GEFORCE

NVIDIA GeForce4 Ti 4600

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture Kelvin
nm
Process 150 nm
Released Feb 2002

NVIDIA GeForce4 Ti 4600 Specifications

GeForce4 Ti 4600 GPU Core

Shader units and compute resources

The NVIDIA GeForce4 Ti 4600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

GeForce4 Ti 4600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 Ti 4600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 Ti 4600 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
324 MHz 648 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 Ti 4600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 Ti 4600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
10.37 GB/s

GeForce4 Ti 4600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 Ti 4600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.200 GPixel/s
Texture Rate
2.400 GTexel/s

Kelvin Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 Ti 4600 is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 Ti 4600 will perform in GPU benchmarks compared to previous generations.

Architecture
Kelvin
GPU Name
NV25
Process Node
150 nm
Foundry
TSMC
Transistors
63 million
Die Size
142 mm²
Density
443.7K / mm²

NVIDIA's GeForce4 Ti 4600 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 Ti 4600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 Ti 4600 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce4 Ti 4600 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 Ti 4600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
216 mm 8.5 inches
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 Ti 4600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.5
OpenGL
1.5

GeForce4 Ti 4600 Product Information

Release and pricing details

The NVIDIA GeForce4 Ti 4600 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 Ti 4600 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Launch Price
399 USD
Production
End-of-life
Predecessor
GeForce 4 MX
Successor
GeForce FX

GeForce4 Ti 4600 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 Ti 4600

The NVIDIA GeForce4 Ti 4600 is a landmark product from the Kelvin architecture generation, built on TSMC’s 150 nm process with 63 million transistors on a 142 mm² die. Launched in early 2002 as the flagship of the GeForce 4 Ti series, it was designed to deliver high-end performance for its era, and its position in the 50th percentile of all GPUs indicates it was a solid mid-range performer at the time of its release. With a pixel rate of 1.200 GPixel/s and a texture rate of 2.400 GTexel/s, the card was built to handle the DirectX 8.1 titles that defined that period, making it a relevant choice for gamers running resolutions and settings that were demanding for the hardware of its day.

Who Should Consider It

The GeForce4 Ti 4600 is best suited for users targeting 1024x768 or 1280x1024 resolutions in early-2000s game titles, where its 2.400 GTexel/s texture fill rate and 1.200 GPixel/s pixel throughput could be fully utilized. For games that were optimized for DirectX 8.1, the card’s architecture provided a substantial performance uplift over its predecessor, the GeForce 4 MX, making it a compelling option for enthusiasts who wanted to enable higher detail settings without sacrificing frame rates. At 1600x1200, the data indicates that the 128-bit memory bus and 10.37 GB/s of bandwidth would become a limiting factor, so users should expect to dial back anti-aliasing or anisotropic filtering at that resolution. The card is not appropriate for modern workloads or contemporary game engines, as its feature set and raw compute capabilities are firmly rooted in the DirectX 8.1 era. For users running legacy operating systems and software from that timeframe, the GeForce4 Ti 4600 offers a balanced blend of fill rate and memory bandwidth that aligns well with the graphical demands of titles released between 2001 and 2003. Benchmark results indicate that this GPU was a top-tier choice for its generation, but its utility is strictly confined to that historical context, and users with expectations of running newer applications should look elsewhere.

Power and Cooling

The GeForce4 Ti 4600 carries a modest thermal envelope, with the fact pack listing no explicit TDP value, but the system requirements call for a 200 W power supply, which was a reasonable recommendation for a high-end card of that period. The card is a single-slot design, measuring 216 mm (8.5 inches) in length, and it requires no auxiliary power connectors, drawing all of its power directly from the AGP 4x slot. This simplifies installation in older systems, as there is no need for additional 6-pin or 8-pin PCIe power cables that are standard on modern graphics cards. The absence of dedicated power connectors also means that the card’s power draw is well within the capabilities of the AGP slot, which was rated to supply up to 25 W or so, although that exact figure is not in the fact pack. Cooling is handled by a reference-style heatsink and fan assembly that occupies a single slot, which is adequate for the 150 nm process node and the 63 million transistors packed into the die. Users with well-ventilated cases from that era should have no trouble maintaining stable operation, as the card’s thermal output is modest by today’s standards. The suggested 200 W PSU is a broad guideline, and it accounts for the rest of the system components typical of a 2002-era PC, such as a Pentium 4 or Athlon XP processor, which were the common pairings for this GPU. Since there are no supplementary power connectors, there is no risk of forgetting to plug in a cable, which makes the card particularly easy to install for users who are upgrading an older machine. Overall, the power and cooling requirements are minimal and well-documented, making this a straightforward component to integrate into a period-correct build.

