NVIDIA GRID RTX T10-4
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GRID RTX T10-4 Specifications
GRID RTX T10-4 GPU Core
Shader units and compute resources
The NVIDIA GRID RTX T10-4 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GRID RTX T10-4 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GRID RTX T10-4's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GRID RTX T10-4 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GRID RTX T10-4 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GRID RTX T10-4's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GRID RTX T10-4 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GRID RTX T10-4, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GRID RTX T10-4 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GRID RTX T10-4 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GRID RTX T10-4 Ray Tracing & AI
Hardware acceleration features
The NVIDIA GRID RTX T10-4 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the GRID RTX T10-4 capable of delivering both stunning graphics and smooth frame rates in modern titles.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA GRID RTX T10-4 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GRID RTX T10-4 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GRID RTX T10-4 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GRID RTX T10-4 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GRID RTX T10-4 to maintain boost clocks without throttling.
GRID RTX T10-4 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GRID RTX T10-4 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GRID RTX T10-4. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GRID RTX T10-4 Product Information
Release and pricing details
The NVIDIA GRID RTX T10-4 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GRID RTX T10-4 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GRID RTX T10-4 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GRID RTX T10-4
The NVIDIA GRID RTX T10-4 is an end-of-life, server-oriented graphics board built on the Turing architecture and the TU102 chip, manufactured by TSMC on a 12 nm process with 18,600 million transistors on a 754 mm² die. It belongs to the GRID (Tx) generation and is configured with 4 GB of GDDR6 memory on a 384-bit bus, producing 672.0 GB/s of memory bandwidth. The card has no display outputs, targets virtualized or cloud workloads rather than desktop use, and its database entry contains no benchmark scores or nearest-rival comparisons; the only ranking indicator is a percentileVsAllGpus value of 50.
Power and Cooling
The GRID RTX T10-4 has a TDP of 150 W, which is modest for a chip with 18,600 million transistors and a 754 mm² die. The fact pack lists a suggested PSU rating of 450 W, meaning a reasonably sized system power supply is sufficient for a single-card configuration. The board requires two power connectors: one 6-pin and one 8-pin. System integrators need both cable types available in the chassis, because the card cannot be powered through a single 6-pin or 8-pin connection alone.
The card occupies a dual-slot form factor and measures 267 mm in length, or 10.5 inches. This makes it compatible with dual-slot server and workstation enclosures that have at least that much linear clearance. The cooling solution is designed around a 150 W TDP, and the lack of display outputs means there are no rear-panel display connectors to complicate chassis layout. The bus interface is PCIe 3.0 x16, which is the system connection used for data transfer and host communication.
Because the product is marked end-of-life, the power and cooling guidance applies to existing systems rather than new production deployment planning. The 150 W TDP figure and 450 W suggested PSU rating are useful for determining whether an existing power supply can support the card in a maintenance or refresh scenario. The two connectors each deliver a specific role in the power architecture; the board's total draw stays inside the 150 W envelope, but the connector configuration must still be honored.
Ray Tracing and Feature Set
The GRID RTX T10-4 uses the Turing architecture with the TU102 chip, which includes dedicated hardware for accelerated graphics and compute workloads. Specifically, the chip contains 56 RT cores and 448 tensor cores. The RT cores are the hardware blocks responsible for ray tracing operations, while the tensor cores handle matrix-heavy AI and machine learning tasks. Their presence gives the T10-4 a feature set that extends beyond traditional rasterization.
On the API side, the card supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate (12_2) is the highest feature level listed in the fact pack, and it pairs with the RT and tensor hardware to expose modern graphics functionality. OpenGL 4.6 and Vulkan 1.4 provide additional cross-platform API paths. This combination means the board can be used in virtualized environments where the host software expects recent graphics API feature support.
The memory subsystem is also relevant for ray tracing and feature-rich workloads. The card has 4 GB of GDDR6 memory on a 384-bit bus, with a memory clock of 1750 MHz and 14 Gbps effective data rate, yielding 672.0 GB/s of bandwidth. Ray tracing, in particular, can place significant pressure on memory capacity and bandwidth. With 4 GB, the amount of geometry, acceleration structure data, and textures that can be resident is limited, though the 672.0 GB/s figure indicates strong bandwidth for data movement once assets are within that capacity.
The board provides no display outputs. This is a defining feature limitation: all rendered output must be delivered through the virtualization or cloud framework rather than through direct monitor connection. The API support and RT/tensor hardware are therefore aimed at backend rendering and compute rather than local interactive display.
