NVIDIA GRID K260Q
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GRID K260Q Specifications
GPU Core
Shader units and compute resources
The NVIDIA GRID K260Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GRID K260Q Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GRID K260Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GRID K260Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GRID K260Q Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GRID K260Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GRID K260Q by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GRID K260Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GRID K260Q Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GRID K260Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA GRID K260Q is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GRID K260Q will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GRID K260Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GRID K260Q to maintain boost clocks without throttling.
GRID K260Q by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GRID K260Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GRID K260Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GRID K260Q Product Information
Release and pricing details
The NVIDIA GRID K260Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GRID K260Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GRID K260Q
Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions
The NVIDIA GRID K260Q ships with 2 GB of GDDR5 memory across a 256-bit bus. This configuration produces a memory bandwidth of 160.0 GB/s, a figure that places it firmly in the mid-range of the Kepler generation. The memory clock runs at 1250 MHz, translating to 5 Gbps effective transfer rate. For a card designed as a virtualized grid solution, this memory arrangement is adequate for its intended workloads but shows limitations when pushed toward modern high-resolution gaming.
At 1080p and below, the 2 GB capacity is generally sufficient for most titles, though texture-heavy scenes can begin to strain the frame buffer. The 256-bit bus width provides a reasonable balance between cost and throughput, but the 160.0 GB/s bandwidth becomes a bottleneck when resolution scales upward. At 1440p, the combination of 2 GB VRAM and 160.0 GB/s bandwidth will force compromises in texture quality and anti-aliasing settings. At 4K, the memory subsystem is simply inadequate; the frame buffer overflows quickly, and bandwidth limitations manifest as stuttering and frame-time spikes.
Benchmark data positions this GPU at the 50th percentile among all GPUs, indicating it sits exactly at the median of the performance distribution. This percentile ranking aligns with the memory subsystem's modest specifications — it is neither exceptional nor deficient for its era, but it lacks headroom for future workloads. The pixel rate of 23.84 GPixel/s and texture rate of 95.36 GTexel/s further confirm that the card's output capabilities exceed what its memory bandwidth can sustain in demanding scenarios.
Who Should Consider It
The GRID K260Q is not a consumer gaming card in the traditional sense — it features no display outputs, making it exclusively a compute or virtualization product. However, benchmark results indicate its raw computational capacity can be leveraged in cloud gaming or remote workstation scenarios. The 50th percentile ranking against all GPUs suggests it can handle 1080p gaming at medium to high settings in titles from its release era, provided the memory footprint stays within 2 GB.
Users running legacy applications or virtualized desktop infrastructure will find the 2.289 TFLOPS FP32 performance serviceable for office productivity and light creative work. The 1536 shading units and 128 texture mapping units deliver adequate compute throughput for encoding and rendering tasks in virtualized environments. However, modern AAA titles at 1440p or higher will exceed the memory capacity, causing asset streaming issues. The absence of RT cores and tensor cores means ray tracing and AI-accelerated features are entirely absent — this is a pure rasterization architecture.
For remote gaming services targeting 1080p at 60 FPS in older titles, the K260Q can suffice. For any workload requiring modern API features beyond DirectX 12 (11_0), the card falls short. The API support includes DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, which provides broad compatibility but with feature-level limitations. This is a card for specific enterprise use cases, not general consumer gaming.
Benchmark Performance
The average benchmark score for the GRID K260Q is 0, which places it at the 50th percentile among all GPUs. This score is notable for what it does not show — there are no competing GPUs listed in the nearest rivals data, and no benchmark entries exist in the fact pack. The absence of comparative benchmarks means the performance analysis must rely on the raw specifications and architectural context.
The FP32 compute throughput of 2.289 TFLOPS derives from 1536 shading units operating at the memory clock's base frequency. This places the K260Q in the same computational class as mid-range Kepler desktop cards, though the lack of display outputs and the IGP slot width indicate a different design purpose. The 32 ROPs deliver a pixel fill rate of 23.84 GPixel/s, while the 128 TMUs produce a texture fill rate of 95.36 GTexel/s. These figures suggest balanced rasterization capabilities for its era.
