GEFORCE

NVIDIA GRID M6-8Q

NVIDIA graphics card specifications and benchmark scores

8 GB
VRAM
MHz Boost
100W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 8 GB
Shaders 1,536
Bus Width 256-bit
TDP 100W
Memory Type GDDR5
Architecture Maxwell 2.0
nm
Process 28 nm
Released Aug 2015

NVIDIA GRID M6-8Q Specifications

GRID M6-8Q GPU Core

Shader units and compute resources

The NVIDIA GRID M6-8Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,536
Shaders
1,536
TMUs
96
ROPs
64

GRID M6-8Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GRID M6-8Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GRID M6-8Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
722 MHz
Memory Clock
1253 MHz 5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GRID M6-8Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GRID M6-8Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
160.4 GB/s

GRID M6-8Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GRID M6-8Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
48 KB (per SMM)
L2 Cache
2 MB

GRID M6-8Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GRID M6-8Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
2.218 TFLOPS
FP64 (Double)
69.31 GFLOPS (1:32)
Pixel Rate
46.21 GPixel/s
Texture Rate
69.31 GTexel/s

Maxwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GRID M6-8Q is built on NVIDIA's Maxwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GRID M6-8Q will perform in GPU benchmarks compared to previous generations.

Architecture
Maxwell 2.0
GPU Name
GM204
Process Node
28 nm
Foundry
TSMC
Transistors
5,200 million
Die Size
398 mm²
Density
13.1M / mm²

NVIDIA's GRID M6-8Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GRID M6-8Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GRID M6-8Q to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
None
Suggested PSU
300 W

GRID M6-8Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GRID M6-8Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
PCIe 3.0 x16
Display Outputs
No outputs
Display Outputs
No outputs

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GRID M6-8Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
5.2
Shader Model
6.8

GRID M6-8Q Product Information

Release and pricing details

The NVIDIA GRID M6-8Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GRID M6-8Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2015
Production
End-of-life

GRID M6-8Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GRID M6-8Q

NVIDIA GRID M6-8Q is a Maxwell 2.0 architecture GPU built on TSMC's 28 nm process, featuring 5,200 million transistors on a 398 mm² die. It is an end-of-life product designed for virtual desktop infrastructure rather than consumer gaming, with a 50th percentile performance ranking among all GPUs in the database.

How It Compares

The GRID M6-8Q has no direct nearest rivals listed in the benchmark database, which places it in a unique competitive position. This absence of comparable data points suggests it occupies a specialized niche where typical GPU-to-GPU comparisons are less meaningful. The card's design goals center on multi-user virtualization scenarios rather than raw frame rate battles, so its 50th percentile standing reflects a broad middle-ground capability that is neither a performance leader nor a laggard.

Without nearest rival data, the evaluation must rely on the absolute specifications and architectural features to contextualize its standing. The GM204 chip, shared with consumer Maxwell products, provides a known baseline of compute capabilities, but the GRID M6-8Q's implementation strips away display outputs entirely, indicating a focus on server-side rendering and streaming workloads. The 50th percentile score implies that in a hypothetical mixed workload environment, this card would land exactly in the middle of the performance distribution, which is reasonable for a product aimed at balanced virtualized workloads rather than extreme compute or graphics tasks.

The lack of rival comparisons also means there are no deltaPct values to interpret, so the analysis shifts to architectural efficiency and feature support. The 28 nm process and 5,200 million transistor count are consistent with mid-2010s GPU designs, and the 13.1M transistor density per square millimeter reflects the manufacturing capabilities of that era. This places the GRID M6-8Q in a technological generation where power efficiency was improving but not yet at the levels seen in later nodes.

Ray Tracing and Feature Set

The GRID M6-8Q does not include dedicated ray tracing cores or tensor cores, as those hardware units were not part of the Maxwell 2.0 design. This is a fundamental limitation for modern ray-traced workloads, and the card relies entirely on traditional rasterization techniques for graphics rendering. The absence of these specialized units means that any ray tracing effects would need to be computed via compute shaders on the standard shading units, which would incur significant performance penalties.

API support is robust for the card's era, with DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 all available. The DirectX 12_1 feature level indicates support for conservative rasterization, rasterizer-ordered views, and other advanced rendering features that were introduced in that specification. Vulkan 1.4 support is notably forward-looking, as this API version is relatively recent and ensures compatibility with modern cross-platform rendering engines that prioritize low-level hardware access.

The 1,536 shading units, 96 texture mapping units, and 64 raster operation units form the core compute backbone. These resources deliver a pixel rate of 46.21 GPixel/s and a texture rate of 69.31 GTexel/s, which are moderate figures that align with the card's midrange positioning. The FP32 performance of 2.218 TFLOPS is sufficient for light compute tasks but will struggle with demanding scientific or AI workloads that require high floating-point throughput. The lack of FP16 data in the fact pack prevents a comparative analysis of half-precision capabilities, but Maxwell's architecture was not optimized for that data format.

Benchmark Performance

The benchmark section for the GRID M6-8Q presents a unique challenge: no benchmark scores are listed, and the average benchmark score is zero. This is unusual and suggests either that no standardized benchmarks were run on this card or that the data was not captured in the database. The percentile versus all GPUs is 50, which provides a relative indicator of performance positioning even without explicit scores.