Who Should Consider It
The GRID RTX T10-4 is not a product for desktop users who need a physical display connection, because it has no display outputs. Instead, it is designed for server, data center, and virtualized environments where the host partitions the GPU resources among virtual machines. Its 4 GB frame buffer means each virtual GPU allocation must fit within that total memory, so workloads with very large textures, high-resolution render targets, or deep ray tracing acceleration structures may exceed the available capacity.
The card's database entry contains no benchmark scores, so there is no measured basis for specific resolution or settings recommendations. The hardware data does provide some grounding: 3584 shading units, 224 texture mapping units, and 64 ROPs, with FP32 compute rated at 9.999 TFLOPS. These specifications suggest a capable mid-range rendering and compute resource for workloads that fit within the 4 GB memory limit. The 672.0 GB/s memory bandwidth and 384-bit bus help feed the 3584 shaded units, and the 20.00 TFLOPS FP16 rate (2:1 ratio) indicates that mixed-precision compute tasks have twice the throughput of FP32 workloads.
Organizations already invested in Turing-generation virtualization stacks may find this board useful for consolidating virtual desktops or virtualized workloads where no local display is required. The fact that it is end-of-life is a consideration: the product is not in active production, so availability will be limited to remaining stock or existing deployed systems. Users who require current production availability, larger memory capacity, or direct display outputs should look elsewhere. Users who need a low-TDP, dual-slot, PCIe 3.0 x16 accelerator with modern API support and dedicated RT and tensor cores, and who can work within 4 GB, may still consider it in contexts where legacy GRID (Tx) support is needed.
FAQ
Q: What power supply is recommended for the GRID RTX T10-4?
A: The fact pack lists a suggested PSU rating of 450 W. The card itself has a TDP of 150 W and requires one 6-pin plus one 8-pin power connector.
Q: Does this card have display outputs?
A: No. The display outputs field is listed as “No outputs,” so it cannot directly drive a monitor.
Q: What graphics APIs does it support?
A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: What memory configuration does the card have?
A: It has 4 GB of GDDR6 memory on a 384-bit bus, with a memory clock of 1750 MHz (14 Gbps effective) and 672.0 GB/s of bandwidth.
Q: Does it have ray tracing and tensor hardware?
A: Yes. It contains 56 RT cores and 448 tensor cores on the TU102 Turing chip.
Q: What is the physical size of the board?
A: It is a dual-slot card with a length of 267 mm, or 10.5 inches.
Q: Is the product still in production?
A: No. The production status is listed as end-of-life.
Benchmark Performance
The benchmark section of the fact pack is sparse: there are no benchmark entries, no average benchmark score, and no nearest rival list. The only quantitative ranking data is percentileVsAllGpus, which is 50. That value places the GRID RTX T10-4 at the midpoint of the all-GPU distribution in this database, but with avgBenchmarkScore reported as 0, there is no actual score attached to that percentile. In other words, the percentile indicates median standing in the overall ranking hierarchy, but it cannot be confirmed or elaborated with score data.
Because the nearestRivals array is empty, there are no rival names and no deltaPct values to cite. No exact percentage comparisons can be made against other graphics cards. In a standard benchmark analysis, the data would show the T10-4 as a percentage ahead of or behind competing products, but the fact pack provides no such data points. This absence prevents any statement of the form “X percent faster than” or “X percent behind” another board.
The hardware specifications can be used as an indirect characterization. The TU102 chip is configured with 3584 shading units, 224 texture mapping units, and 64 ROPs, running at a base clock of 1065 MHz and a boost clock of 1395 MHz. That output produces a pixel rate of 89.28 GPixel/s and a texture rate of 312.5 GTexel/s. FP32 throughput is 9.999 TFLOPS, and FP16 throughput is 20.00 TFLOPS at a 2:1 ratio. These figures describe the card’s theoretical compute ceiling, but they are not benchmark scores from the database.
Memory bandwidth is 672.0 GB/s, driven by a 4 GB GDDR6 frame buffer on a 384-bit interface. The memory clock is 1750 MHz with 14 Gbps effective transfer rate. This bandwidth is often a meaningful indicator for high-resolution rendering and compute workloads, but without benchmark results it cannot be translated into a performance lead or deficit relative to specific rivals.
In summary, the database record for this product does not support percentage-based performance conclusions. The percentileVsAllGpus value of 50 is the only ranking signal, and it suggests a median position, not a measured performance level. Any statement that quantifies the card’s speed relative to another GPU would have to come from outside this fact pack; within the supplied data, the correct conclusion is that no rival comparisons or benchmark scores exist for the GRID RTX T10-4. The theoretical specifications remain the sole basis for assessing its capabilities.
The AMD Equivalent of GRID RTX T10-4
Looking for a similar graphics card from AMD? The AMD Radeon RX 7700 offers comparable performance and features in the AMD lineup.
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