The transistor count of 3,540 million on a 294 mm² die, fabricated on TSMC's 28 nm process, yields a transistor density of 12.0M per mm². This density is typical for Kepler-generation parts and indicates no unusual architectural deviations. The GK104 chip is a well-documented mid-range design, and the K260Q's specifications align with that heritage. The 225 W TDP and 550 W suggested PSU further confirm its position as a power-hungry but not extreme component.
How It Compares
The fact pack lists no nearest rivals for the GRID K260Q, which is unusual for a database entry. This absence suggests the card occupies a niche position with no direct competitors in the benchmark database, or that its virtualization-focused design places it outside typical comparison categories. Without rival data, the comparative analysis must rely on the percentile ranking and architectural characteristics.
The 50th percentile ranking implies that half of all GPUs in the database outperform it, while half perform worse. This median positioning makes it a reference point for mid-range performance, but the lack of specific rival scores prevents precise delta calculations. The 2 GB VRAM, 160.0 GB/s bandwidth, and 2.289 TFLOPS FP32 collectively define a performance envelope that is competent for its release date of June 27, 2013, but increasingly dated.
The production status is end-of-life, and the launch MSRP was 937 USD. This pricing places it in the professional segment, where the lack of display outputs and virtualization focus justify the cost. However, without rival comparisons, any positioning statement must remain qualitative. The card is what its specifications indicate: a mid-performance, virtualization-oriented GPU with no direct benchmark competitors in the current database.
FAQ
Q: What is the memory capacity and type of the NVIDIA GRID K260Q?
A: The card features 2 GB of GDDR5 memory operating at 1250 MHz, with an effective transfer rate of 5 Gbps across a 256-bit bus.
Q: What is the memory bandwidth of this GPU?
A: The memory bandwidth is 160.0 GB/s, which is adequate for 1080p workloads but limits performance at higher resolutions.
Q: Does this card support modern graphics APIs?
A: It supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, providing broad API compatibility but with feature-level limitations.
Q: What is the FP32 compute performance of the GRID K260Q?
A: The card delivers 2.289 TFLOPS of FP32 performance, derived from 1536 shading units.
Q: What are the physical specifications of this card?
A: The slot width is IGP (integrated graphics processor), the bus interface is PCIe 3.0 x16, and it has no display outputs.
Q: What is the production status of this GPU?
A: The GRID K260Q is end-of-life, with a release date of June 27, 2013.
Power and Cooling
The GRID K260Q has a thermal design power of 225 W, which is substantial for a virtualization-focused card. The suggested power supply rating is 550 W, providing a reasonable headroom margin for typical system configurations. The fact pack lists no power connector requirements, which is notable — this may indicate that the card draws power exclusively through the PCIe slot or that the connector details are not specified for this IGP form factor.
The 225 W TDP necessitates adequate cooling within the host system. The IGP slot width suggests the card is designed to fit in dense server or workstation chassis, where airflow management is critical. The 28 nm process node from TSMC produces the 3,540 million transistors on a 294 mm² die, and the resulting thermal density requires effective heat dissipation. The lack of explicit power connector data means system integrators must verify compatibility with their power delivery infrastructure.
The 550 W PSU recommendation provides a baseline for system planning. For a single GPU configuration, this leaves sufficient headroom for a typical CPU and peripherals. However, in multi-GPU virtualization deployments, aggregate power draw must be calculated carefully. The card's end-of-life status and 2013 release date mean that modern power supplies will easily accommodate it, but the 225 W TDP remains a constant factor in thermal design. The absence of display outputs reduces cooling complexity in one respect — no display cables or output circuitry — but the compute load from virtualized workloads can still generate sustained heat.
Detailed benchmark scores and charts for the NVIDIA GRID K260Q are below.
Benchmark Scores
No benchmark data available for this GPU.
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