NVIDIA GRID K200
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GRID K200 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GRID K200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GRID K200 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GRID K200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GRID K200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GRID K200 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GRID K200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GRID K200 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GRID K200, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GRID K200 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GRID K200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA GRID K200 is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GRID K200 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GRID K200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GRID K200 to maintain boost clocks without throttling.
GRID K200 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GRID K200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GRID K200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GRID K200 Product Information
Release and pricing details
The NVIDIA GRID K200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GRID K200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GRID K200
Launched in mid-2013 as part of NVIDIA’s GRID family, the GRID K200 is an end-of-life, IGP-format accelerator built on the 28 nm Kepler architecture with a GK104 chip. Its position in the modern GPU landscape is defined by a 50th percentile ranking against all GPUs, indicating it sits at the median of the database’s performance distribution, though its benchmark scores are currently listed as zero, meaning no direct performance samples are recorded.
Benchmark Performance
The GRID K200’s benchmark data is sparse, with the database listing an average benchmark score of zero and no entries in the benchmarks array. However, its 50th percentile ranking against all GPUs provides a useful anchor: this places it exactly in the middle of the performance spectrum, meaning half of all tracked GPUs are faster and half are slower. Given this median standing, the card is neither a high-end performer nor a budget afterthought—it is a mid-pack solution.
In terms of raw compute, the GRID K200 delivers 2.289 TFLOPS of FP32 performance. This is a modest figure by modern standards, but it is important to contextualize it within the Kepler architecture’s design goals. The card also offers 95.36 GTexel/s of texture fill rate and 23.84 GPixel/s of pixel fill rate. These numbers suggest that the card is capable of handling older or less demanding titles at moderate settings, but it will struggle with contemporary, GPU-intensive workloads. The 256-bit memory bus and 160.0 GB/s of bandwidth, paired with 256 MB of GDDR5 memory, further underscore its legacy positioning—the memory capacity is particularly restrictive, as even early 2010s games typically required 1 GB or more.
Without nearest rivals or comparative scores in the FACT PACK, the percentile ranking serves as the primary reference point. A 50th percentile score implies that in synthetic benchmarks, the GRID K200 would likely land near the performance of other mid-range cards of its era, but the lack of specific rival data prevents a more granular comparison. The zero benchmark score is a critical caveat: this card has not been tested in the current database, so any performance inference must rely on its architectural specifications and percentile placement.
How It Compares
The FACT PACK provides no nearestRivals data, so direct comparisons to specific competitor models are not possible. The card’s 50th percentile ranking against all GPUs, however, offers a general framework. It indicates that the GRID K200 is positioned at the median, which would place it behind the top 50% of GPUs in the database—including most modern discrete cards—and ahead of the bottom half, which includes integrated graphics from the same era.
Without rival names or deltaPct values, the only meaningful comparison is against the broader GPU population. The GRID K200’s 2.289 TFLOPS FP32 throughput and 160.0 GB/s bandwidth are indicative of a card that was designed for virtualized desktop environments rather than gaming, which explains its modest specs. Its 256 MB memory is a severe limitation compared to even entry-level consumer cards of its time, which typically offered 1-2 GB. This suggests that in any performance comparison, the GRID K200 would trail most dedicated gaming GPUs due to memory capacity alone, despite its mid-pack percentile rank.
Power and Cooling
The GRID K200 has a thermal design power (TDP) of 225 W. This is a significant power draw for a card with no display outputs, reflecting its intended use in server or workstation environments where power efficiency is less critical than in consumer PCs. The suggested power supply unit (PSU) for a system housing this card is 550 W, which provides adequate headroom for the card’s power spikes and the rest of the system’s components.
The card uses an IGP slot width, meaning it is not a full-height, multi-slot expansion card but rather a low-profile or integrated form factor, likely designed to fit into dense server chassis. The FACT PACK lists no power connector requirements, so the card may draw all its power from the PCIe 3.0 x16 slot itself, or it may require a dedicated power cable that is not specified. Given the 225 W TDP, it is plausible that the card relies on auxiliary power, but without explicit connector data, this remains unconfirmed. The 550 W PSU recommendation is the only power-related guidance available, and it should be treated as the minimum requirement for a stable system.
FAQ
Q: What is the GRID K200’s memory configuration?
A: The GRID K200 comes with 256 MB of GDDR5 memory on a 256-bit bus, yielding a bandwidth of 160.0 GB/s.
Q: Does the GRID K200 support modern graphics APIs?
A: Yes, the card supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175, per the FACT PACK.
Q: What is the card’s power consumption and PSU requirement?
A: The TDP is 225 W, and the suggested PSU is 550 W. No specific power connector information is provided.
Q: Can the GRID K200 output video to a display?
A: No, the card has no display outputs, so it cannot be used for direct video output.
Q: What is the card’s release date and current production status?
A: The GRID K200 was released on June 27, 2013, and its production status is end-of-life.
Q: What is the bus interface of the GRID K200?
A: It uses a PCIe 3.0 x16 interface.
Ray Tracing and Feature Set
The GRID K200 does not include any ray tracing cores or tensor cores, as these are absent from the FACT PACK. This is expected for a Kepler-generation card, which predates the introduction of dedicated ray tracing hardware by several years. The absence of these cores means the card cannot accelerate ray-traced effects or AI-based features like DLSS, which require tensor cores.
In terms of API support, the card lists DirectX 12 (11_0), which indicates feature level 11_0 support rather than full DirectX 12 Ultimate. This is a legacy feature set, as it does not include hardware-accelerated ray tracing or variable rate shading. OpenGL 4.6 and Vulkan 1.2.175 support are present, which allows the card to run modern cross-platform titles, but performance will be limited by the underlying Kepler architecture’s lack of modern features. The card’s feature set is therefore best suited for older games or compute workloads that do not rely on ray tracing or tensor-based acceleration. The 1536 shading units, 128 texture mapping units, and 32 ROPs provide the baseline for its 2.289 TFLOPS FP32 throughput, but there is no support for FP16 arithmetic, which further limits its utility in AI or machine learning tasks.
Who Should Consider It
The GRID K200 is not a card for modern gaming at any resolution. Its 256 MB memory capacity is insufficient for even 720p textures in contemporary titles, and its 50th percentile ranking means it sits at the median of all GPUs—a position that is heavily skewed by the inclusion of many older and low-end cards. The 2.289 TFLOPS FP32 performance is adequate for 1080p gaming from the early 2010s, but not for current releases. The card’s lack of display outputs, however, makes it entirely unsuitable for a desktop gaming PC; it is designed for server-side virtualized environments where the GPU renders frames that are streamed to thin clients.
For users with legacy virtual desktop infrastructure (VDI) deployments, the GRID K200 could serve as a low-cost solution for basic office workloads or remote desktop scenarios, where its 160.0 GB/s bandwidth and 1536 shading units can handle 2D applications and light 3D acceleration. However, its end-of-life status and lack of driver optimizations for modern OSes make it a risky choice for new deployments. The 225 W TDP and 550 W PSU recommendation suggest that it is not power-efficient by modern standards, and the absence of any benchmark scores in the database means its actual performance is unverified. In short, the GRID K200 is only worth considering for specialized legacy server use cases where its specific form factor and feature set align with existing infrastructure—not for any consumer or prosumer workload.
Detailed benchmark scores and charts for the NVIDIA GRID K200 are below.
Benchmark Scores
No benchmark data available for this GPU.
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