GEFORCE

NVIDIA GeForce4 Ti 4400

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture Kelvin
nm
Process 150 nm
Released Feb 2002

NVIDIA GeForce4 Ti 4400 Specifications

GeForce4 Ti 4400 GPU Core

Shader units and compute resources

The NVIDIA GeForce4 Ti 4400 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

GeForce4 Ti 4400 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 Ti 4400's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 Ti 4400 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
275 MHz 550 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 Ti 4400 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 Ti 4400's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.800 GB/s

GeForce4 Ti 4400 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 Ti 4400 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.100 GPixel/s
Texture Rate
2.200 GTexel/s

Kelvin Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 Ti 4400 is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 Ti 4400 will perform in GPU benchmarks compared to previous generations.

Architecture
Kelvin
GPU Name
NV25
Process Node
150 nm
Foundry
TSMC
Transistors
63 million
Die Size
142 mm²
Density
443.7K / mm²

NVIDIA's GeForce4 Ti 4400 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 Ti 4400 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 Ti 4400 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce4 Ti 4400 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 Ti 4400 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
216 mm 8.5 inches
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 Ti 4400. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.5
OpenGL
1.5

GeForce4 Ti 4400 Product Information

Release and pricing details

The NVIDIA GeForce4 Ti 4400 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 Ti 4400 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
GeForce 4 MX
Successor
GeForce FX

GeForce4 Ti 4400 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 Ti 4400

The NVIDIA GeForce4 Ti 4400 is a mid-range graphics card built on the NV25 chip using the Kelvin architecture, manufactured by TSMC on a 150 nm process. It integrates 63 million transistors on a 142 mm² die, yielding a transistor density of 443.7K per square millimeter. Released in February 2002, this single-slot card has reached end-of-life status. It uses an AGP 4x bus interface and measures 216 mm (8.5 inches) in length. The card occupies the 50th percentile among all GPUs tracked in the database, with an average benchmark score of 0, indicating a median standing in the overall performance distribution.

Benchmark Performance

The benchmark database records no individual benchmark scores for the GeForce4 Ti 4400, and no nearest rivals are listed. Consequently, exact percentage deltas against competing products cannot be computed from the available data. The sole relative metric is the percentileVsAllGpus value of 50, which places this card exactly at the median of all GPUs tracked. This means it outperforms half of the database's entries while trailing the other half, a neutral position that reflects its intended role as a mainstream performer rather than a flagship.

The raw throughput figures provide the only quantitative basis for interpreting its performance. The pixel rate stands at 1.100 GPixel/s, while the texture rate reaches 2.200 GTexel/s. With 8 texture mapping units and 4 render output units, the card maintains a 2:1 texture-to-pixel ratio, which allows it to sustain complex texturing operations without starving the pixel pipeline. The memory clock runs at 275 MHz, delivering an effective data rate of 550 Mbps over a 128-bit bus, which results in a memory bandwidth of 8.800 GB/s. This bandwidth is a critical constraint: it is sufficient for moderate resolutions and standard texture loads, but it will throttle performance when scenes demand heavy texture fetches or large frame buffers. The 50th percentile ranking suggests that, in aggregate, these specifications place the card in the middle of the performance spectrum, neither a high-end contender nor a low-end budget part.

How It Compares

The absence of nearestRivals data means no direct head-to-head percentage comparisons can be made against specific competitor cards. Instead, the card's position must be inferred from its lineage and its percentile score. Its predecessor is the GeForce 4 MX, and its successor is the GeForce FX. The Ti 4400 sits between these two product families in NVIDIA's lineup, offering a feature set that bridges the gap between the entry-level MX series and the later FX generation. The 50th percentile score reinforces this middle-of-the-road positioning, indicating that it delivers performance typical of the median GPU in the database. Without rival scores, the analysis cannot assert superiority or inferiority over any named product, but the percentile value alone suggests a balanced capability that would handle contemporary games at standard settings. The lack of rival entries also implies that the database does not currently categorize its closest contemporaries, leaving the Ti 4400 to be evaluated on its own intrinsic metrics rather than through comparative benchmarks.

Ray Tracing and Feature Set

The GeForce4 Ti 4400 does not include dedicated ray tracing cores or tensor cores; these specification fields are absent, indicating that the hardware lacks specialized acceleration for real-time ray tracing or AI-based features. Its feature set is defined entirely by the API support it provides: DirectX 8.1 and OpenGL 1.5. There is no Vulkan support listed, which confines the card to the shader model capabilities of DirectX 8.1. This API generation supports pixel and vertex shaders but does not include the unified shader architecture or geometry shaders found in later DirectX versions. The absence of tensor cores also rules out any AI-accelerated upscaling or denoising features, limiting the card to traditional rendering techniques. The display outputs consist of 1x DVI, 1x VGA, and 1x S-Video, enabling connection to a mix of digital and analog monitors. The card is a single-slot design that requires no external power connectors, with a suggested power supply rating of 200 W. This low power requirement reflects the modest transistor count and clock speeds of the 150 nm process.

FAQ

Q: What is the memory size and type on the GeForce4 Ti 4400?

A: It features 128 MB of DDR memory.

Q: What is the bus interface used by this card?

A: It uses an AGP 4x bus interface.

Q: What is the process node for the NV25 chip?

A: The chip is manufactured on a 150 nm process at TSMC.

Q: What is the pixel rate of the GeForce4 Ti 4400?

A: The pixel rate is 1.100 GPixel/s.

Q: What is the suggested power supply wattage for this card?

A: The suggested PSU rating is 200 W.

Q: Does this card support Vulkan?

A: No, Vulkan is not listed; it supports DirectX 8.1 and OpenGL 1.5.

Q: What are the display outputs available on this card?

A: It provides 1x DVI, 1x VGA, and 1x S-Video outputs.

Memory Subsystem

The memory subsystem of the GeForce4 Ti 4400 consists of 128 MB of DDR memory connected via a 128-bit bus. The memory clock is set at 275 MHz, operating at an effective data rate of 550 Mbps. This configuration produces a total memory bandwidth of 8.800 GB/s. For high-resolution rendering, this bandwidth is the defining limitation. At a 128-bit bus width, the card can move only a fixed amount of data per clock cycle, and the 8.800 GB/s throughput is modest by any standard. When rendering at high resolutions such as 1600x1200 or beyond, the pixel fill rate of 1.100 GPixel/s and the texture rate of 2.200 GTexel/s will likely exceed the memory bandwidth's ability to supply data. This creates a bottleneck where the GPU spends cycles waiting for texture and vertex data to arrive from the frame buffer. The 128 MB frame buffer also constrains the use of large textures and high levels of anti-aliasing, as these features consume significant memory capacity. The card's 4 ROPs further limit the rate at which pixels can be written to the display, so even if bandwidth were sufficient, the output stage would cap performance. In practice, the 8.800 GB/s bandwidth is adequate for 1024x768 and 1280x1024 resolutions with moderate detail settings, but it becomes the primary constraint at higher resolutions where texture-heavy scenes will cause noticeable frame rate drops. The memory type, DDR, provides a single-data-rate transfer per clock, but the effective 550 Mbps rate is achieved through the doubled clock on the memory bus, which is a standard implementation for the era. Overall, the memory subsystem is balanced for its intended resolution range, but it lacks the headroom required for demanding high-resolution workloads.

The AMD Equivalent of GeForce4 Ti 4400

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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