NVIDIA GeForce4 Ti 4800
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce4 Ti 4800 Specifications
GeForce4 Ti 4800 GPU Core
Shader units and compute resources
The NVIDIA GeForce4 Ti 4800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce4 Ti 4800 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce4 Ti 4800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 Ti 4800 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce4 Ti 4800 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 Ti 4800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce4 Ti 4800 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 Ti 4800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kelvin Architecture & Process
Manufacturing and design details
The NVIDIA GeForce4 Ti 4800 is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 Ti 4800 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce4 Ti 4800 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce4 Ti 4800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 Ti 4800 to maintain boost clocks without throttling.
GeForce4 Ti 4800 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce4 Ti 4800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce4 Ti 4800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce4 Ti 4800 Product Information
Release and pricing details
The NVIDIA GeForce4 Ti 4800 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 Ti 4800 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce4 Ti 4800 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce4 Ti 4800
Power and Cooling
The NVIDIA GeForce4 Ti 4800 is a single-slot graphics card with no power connectors required, drawing all its power from the AGP 8x bus slot. The manufacturer recommends a system power supply of 200 W, which is modest by modern standards but appropriate for the card's era-class position. The card's thermal solution is a passive or simple active cooler — the data does not specify a thermal design power (TDP) figure, so it is not possible to quantify heat output. However, the absence of auxiliary power connectors and the low PSU recommendation indicate that the card is not power-hungry.
The card measures 216 mm (8.5 inches) in length, so physical clearance is unlikely to be an issue in most mid-tower or full-tower cases from its generation. With no supplemental power connectors, installation is straightforward: plug into the AGP 8x slot and secure the single-slot bracket. The display outputs are 1x DVI, 1x VGA, and 1x S-Video, which covers analog and digital monitor connectivity as well as TV-out. Given the 200 W PSU recommendation, even systems with modest power supplies from the early 2000s should run this card without issue, provided the rest of the system is not unusually power-hungry.
How It Compares
The data shows no nearest rivals for the GeForce4 Ti 4800 in the FACT PACK, which means a direct percentage-delta comparison against specific competing GPUs is not available. The card sits at the 50th percentile of all GPUs in the benchmark database, placing it exactly in the middle of the performance distribution. This is a noteworthy position: it is neither a high-end outlier nor a low-end entry, but rather a median performer.
Without rival scores, the comparison must be framed by the card's own metrics. The pixel rate is 1.200 GPixel/s, and the texture rate is 2.400 GTexel/s. These figures, combined with 8 TMUs and 4 ROPs, define a GPU that is balanced for its era. The memory subsystem — 128 MB of DDR on a 128-bit bus, running at 325 MHz (650 Mbps effective) — yields a bandwidth of 10.40 GB/s. This bandwidth figure is modest by today's standards, but it was competitive for a 2003 release.
The predecessor is the GeForce 4 MX, and the successor is the GeForce FX. The GeForce4 Ti 4800 bridges these two product lines, offering the Kelvin architecture (chip NV28, made on TSMC's 150 nm process). The transistor count is 63 million on a die size of 142 mm², giving a density of 443.7K transistors per mm². These architectural details are the only comparative anchors available; the absence of rival data means no score-based ranking can be stated.
Who Should Consider It
Benchmark results indicate that the GeForce4 Ti 4800 is positioned at the 50th percentile of all GPUs. This means it is suited for users who are playing games or running applications from the early-to-mid 2000s era at standard resolutions of that time, such as 1024x768 or 1280x1024. At these resolutions, the card's pixel rate of 1.200 GPixel/s and texture rate of 2.400 GTexel/s are sufficient for DirectX 8.1 titles, which the card fully supports via its API compatibility.
