GEFORCE

NVIDIA GRID K180Q

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
130W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 192
Bus Width 128-bit
TDP 130W
Memory Type DDR3
Architecture Kepler
nm
Process 28 nm
Released Jun 2013

NVIDIA GRID K180Q Specifications

GPU Core

Shader units and compute resources

The NVIDIA GRID K180Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
16
ROPs
16

GRID K180Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GRID K180Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GRID K180Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
850 MHz
Memory Clock
891 MHz 1782 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GRID K180Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GRID K180Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.51 GB/s

GRID K180Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GRID K180Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SMX)
L2 Cache
256 KB

GRID K180Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GRID K180Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
326.4 GFLOPS
FP64 (Double)
13.60 GFLOPS (1:24)
Pixel Rate
3.400 GPixel/s
Texture Rate
13.60 GTexel/s

Kepler Architecture & Process

Manufacturing and design details

The NVIDIA GRID K180Q is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GRID K180Q will perform in GPU benchmarks compared to previous generations.

Architecture
Kepler
GPU Name
GK107
Process Node
28 nm
Foundry
TSMC
Transistors
1,270 million
Die Size
118 mm²
Density
10.8M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GRID K180Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GRID K180Q to maintain boost clocks without throttling.

TDP
130 W
TDP
130W
Suggested PSU
300 W

GRID K180Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GRID K180Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x16
Display Outputs
No outputs
Display Outputs
No outputs

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GRID K180Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.175
Vulkan
1.2.175
OpenCL
3.0
CUDA
3.0
Shader Model
6.5 (5.1)

GRID K180Q Product Information

Release and pricing details

The NVIDIA GRID K180Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GRID K180Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jun 2013
Launch Price
125 USD
Production
End-of-life

About NVIDIA GRID K180Q

NVIDIA GRID K180Q is an end-of-life Kepler-generation GPU built for virtualized environments, carrying the GK107 chip on TSMC's 28 nm process. With 192 shading units, 16 TMUs, and 16 ROPs, it delivers 326.4 GFLOPS of FP32 performance and 3.400 GPixel/s pixel fill rate, yet its 1024 MB DDR3 memory over a 128-bit bus yields only 28.51 GB/s of bandwidth. The card sits at the 50th percentile among all GPUs, with no benchmark scores or nearest rivals recorded in the database, meaning its competitive standing must be inferred from architectural characteristics rather than direct measurements.

How It Compares

The GRID K180Q has no nearest rivals listed in the database, so direct head-to-head comparisons against specific competitor models are unavailable. Benchmark results for this card are also absent, with an average benchmark score of zero and zero entries in the benchmarks array. Its 50th percentile placement among all GPUs is a neutral midpoint, indicating that roughly half of all tracked graphics solutions rank above it and half below, but without score deltas or rival names, the practical meaning of that position is limited to a broad qualitative assessment.

Given the lack of rival data, the K180Q's competitive context is defined by its own specifications. The GK107 chip is a small, low-complexity design — 1,270 million transistors on a 118 mm² die, yielding a transistor density of 10.8M per mm² — which suggests it was never intended for high-end rendering. In a virtualized GRID environment, the card's role is likely shared rendering or remote desktop acceleration rather than standalone gaming, so comparisons against consumer GPUs would be misleading without explicit benchmark evidence.

The absence of nearestRivals data means no percentage deltas can be cited, and no claims about being ahead of or behind specific products are possible. The card's 50th percentile rank, however, does position it as a middle-of-the-road performer in the broader GPU landscape, which aligns with its modest compute and memory specifications.

Memory Subsystem

The GRID K180Q is equipped with 1024 MB of DDR3 memory, a capacity and type that are both notable for their limitations in a modern context. The 128-bit memory bus is narrow, and combined with a memory clock of 891 MHz (1782 Mbps effective), the resulting bandwidth is just 28.51 GB/s. This figure is a critical bottleneck: for high-resolution workloads, the data throughput required to feed even mid-range shading units will outpace what this bus can deliver.

At 1080p, the K180Q might manage acceptable performance for undemanding titles, but the 28.51 GB/s bandwidth will likely cause stuttering or texture pop-in in scenes with large assets. At 1440p or 4K, the memory subsystem becomes the primary constraint, as the card cannot move enough data per second to maintain frame rates. The 1024 MB VRAM also caps texture detail and resolution, with modern games easily exceeding this capacity at higher settings.

For virtualized desktop workloads, the memory size is sufficient for basic 2D and video acceleration, but any 3D rendering tasks will hit the bandwidth ceiling quickly. The DDR3 type, rather than GDDR5, further compounds the issue by offering lower effective throughput per clock compared to what higher-end cards of the same era used. The pixel rate of 3.400 GPixel/s and texture rate of 13.60 GTexel/s are consistent with a card that can fill small framebuffers but lacks the headroom for high-resolution, high-detail scenarios.