With no scores available, the analysis must extrapolate from the raw specifications. The 2.218 TFLOPS FP32 performance, combined with 1536 shading units at a memory clock of 1253 MHz (5 Gbps effective), paints a picture of a card that can handle 1080p gaming at medium to high settings in titles from its release era, but will likely fall behind in modern games that demand higher compute throughput. The 50th percentile ranking suggests that it sits at the median of all GPUs ever tested, which is a reasonable expectation for a 2015 product with midrange specifications.

The pixel and texture rates of 46.21 GPixel/s and 69.31 GTexel/s respectively indicate the card can fill a 1080p display at over 40 frames per second in fill-rate-bound scenarios, but geometry and shader complexity will often be the limiting factor. For virtualized desktop workloads, the performance characteristics are more than adequate for office productivity, video playback, and light creative tasks across multiple concurrent users. The absence of benchmark data means there are no exact percentage comparisons to rivals, so the 50th percentile must serve as the primary quantitative reference point.

Power and Cooling

The GRID M6-8Q carries a thermal design power of 100 W, which is modest for a GPU with this transistor count and die size. This power envelope is achieved through the Maxwell architecture's efficiency improvements over previous generations, and it translates to manageable thermal output that can be handled by a passive cooling solution in a server chassis. The card is an MXM Module form factor, which is a compact, standardized board layout typically used in laptops and small form factor systems.

No power connectors are required, as the MXM slot itself provides the necessary power delivery. This simplifies installation in compatible systems and reduces cable management complexity. The suggested power supply rating is 300 W, which is an extremely low requirement and allows integration into systems with modest PSUs. This is particularly advantageous for server environments where power density and efficiency are critical factors, as multiple GRID M6-8Q modules can be powered by a single reasonable PSU.

The cooling requirements are straightforward given the 100 W TDP. The MXM form factor typically uses a dedicated heatsink and fan assembly, but the low power draw means that even a modest cooling solution will suffice. The lack of display outputs reinforces that this is a card designed for rack-mounted systems where heat extraction is handled at the chassis level rather than the card level. The 28 nm process node contributes to the power efficiency, as smaller geometries generally reduce leakage currents and switching losses.

Who Should Consider It

The GRID M6-8Q is not aimed at gamers or enthusiasts building consumer PCs, as it has no display outputs and is designed for virtualized environments. Its 50th percentile performance and 2.218 TFLOPS compute capability make it suitable for organizations deploying virtual desktops for standard office workflows, where the GPU accelerates rendering for remote users. The 8 GB memory capacity allows multiple concurrent sessions to share the frame buffer, though the 160.4 GB/s bandwidth might become a bottleneck with many simultaneous high-resolution sessions.

For 1080p virtual desktops at medium settings, the card's pixel rate of 46.21 GPixel/s and texture rate of 69.31 GTexel/s are sufficient for smooth desktop compositing, video playback, and basic graphics acceleration. It would not be suitable for high-end CAD, 3D modeling, or video editing workloads that require sustained FP32 performance, as the 2.218 TFLOPS figure is roughly a third of what high-end consumer cards from the same era offered. The DirectX 12_1 and Vulkan 1.4 support ensure that modern applications using these APIs will function correctly, even if performance is not stellar.

The card's 50th percentile ranking and end-of-life production status suggest that it is best suited for legacy virtualization deployments or as a low-cost option for organizations standardizing on older infrastructure. The lack of ray tracing and tensor cores means it cannot accelerate AI inference or modern ray-traced graphics, so it should only be considered for traditional rasterization workloads. The 300 W PSU requirement makes it easy to retrofit into existing servers, but the MXM form factor limits the number of compatible chassis.

Memory Subsystem

The GRID M6-8Q is equipped with 8 GB of GDDR5 memory on a 256-bit bus, yielding a memory bandwidth of 160.4 GB/s. The memory operates at 1253 MHz, which translates to 5 Gbps effective data rate. This configuration provides a balanced memory subsystem that is adequate for the card's compute capabilities, ensuring that the 1,536 shading units and 64 ROPs are not starved for data in most workloads.

The 8 GB capacity is generous for the card's era and is particularly valuable in virtualized environments where multiple users share the same physical GPU. Each virtual desktop can be allocated a portion of the frame buffer, and the 8 GB total allows for many simultaneous sessions at moderate resolutions. However, the 160.4 GB/s bandwidth becomes a limiting factor in memory-intensive scenarios, such as high-resolution textures or multi-monitor setups, where the available bandwidth must be shared across all active sessions.

The GDDR5 type and 256-bit bus width are standard for midrange GPUs of this generation, and the 160.4 GB/s figure is competitive with other Maxwell-based products. For 1080p gaming, this bandwidth is sufficient to feed the pixel and texture rates, but at 1440p or higher resolutions, the performance may be constrained by memory throughput rather than compute capability. The 46.21 GPixel/s pixel rate and 69.31 GTexel/s texture rate align well with the memory bandwidth, suggesting a balanced design where no single component is an obvious bottleneck.

The AMD Equivalent of GRID M6-8Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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