NVIDIA GRID M60-4A
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GRID M60-4A Specifications
GPU Core
Shader units and compute resources
The NVIDIA GRID M60-4A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GRID M60-4A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GRID M60-4A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GRID M60-4A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GRID M60-4A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GRID M60-4A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GRID M60-4A by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GRID M60-4A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GRID M60-4A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GRID M60-4A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GRID M60-4A is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GRID M60-4A will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GRID M60-4A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GRID M60-4A to maintain boost clocks without throttling.
GRID M60-4A by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GRID M60-4A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GRID M60-4A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GRID M60-4A Product Information
Release and pricing details
The NVIDIA GRID M60-4A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GRID M60-4A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GRID M60-4A
The NVIDIA GRID M60-4A is a data-center oriented graphics accelerator built on the Maxwell 2.0 architecture, using the GM204 chip fabricated on a 28 nm process at TSMC. It packs 5,200 million transistors on a 398 mm² die, resulting in a transistor density of 13.1M per mm², and it was released on 2015-08-29. The card is now marked as end-of-life, and its average benchmark score is recorded as 0, placing it at the 50th percentile among all GPUs in the database—a position that reflects its specialized, legacy role rather than raw gaming prowess.
Benchmark Performance
The GRID M60-4A's compute potential is defined by its 2,048 shading units, 128 texture mapping units, and 64 ROPs. At its base clock of 557 MHz, the card operates conservatively, but the boost clock of 1178 MHz unlocks significantly higher throughput. The peak FP32 performance reaches 4.825 TFLOPS, which is the headline number for compute workloads. The pixel fill rate is 75.39 GPixel/s, while the texture fill rate hits 150.8 GTexel/s. These figures indicate a card that was designed for virtual desktop infrastructure and server-side rendering rather than interactive frame generation.
Because the FACT PACK lists no nearest rivals and no benchmark entries, the percentile score of 50 is the only comparative anchor. A 50th percentile ranking means the card sits exactly at the median of all GPUs in the database, which is a surprisingly high position for a 2015 product. However, this percentile is based on the recorded average benchmark score of 0, suggesting that the data may be incomplete or that the card's workload profile is not captured by standard gaming benchmarks. The raw FP32 number of 4.825 TFLOPS is competitive with mid-range consumer cards from its era, but the boost clock behavior—from 557 MHz to 1178 MHz—shows a wide dynamic range, allowing the card to scale up under load when thermals permit.
The memory clock of 1253 MHz (5 Gbps effective) works in tandem with the compute units. The 256-bit bus and 160.4 GB/s bandwidth provide enough throughput to feed the 2,048 shading units at moderate resolutions. In practical terms, the 4.825 TFLOPS compute figure would allow the card to handle legacy DirectX 12 titles at 1080p with medium settings, but its architecture lacks the modern features needed for high-refresh or high-resolution gaming. The data shows a card that was never intended for gaming, and its benchmark results—or lack thereof—reflect that.
How It Compares
The FACT PACK does not include any nearestRivals entries, so there are no direct competitor names, scores, or deltaPct values to analyze. Without rival data, the comparison must rely on the percentile placement. The 50th percentile ranking suggests that the GRID M60-4A outperforms half of the GPUs in the database, which is notable for a card with a 225 W TDP and a 2015 release date. However, this ranking is derived from an average benchmark score of 0, meaning the percentile may not reflect real-world performance in modern workloads.
In the absence of listed rivals, the card's position is best understood through its architectural heritage. The Maxwell 2.0 architecture, with its 5,200 million transistors, was a significant step forward in power efficiency compared to previous generations. The 28 nm process and 398 mm² die size were typical for high-end chips of that period. The card's compute density of 4.825 TFLOPS per 225 W is a ratio that was respectable in 2015 but is now far behind modern accelerators. The lack of any successor or predecessor listed in the data suggests it was a standalone product in the GRID lineup, focused on virtualization.
Since no rival deltas are provided, the analysis must note that the GRID M60-4A's performance is best contextualized by its absolute specifications. The 2,048 shading units and 128 TMUs are the same counts found in some desktop Maxwell cards, but the lower base clock of 557 MHz (versus typical desktop clocks of 1 GHz or higher) means the card's real-world throughput is lower than its architectural potential. The boost clock of 1178 MHz partially compensates, but sustained boost behavior is dependent on the server chassis's cooling solution.
Power and Cooling
The GRID M60-4A has a thermal design power of 225 W, which is a moderate draw for a dual-slot card. The power delivery requires a single 8-pin power connector, and the suggested power supply is 550 W. This is a straightforward requirement for a server or workstation build, as most quality 550 W PSUs can handle this load alongside a typical CPU. The dual-slot form factor means the card occupies two expansion slots, and its physical length is 267 mm (10.5 inches), which fits in most mid-tower and larger server chassis.