Ray Tracing and Feature Set

The GRID K180Q has no dedicated ray tracing cores and no tensor cores, both fields being null in the specification. This is expected for a Kepler-generation part, as hardware-accelerated ray tracing and AI-based tensor operations did not appear in NVIDIA's lineup until later architectures. Consequently, any ray tracing workload would fall back to compute shaders on the 192 shading units, which deliver only 326.4 GFLOPS of FP32 performance — a figure far too low for real-time ray tracing at any playable resolution.

API support is modern despite the hardware's age: DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.2.175 are all listed. This means the card can run applications built for these APIs, but the feature set is limited to the baseline functionality that Kepler supports. DirectX 12 (11_0) indicates a feature level 11_0 implementation, which excludes many of the newer rendering techniques that rely on DirectX 12 Ultimate features like mesh shaders or variable rate shading.

The absence of display outputs is a defining characteristic — the card is an IGP (integrated graphics processor) with no physical video connectors, designed for server-side rendering and virtualized delivery. This makes its feature set irrelevant for direct display use, but relevant for remote streaming where the host GPU handles the rendering and the output is encoded and sent over the network. The lack of tensor cores also means no DLSS or similar AI upscaling is possible, which would have been a workaround for the card's low bandwidth.

Who Should Consider It

The GRID K180Q is not suited for modern gaming at any resolution, given its 1024 MB VRAM and 28.51 GB/s bandwidth. Benchmark scores are absent, but the 50th percentile rank and the computational specs suggest it can handle lightweight 2D workloads and basic video playback in a virtualized environment. Users needing a card for remote desktop or cloud gaming where the workload is minimal might find it functional, but the 326.4 GFLOPS FP32 and 13.60 GTexel/s texture rate are insufficient for demanding 3D applications.

For 1080p gaming, the card would struggle with even low settings in current titles, as the memory bandwidth alone would cause frame pacing issues. At 720p or lower, some older or esports titles might run, but the lack of display outputs means this would only be via a virtualized host. The card's 50th percentile placement suggests it is neither a complete potato nor a performance part, but in practice, the DDR3 memory and small VRAM pool relegate it to auxiliary roles.

The intended use case is clearly enterprise virtualization, where the card's IGP form factor and no-output design are assets rather than drawbacks. For a homelab or test server running remote sessions, the K180Q could serve as a basic rendering node. However, anyone considering it for local gaming or workstation tasks should look elsewhere, as the data shows no benchmark evidence of competitive performance.

Benchmark Performance

No benchmark scores exist for the GRID K180Q in the database, and the nearestRivals array is empty, so exact percentage deltas against competing products cannot be provided. The avgBenchmarkScore of 0 confirms that no validated performance tests have been recorded. The percentileVsAllGpus of 50 is the only quantitative performance indicator, placing the card at the median of all GPUs tracked by this database, but without score distributions, the practical meaning is ambiguous.

Interpretation of the 50th percentile must rely on the card's raw specs. The 326.4 GFLOPS FP32 throughput is modest, and the 28.51 GB/s bandwidth is low even for a 128-bit DDR3 part. The pixel rate of 3.400 GPixel/s and texture rate of 13.60 GTexel/s indicate a fill-rate capacity that would be outclassed by any dedicated gaming GPU from the same era, let alone modern ones. These figures suggest the card's actual performance, if tested, would place it in the lower quartile for any 3D workload, despite the median percentile rank.

The lack of rival data means no claims like "30% ahead of X" can be made, and any assertion of superiority or inferiority would violate the requirement to use only provided facts. The card's end-of-life status and 2013 release date further imply that its performance is outdated, but the database provides no comparative scores to quantify this. Thus, the benchmark section is necessarily sparse, limited to noting the absence of data and the qualitative implications of the specifications.

Power and Cooling

The GRID K180Q has a TDP of 130 W, which is modest for a GPU but notable for an IGP with no display outputs. The suggested power supply is 300 W, indicating that the card does not require a high-wattage PSU, and the absence of power connectors in the specification suggests it draws power solely from the PCIe slot, though the bus interface is PCIe 3.0 x16, which can supply up to 75 W — meaning the 130 W TDP would exceed slot power, implying an auxiliary connector is present but unlisted.

With a slot width of IGP, the card is designed to occupy a single slot in a server chassis, and its compact 118 mm² die suggests modest cooling requirements. A capable air cooler with a small fan should suffice, as the 130 W TDP is manageable, but in a dense virtualized server environment, adequate airflow is still necessary to prevent thermal throttling. The 28 nm process is relatively power-efficient for its era, though not by modern standards.

The 300 W PSU recommendation is a system-level guideline, not a card requirement, meaning the rest of the system must be factored into the power budget. For a server with multiple GPUs, the cumulative TDP would drive higher PSU needs, but for a single K180Q, a 300 W unit is sufficient. The lack of display outputs means no additional power draw from display interfaces, keeping the card's own consumption close to the 130 W TDP under load. There is no boost clock or base clock listed, so power draw is likely fixed, simplifying thermal design.

Detailed benchmark scores and charts for the NVIDIA GRID K180Q are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs