NVIDIA GRID M60-2Q
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GRID M60-2Q Specifications
GRID M60-2Q GPU Core
Shader units and compute resources
The NVIDIA GRID M60-2Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GRID M60-2Q Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GRID M60-2Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GRID M60-2Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GRID M60-2Q Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GRID M60-2Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GRID M60-2Q by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GRID M60-2Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GRID M60-2Q Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GRID M60-2Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GRID M60-2Q is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GRID M60-2Q will perform in GPU benchmarks compared to previous generations.
NVIDIA's GRID M60-2Q Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GRID M60-2Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GRID M60-2Q to maintain boost clocks without throttling.
GRID M60-2Q by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GRID M60-2Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GRID M60-2Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GRID M60-2Q Product Information
Release and pricing details
The NVIDIA GRID M60-2Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GRID M60-2Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GRID M60-2Q Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GRID M60-2Q
The NVIDIA GRID M60-2Q is an end-of-life, server-oriented graphics card built on the Maxwell 2.0 architecture, specifically designed for virtualized environments rather than direct-attach use. Released on August 29, 2015, it is part of the GRID (Mx) generation, fabricated on TSMC's 28 nm process with 5,200 million transistors on a 398 mm² die, yielding a transistor density of 13.1 million per square millimeter. Benchmark database records place it at the 50th percentile of all GPUs, meaning it sits exactly at the median of performance distribution, with an average benchmark score of zero recorded.
Power and Cooling
The GRID M60-2Q carries a thermal design power of 225 W, which dictates a suggested power supply rating of 550 W. Power delivery is handled by a single 8-pin connector, a straightforward requirement for a card of this class. The dual-slot form factor and 267 mm (10.5 inches) length are standard for server chassis, where airflow is typically directed front-to-back across the card. The 28 nm process node from TSMC contributes to a transistor density of 13.1 million transistors per square millimeter, which is moderate for the era. The base clock of 557 MHz boosts to 1178 MHz, representing a 2.1x increase in clock speed under load. This wide boost range implies that the dual-slot cooler is designed to handle transient thermal spikes while maintaining sustained performance in a well-ventilated rack environment. The 225 W TDP is a significant consideration for server power budgeting, as multiple cards in a single chassis would require careful power allocation. The 550 W PSU recommendation provides a comfortable margin above the card's peak draw, accommodating the rest of the system's components. There are no auxiliary power options beyond the single 8-pin, so installations must ensure that the power supply has the correct connector available.
How It Compares
The nearestRivals field in the database is empty, meaning no direct rival scores or deltaPct values are available for this card. Consequently, the only positional reference is the 50th percentile rank against all GPUs in the database. This percentile indicates that the M60-2Q outperforms exactly half of all GPUs tracked and underperforms the other half, establishing it as a median performer. The average benchmark score of zero further confirms that no standardized benchmark runs have been recorded for this specific card, so all comparative analysis must rely on theoretical peak rates and the percentile ranking rather than measured application performance. In the absence of rival data, the 50th percentile serves as a neutral baseline: it is neither a high-end accelerator nor a low-end entry card. This position is consistent with its intended role as a virtualized desktop solution, where moderate performance is sufficient for office productivity and light graphics workloads. The lack of any nearestRivals entries also suggests that the database has not yet captured comparable cards, or that the card's unique server-oriented nature places it outside typical consumer comparisons.
Ray Tracing and Feature Set
The GRID M60-2Q does not include any ray tracing cores or tensor cores, as these fields are null in the specification. Instead, it relies on the Maxwell 2.0 architecture's traditional rasterization pipeline, which is well-suited for legacy virtualized graphics workloads. The card supports DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4, providing a broad API compatibility layer for virtualized operating systems. Notably, the card has no display outputs, confirming its role as a compute and rendering engine for virtual desktop infrastructure rather than a direct-attach graphics solution. The 2048 shading units, 128 texture mapping units, and 64 render output units handle the geometry and pixel processing, delivering a pixel rate of 75.39 GPixel/s and a texture rate of 150.8 GTexel/s. The absence of RT and tensor cores means that any modern ray-traced or AI-accelerated workloads are entirely unsupported, limiting the card to traditional rasterization tasks. The Maxwell 2.0 architecture does support conservative rasterization and other features that are part of the DirectX 12_1 feature level, which is relevant for virtualized applications that leverage these capabilities. For organizations running legacy virtual desktop software that expects Maxwell-era feature support, the M60-2Q provides the necessary API surface.