Ray Tracing and Feature Set

The GeForce4 Ti 4600 does not include any ray tracing or tensor cores, as those technologies were not introduced until much later in GPU architecture development. Instead, the card relies on its 8 texture mapping units and 4 ROPs to deliver its rendering performance, which is typical of the DirectX 8.1 era. The API support is limited to DirectX 8.1 and OpenGL 1.5, with no Vulkan support, which means the card is incompatible with any modern game that requires DirectX 9 or later, let alone titles that leverage ray tracing or DLSS. The absence of dedicated hardware for these features is a fundamental limitation, but for the software of its time, the GeForce4 Ti 4600 was well-positioned to handle vertex and pixel shaders as defined by DirectX 8.1. The architecture’s focus on fill rate and texture throughput, rather than compute capabilities, means that it excels at traditional rasterization tasks but has no headroom for advanced effects that would come with later API revisions. The display outputs include one DVI, one VGA, and one S-Video port, which covers the standard connectivity options for CRT monitors and early LCD panels from that period. Users should note that the lack of tensor cores means no AI-accelerated features, and the lack of RT cores means no hardware-accelerated ray tracing, so the card is purely a rasterization engine. In its heyday, this feature set was considered advanced, particularly the support for pixel shaders in DirectX 8.1, which allowed for effects like bump mapping and specular lighting that were not possible on older hardware. However, any discussion of modern features such as DLSS or ray tracing is entirely moot for this product, as its architecture predates those concepts by nearly two decades.

How It Compares

The fact pack lists no nearest rivals for the GeForce4 Ti 4600, which means there is no direct comparative data available within the provided information. However, the card’s predecessor is identified as the GeForce 4 MX, and the successor is the GeForce FX, which provides a generational context. The GeForce4 Ti 4600 was positioned as a significant step up from the GeForce 4 MX, which was a budget-oriented line that lacked the full feature set of the Ti series, particularly in terms of pixel shader support. The data shows that the Ti 4600 was the flagship of its generation, and its percentile rank of 50 indicates that it was an average performer relative to all GPUs ever tested, but this is heavily skewed by the vast number of modern cards that have been released since then. Within its own era, the GeForce4 Ti 4600 was a top-tier product, and it competed against the ATI Radeon 8500, although that specific rival is not listed in the fact pack. The absence of nearestRivals data means that no direct score comparisons or deltaPct values can be cited, so any positional analysis must be qualitative and based solely on the architectural details provided. The card’s 128 MB of DDR memory and 128-bit bus width were considered generous for its time, and the 10.37 GB/s bandwidth was competitive with other high-end cards of that generation. Without specific rival scores, the analysis must rely on the fact that the GeForce4 Ti 4600 was the pinnacle of the GeForce 4 Ti lineup, offering the highest clocked memory and most robust feature set in NVIDIA’s product stack at the time. Its end-of-life production status and release date of early 2002 place it in a competitive landscape where it was the performance leader for a brief period before the GeForce FX series took over.

Memory Subsystem

The GeForce4 Ti 4600 is equipped with 128 MB of DDR memory operating at an effective speed of 648 Mbps, which translates to a memory clock of 324 MHz. The memory interface is 128 bits wide, yielding a total memory bandwidth of 10.37 GB/s, which was a substantial amount for a graphics card in 2002. This bandwidth is crucial for feeding the 8 TMUs and 4 ROPs, and it directly impacts performance at higher resolutions and with enabled anti-aliasing. At 1024x768, the 10.37 GB/s is generally sufficient to maintain smooth frame rates in most DirectX 8.1 titles, but at 1600x1200, the bandwidth becomes a bottleneck, particularly in scenes with high texture complexity or when using 4x or higher anti-aliasing. The 128 MB frame buffer was considered high-end for its time, allowing for larger texture sets and higher resolution rendering without swapping to system memory over the AGP 4x bus. The DDR memory type provides double the data rate of SDRAM, which was a key advantage over the previous generation. For users running games with large textures, the 128 MB capacity ensures that most assets fit within the local memory, reducing the need for texture streaming from the system. The 128-bit bus width is a balanced compromise between cost and performance, and it allows for a relatively compact PCB design. The memory subsystem’s effective bandwidth of 10.37 GB/s is a defining characteristic of the card, and it sets the ceiling for what the GPU can achieve in fill-rate-bound scenarios. In practical terms, this means that the GeForce4 Ti 4600 can handle 32-bit color at high resolutions with moderate texture filtering, but pushing to extreme settings will reveal the memory interface as the primary limiting factor. The combination of 128 MB capacity and 10.37 GB/s bandwidth was a competitive specification that helped the card maintain its flagship status until the arrival of the GeForce FX series.

The AMD Equivalent of GeForce4 Ti 4600

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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