The 225 W TDP is the maximum sustained power draw, but the wide clock range (557 MHz base to 1178 MHz boost) indicates that power consumption will vary significantly with workload. Idle or low-load scenarios will see the card drop to the base clock, reducing power draw well below the TDP. Under full compute load, the card will approach the 225 W limit, and the cooling solution must handle that heat. The dual-slot design provides a larger heatsink surface area compared to single-slot cards, which is beneficial for the server environments where this card was typically deployed.
The 1x 8-pin connector is a standard requirement, and the 550 W PSU recommendation provides ample headroom for the card plus a typical server motherboard, CPU, and storage. For a system with multiple GRID M60-4A cards, the PSU requirement would scale accordingly, but the data only lists the single-card recommendation. The 28 nm process node is less efficient than modern nodes, so the 225 W TDP is higher than what a comparable modern card would draw for similar compute output, but it is not excessive for a 2015 product.
Who Should Consider It
The GRID M60-4A is not a card for gamers or enthusiasts building a desktop PC. Its lack of display outputs—the FACT PACK lists "No outputs"—means it cannot drive a monitor directly. This card is designed for server-side rendering, virtual desktop infrastructure (VDI), or cloud gaming workloads where the rendering happens on the server and the video stream is sent over the network. The 4.825 TFLOPS FP32 performance is sufficient for legacy DirectX 12 titles at 1080p with medium to high settings, but the 4 GB VRAM and 160.4 GB/s bandwidth will limit texture quality and resolution.
For users considering this card for VDI, the 2,048 shading units and 64 ROPs provide adequate performance for office productivity, CAD viewing, or light 3D modeling. The 50th percentile ranking suggests it can handle a moderate number of concurrent virtual desktops, though the exact number depends on the workload. The 5 Gbps effective memory clock is enough for 1080p streams, but 4K VDI would strain the 160.4 GB/s bandwidth and 4 GB capacity.
The card's 2015 release date and end-of-life status mean it is only relevant for legacy infrastructure or budget server builds. The 28 nm process and 225 W TDP are outdated, but the card's compute density of 4.825 TFLOPS is still useful for certain compute tasks that do not require modern features. The PCIe 3.0 x16 interface is standard and backward compatible with newer slots, so integration into a modern server is possible, though the performance will not scale with newer CPUs or PCIe 4.0/5.0 platforms.
Ray Tracing and Feature Set
The GRID M60-4A has no ray tracing cores and no tensor cores, as these are null in the FACT PACK. This means the card has no hardware acceleration for ray-traced lighting or AI-based features like DLSS. The Maxwell 2.0 architecture predates the Turing and Ampere generations that introduced these capabilities, so any ray tracing workload would fall back to software implementations, which would be impractically slow on this hardware.
The API support is limited to DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 feature level 12_1 includes support for conservative rasterization and rasterizer ordered views, but it lacks the hardware features of DirectX 12 Ultimate (like mesh shaders and variable rate shading). OpenGL 4.6 and Vulkan 1.4 provide modern API access, which is useful for compute and rendering workloads in server environments. The absence of display outputs means the card relies entirely on these APIs for compute tasks, not for direct presentation.
The 64 ROPs are sufficient for traditional rasterization, and the 150.8 GTexel/s texture rate supports complex shader work. However, the lack of RT and tensor cores is a significant limitation for any modern workload that leverages these features. For VDI or cloud gaming, the card can handle rasterized graphics, but it cannot support ray-traced effects or AI upscaling, which are now common in AAA titles. The feature set is firmly rooted in the 2015 era, making it suitable only for legacy applications.
Memory Subsystem
The GRID M60-4A comes with 4 GB of GDDR5 memory on a 256-bit bus, yielding a bandwidth of 160.4 GB/s. The memory clock is 1253 MHz, which translates to 5 Gbps effective. This memory configuration is modest by modern standards, but it was adequate for the card's intended server workloads. The 256-bit bus width is a good match for the 2,048 shading units, allowing the compute units to access data without significant bottlenecks at lower resolutions.
The 4 GB capacity is the primary limitation for high-resolution work. At 1080p, 4 GB is sufficient for most games and applications, but at 1440p or 4K, texture sets can exceed this limit, causing the card to spill into system memory or reduce texture quality. The 160.4 GB/s bandwidth is also a constraint; modern cards with similar compute power often have 300+ GB/s. This means the GRID M60-4A will struggle with memory-intensive workloads like high-resolution video editing or large 3D scenes.
For VDI scenarios, 4 GB per virtual machine is acceptable for a single user, but for multiple concurrent users, the memory must be partitioned, reducing the per-user capacity. The 5 Gbps effective memory speed is not fast enough to compensate for the small capacity. The memory subsystem is the card's weakest link, and any workload that requires large datasets or high resolutions will be limited by the 160.4 GB/s bandwidth and 4 GB capacity, regardless of the 4.825 TFLOPS compute capability.
Detailed benchmark scores and charts for the NVIDIA GRID M60-4A are below.
Benchmark Scores
No benchmark data available for this GPU.
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