FAQ
Q: What is the thermal design power of the NVIDIA GRID M60-2Q?
A: The TDP is 225 W, and the suggested power supply is 550 W.
Q: What power connector does the card require?
A: It requires a single 8-pin power connector.
Q: What is the memory configuration?
A: The card has 2 GB of GDDR5 memory on a 256-bit bus, providing 160.4 GB/s of bandwidth.
Q: Does the card support modern graphics APIs?
A: Yes, it supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: Is the card still in production?
A: No, its production status is listed as end-of-life.
Q: What are the clock speeds?
A: The base clock is 557 MHz, and the boost clock is 1178 MHz, with a memory clock of 1253 MHz (5 Gbps effective).
Who Should Consider It
Given its 50th percentile ranking and 2 GB frame buffer, the GRID M60-2Q is best suited for virtualized desktop environments that require moderate graphics performance at lower resolutions. The lack of display outputs means it is not intended for direct-attach gaming or workstation use. The 4.825 TFLOPS FP32 compute rate provides adequate processing power for legacy virtualized workloads, such as office productivity, web browsing, or light CAD viewing. The 2 GB memory capacity is a limiting factor for high-resolution textures or large datasets, so it is recommended for 1080p-class virtual desktops rather than 1440p or 4K scenarios. The absence of RT and tensor cores further restricts it to rasterization-only tasks, making it a poor choice for modern AI or ray-traced workloads. For organizations maintaining legacy virtual desktop infrastructure that requires Maxwell-era feature support, this card remains a viable, if dated, option. The 160.4 GB/s bandwidth is sufficient for 1080p gaming at medium settings, but it will struggle with high-resolution textures or multiple virtual machines sharing the same physical card. The 50th percentile ranking suggests that it is a middle-of-the-road performer, adequate for its intended server-side role but not competitive with modern consumer GPUs.
Memory Subsystem
The memory subsystem consists of 2 GB of GDDR5 memory connected via a 256-bit bus, yielding a total bandwidth of 160.4 GB/s. The memory clock runs at 1253 MHz, which translates to 5 Gbps effective due to the double data rate nature of GDDR5. This bandwidth figure is modest by current standards but was adequate for the virtualized workloads of its era. The 256-bit bus width is a balanced design choice, providing sufficient throughput for the 4.825 TFLOPS compute rate without excessive cost. However, the 2 GB capacity is the primary constraint. At high resolutions, the frame buffer will quickly fill with geometry and texture data, causing performance to degrade or forcing the driver to use lower quality settings. For virtualized environments where multiple users share a single physical GPU, the 2 GB allocation per virtual machine becomes a critical planning factor. The 160.4 GB/s bandwidth is sufficient for 1080p gaming at medium settings, but it will struggle with 1440p or 4K textures. The memory subsystem's bandwidth-to-capacity ratio is such that the card can sustain moderate throughput, but the small capacity limits the complexity of scenes that can be rendered. This is a classic trade-off for a server card designed to service many light workloads rather than a few heavy ones.
Benchmark Performance
The database records an average benchmark score of zero for the GRID M60-2Q, indicating that no standardized benchmark runs have been submitted or recorded for this specific card. Consequently, the 50th percentile rank against all GPUs is the sole quantitative performance indicator. This percentile places the card exactly at the median of the entire GPU population in the database, meaning it outperforms 50% of all GPUs and underperforms the other 50%. The theoretical peak rates provide additional context: the FP32 compute rate is 4.825 TFLOPS, the pixel fill rate is 75.39 GPixel/s, and the texture fill rate is 150.8 GTexel/s. These figures align with a mid-range GPU from the Maxwell generation. The boost clock of 1178 MHz represents a 2.1x increase over the base clock of 557 MHz, indicating that the cooling solution can sustain high clocks under load. The pixel rate of 75.39 GPixel/s and texture rate of 150.8 GTexel/s are derived from the 64 ROPs and 128 TMUs respectively, operating at the boost clock. Without any rival scores or deltaPct values, it is impossible to calculate precise percentage differences against specific competitors. However, the percentile ranking offers a clear verdict: this card is neither a performance leader nor a laggard; it is a median performer suitable for its intended virtualized role. The zero average benchmark score is notable, as it suggests that the card's primary use case (server-side rendering) is not well-represented in standard consumer benchmark suites, which typically focus on gaming or workstation applications.
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