of-life

About NVIDIA ION LE

The NVIDIA ION LE is an integrated graphics processor built on the Tesla architecture, fabricated on a 65 nm process with 282 million transistors packed into a 162 mm² die, yielding a transistor density of 1.7 million per square millimeter. Released on June 2, 2008, and now marked as end-of-life, the ION LE occupies the 50th percentile among all GPUs tracked in the database, with an average benchmark score recorded as 0. The data pack lists no nearest rivals, so positional analysis relies on the overall percentile placement rather than head-to-head comparisons. This is a part designed for integration, not discrete expansion, and its specifications reflect that role across every subsystem.

Power and Cooling

The ION LE carries a thermal design power of 20 W, a figure that places it firmly in the low-power segment of the graphics landscape. This is not a component that demands elaborate cooling solutions; a passive heatsink or the system chassis airflow is sufficient to keep it within operating limits. The slot width is listed as IGP, meaning the ION LE is an integrated graphics processor embedded within a chipset rather than a standalone add-in card. Consequently, it has no power connectors and no suggested PSU rating in the data pack — it draws its operating power from the motherboard's existing rails, eliminating the need for a dedicated power supply upgrade. The bus interface is PCI, the original parallel interconnect standard, which further underscores its integrated and legacy-oriented design. For system builders, the 20 W envelope means the ION LE imposes no meaningful strain on the platform's thermal or electrical budget. In a compact or fanless chassis, the absence of moving cooling parts is an advantage, but it also signals that this is not a component engineered for sustained high-load operation. The combination of a 65 nm manufacturing process and a 20 W TDP suggests that the ION LE was intended to deliver basic graphics capability without complicating the thermal design of the host system. The lack of a suggested PSU recommendation is consistent with a part that never requires an aftermarket power supply, and the IGP designation means the cooling solution is typically integrated into the motherboard's design rather than user-serviceable.

Memory Subsystem

The ION LE does not carry dedicated video memory. The memory size, type, and bus width are all listed as "System Shared," meaning the GPU borrows from the host system's main memory pool. Bandwidth is correspondingly listed as "System Dependent," so the effective throughput available to the graphics core is determined entirely by the platform's memory controller and the speed of the installed system RAM. This architecture has direct implications for high-resolution operation: because the ION LE must compete with the CPU for memory bandwidth, any workload that saturates the system bus will see graphics performance degrade. The pixel rate is 1.800 GPixel/s and the texture rate is 3.600 GTexel/s, both figures that are modest even for the 2008 timeframe. At higher resolutions, the fill-rate limitations become the binding constraint, and the shared memory subsystem adds latency that a dedicated VRAM pool would avoid. The FP32 compute throughput is 35.20 GFLOPS, a figure that reinforces the part's position as a basic 2D and light-3D solution rather than a high-resolution gaming engine. The system-dependent nature of the memory bandwidth means that two systems with the same ION LE could deliver noticeably different graphics performance if one has faster system memory. For users considering this part, the practical takeaway is that the ION LE is best suited to low resolutions and modest settings, where the shared memory bus and limited fill rate are not exposed as bottlenecks. The absence of a dedicated memory bus width figure in the data pack is itself telling — the ION LE does not have a fixed memory interface, so any attempt to characterize its bandwidth must reference the host platform's capabilities.

Ray Tracing and Feature Set

The ION LE has no ray tracing cores and no tensor cores; both fields are null in the data pack. This is an architecture that predates hardware-accelerated ray tracing and AI-assisted rendering, so there is no support for those workloads at the hardware level. The API support consists of DirectX 11.1 with a feature level of 10_0, and OpenGL 3.3. The DirectX 11.1 listing is qualified by the 10_0 feature level, which means the hardware implements the DirectX 10 feature set even though the API version is higher. In practice, this limits the ION LE to games and applications that target DirectX 10 or earlier, and it will not run titles that require DirectX 11-class features such as tessellation or compute shaders. OpenGL 3.3 support provides a moderate level of compatibility with older Linux and cross-platform applications, but no Vulkan support is listed, so modern Vulkan-based titles are out of reach. The absence of tensor cores also means no DLSS or similar AI-driven upscaling, and the lack of RT cores rules out any hardware ray-traced effects. The feature set is therefore anchored in the late-2000s era: basic shader model 4.0 graphics, no hardware geometry processing beyond what the 16 shading units and 8 texture mapping units can handle, and a 4-ROP output stage that caps the pixel throughput at 1.800 GPixel/s. For software compatibility, the DirectX 10_0 feature level is the ceiling, and any application that demands more recent API features will either fail to run or fall back to software rendering. The ION LE is not a part that can be future-proofed through driver updates; its hardware capabilities are fixed at a level that was entry-tier even at its release.

How It Compares

The data pack lists no nearest rivals for the ION LE, so a direct comparison against specific competing GPUs is not possible from the available facts. Instead, the only positional reference is the percentileVsAllGpus field, which places the ION LE at the 50th percentile of all GPUs in the database. This midpoint placement indicates that, within the tracked population of graphics processors, the ION LE sits exactly at the median — half of all GPUs are faster, and half are slower. The average benchmark score of 0, however, complicates this picture; a zero average suggests that no benchmark samples contribute to a numeric score, likely because the ION LE is an integrated part that is rarely subjected to standalone GPU benchmarking. The 50th percentile ranking therefore reflects the distribution of all GPUs, not a score earned through measured performance. Given the absence of rival entries, the ION LE's position must be understood in relative terms: it is not a high-end part, nor is it at the very bottom of the stack. The 20 W TDP, shared memory architecture, and lack of RT/tensor cores all point to a part that was designed for basic functionality rather than competitive performance. In the broader database context, the ION LE is a median performer on paper, but the zero benchmark score indicates that it does not generate meaningful performance data in practice. This is consistent with an integrated graphics solution that is typically evaluated as part of a complete system rather than as a standalone component.

Who Should Consider It

The ION LE is suited to scenarios where graphics output is a secondary concern. The 20 W TDP and IGP form factor make it appropriate for low-power, fanless, or embedded systems where space and cooling are at a premium. The shared memory architecture means it can operate in systems without dedicated VRAM, which simplifies motherboard design and reduces component count. The DirectX 10_0 feature level and OpenGL 3.3 support allow it to run legacy applications from the late 2000s, including older games that do not require modern shader models. The 16 shading units, 8 TMUs, and 4 ROPs provide enough throughput for 2D desktop environments, video playback, and very light 3D workloads at low resolutions. The pixel rate of 1.800 GPixel/s and texture rate of 3.600 GTexel/s mean that any serious gaming should be confined to low resolutions and reduced detail settings. The lack of RT and tensor cores eliminates any ray tracing or AI-accelerated features, so this is not a part for users who want modern visual effects. The system-dependent bandwidth further restricts high-resolution performance; users with fast system memory will see better results than those with slow modules, but the fundamental fill-rate limits remain. The ION LE is also a candidate for retro computing or hardware preservation projects, where its 2008-era feature set aligns with software of that period. It is not a part for current-generation gaming, high-resolution productivity, or any workload that benefits from hardware ray tracing or tensor operations. The 50th percentile placement and zero benchmark score indicate that it is neither a standout performer nor a complete non-entity, but rather a functional integrated solution whose relevance has faded with time. For users whose requirements match its capabilities — basic display output, legacy API support, and minimal power draw — the ION LE remains a workable, if unremarkable, choice.

Detailed benchmark scores and charts for the NVIDIA ION LE are below.

Benchmark Scores

No benchmark data available for this GPU.

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