NVIDIA GeForce4 Ti 4800 SE
NVIDIA graphics card specifications and benchmark scores
NVIDIA GeForce4 Ti 4800 SE Specifications
GeForce4 Ti 4800 SE GPU Core
Shader units and compute resources
The NVIDIA GeForce4 Ti 4800 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce4 Ti 4800 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce4 Ti 4800 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 Ti 4800 SE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce4 Ti 4800 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 Ti 4800 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce4 Ti 4800 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 Ti 4800 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kelvin Architecture & Process
Manufacturing and design details
The NVIDIA GeForce4 Ti 4800 SE is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 Ti 4800 SE will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce4 Ti 4800 SE Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce4 Ti 4800 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 Ti 4800 SE to maintain boost clocks without throttling.
GeForce4 Ti 4800 SE by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce4 Ti 4800 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce4 Ti 4800 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce4 Ti 4800 SE Product Information
Release and pricing details
The NVIDIA GeForce4 Ti 4800 SE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 Ti 4800 SE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce4 Ti 4800 SE Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce4 Ti 4800 SE
The NVIDIA GeForce4 Ti 4800 SE still pops up in retro builds for its nostalgic Kelvin architecture. Launched on February 16, 2003, this classic Kelvin‑based GPU packs a modest 150 nm die with 128 MB of DDR memory on an AGP 8x bus. While you won’t see it crushing modern AAA titles, its FPS ceiling sits around 30‑40 FPS in classics like Quake III and Unreal Tournament 2004. Data‑driven gamers love to note its 128 MB memory bandwidth, which translates to decent texture loading on low‑res settings. Thermal performance is surprisingly chill, with the reference cooler staying under 70 °C under full load. The card’s lack of shader model 3.0 means you’ll miss out on modern rendering tricks like tessellation and HDR.
- Rough FPS range: ~30‑45 FPS at 800×600 in older shooters.
- No support for DirectX 9+ features such as pixel shaders 2.0+.
- 128 MB DDR memory limits texture size to 256 MB per asset.
- AGP 8x interface caps bandwidth at ~2.1 GB/s.
- Thermal headroom allows silent operation without aftermarket fans.
- Best scenario: retro eSports titles and low‑resolution indie games.
If you’re chasing that vintage vibe, NVIDIA’s 4800 SE can still hold its own in indie pixel‑art gems. The card’s Kelvin core shines when you disable anti‑aliasing and run at 60 Hz, squeezing out an extra few frames. Its architecture lacks modern rendering features like shader model 4, so ray tracing and DLSS are off the table. However, the 128 MB DDR stack still offers enough bandwidth for 2‑D sprite scaling without stutter. For creators, the 150 nm process means a larger die and more tolerant overclock headroom, though gains are modest. In short, this classic GPU shines brightest in low‑res, low‑detail scenarios where nostalgia outweighs raw power.
The AMD Equivalent of GeForce4 Ti 4800 SE
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce4 Ti 4800 SE Comparisons
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