For users targeting higher settings, the card's 128 MB memory and 10.40 GB/s bandwidth will be a limiting factor. The 128-bit bus width means that memory-intensive workloads at higher resolutions will likely see performance drop. Conversely, users who are comfortable with medium or lower detail settings in older DirectX 8.1 games will find the card adequate. The OpenGL 1.5 support also makes it a candidate for early-2000s OpenGL titles.
This is not a card for modern gaming. The API support tops out at DirectX 8.1 and OpenGL 1.5, with no Vulkan support listed. The 4 ROPs and 8 TMUs are the primary limiting factors for any workload that requires heavy pixel or texture throughput. The 50th percentile rank suggests that half of all GPUs in the database perform better, so prospective users should temper expectations accordingly. The card is best considered by retro-enthusiasts building a period-correct system, or by users who need a basic display output for a legacy AGP 8x motherboard.
FAQ
Q: What is the memory configuration of the GeForce4 Ti 4800?
A: The card has 128 MB of DDR memory on a 128-bit bus, running at 325 MHz (650 Mbps effective), which yields a bandwidth of 10.40 GB/s.
Q: Does the card require any power connectors?
A: No, the card has no power connectors and draws power solely from the AGP 8x slot. The suggested PSU is 200 W.
Q: What display outputs are available?
A: The card provides 1x DVI, 1x VGA, and 1x S-Video outputs.
Q: What is the process node and transistor count?
A: The chip (NV28) is manufactured on a 150 nm process at TSMC, containing 63 million transistors on a die size of 142 mm².
Q: What is the card's performance percentile?
A: The card sits at the 50th percentile of all GPUs in the benchmark database, with an average benchmark score of 0.
Q: What API levels does the card support?
A: It supports DirectX 8.1 and OpenGL 1.5. No Vulkan support is listed.
Benchmark Performance
The FACT PACK lists no benchmark scores for the GeForce4 Ti 4800, and no nearest rivals with delta percentages. The average benchmark score is 0, which is an artifact of the data collection rather than a meaningful performance figure. The percentile rank of 50 is the only quantitative performance anchor available.
Interpreting the percentile: a rank of 50 means the card is exactly at the median of the database's GPU population. This is not a statement of absolute performance but of relative standing. Half of all GPUs in the database score higher, and half score lower. For a card released in March 2003, this median position is consistent with a mid-range product that was not a flagship.
The architectural metrics provide a basis for understanding the performance ceiling. The pixel rate of 1.200 GPixel/s and texture rate of 2.400 GTexel/s are the two key throughput numbers. With 8 TMUs and 4 ROPs, the card can process textures and pixels at a rate that was typical for a 2003 mid-range GPU. The memory bandwidth of 10.40 GB/s, while not exceptional, is sufficient for the card's compute capabilities; it is not a severely bandwidth-starved design.
Comparing the GeForce4 Ti 4800 to its successor, the GeForce FX, the data does not provide scores, so no delta can be computed. Similarly, the predecessor GeForce 4 MX has no scores listed. The lack of rival data means the 50th percentile is the sole comparative metric. This percentile is likely a composite of many benchmarks across different workloads, so it smooths out variances. A card that scores at the 50th percentile in aggregate might be above or below that mark in specific games or synthetic tests, but the data does not allow for that granularity.
The absence of clock speeds for the core (base and boost are null) means that the only frequency listed is the memory clock. This is a limitation: without core clocks, it is impossible to calculate fill-rate efficiency or compare against clock-for-clock rivals. The memory clock of 325 MHz (650 Mbps effective) is the only frequency data point, which at least confirms the memory side of the equation.
In summary, the benchmark performance of the GeForce4 Ti 4800 is defined by its median percentile rank and its architectural throughput figures. It is a balanced mid-range card from its era, not a performance leader. The data does not support any claim of being ahead of or behind any specific rival, because no rival scores are provided. The card's 50th percentile standing is the single most informative benchmark fact available, and it places the card squarely in the middle of the GPU performance distribution.
The AMD Equivalent of GeForce4 Ti 4800
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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