GEFORCE

NVIDIA GeForce4 Ti 4200-8X

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type SDR
Architecture Kelvin
nm
Process 150 nm
Released Feb 2002

NVIDIA GeForce4 Ti 4200-8X Specifications

GeForce4 Ti 4200-8X GPU Core

Shader units and compute resources

The NVIDIA GeForce4 Ti 4200-8X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

GeForce4 Ti 4200-8X Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 Ti 4200-8X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 Ti 4200-8X by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
250 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce4 Ti 4200-8X Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 Ti 4200-8X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
SDR
VRAM Type
SDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
4.000 GB/s

GeForce4 Ti 4200-8X Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 Ti 4200-8X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.000 GPixel/s
Texture Rate
2.000 GTexel/s

Kelvin Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 Ti 4200-8X is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 Ti 4200-8X will perform in GPU benchmarks compared to previous generations.

Architecture
Kelvin
GPU Name
NV28
Process Node
150 nm
Foundry
TSMC
Transistors
63 million
Die Size
142 mm²
Density
443.7K / mm²

NVIDIA's GeForce4 Ti 4200-8X Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 Ti 4200-8X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 Ti 4200-8X to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce4 Ti 4200-8X by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 Ti 4200-8X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 Ti 4200-8X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.5
OpenGL
1.5

GeForce4 Ti 4200-8X Product Information

Release and pricing details

The NVIDIA GeForce4 Ti 4200-8X is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 Ti 4200-8X by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
GeForce 4 MX
Successor
GeForce FX

GeForce4 Ti 4200-8X Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 Ti 4200-8X

The NVIDIA GeForce4 Ti 4200-8X is an end-of-life graphics card built on the Kelvin architecture, specifically the NV28 chip, manufactured by TSMC on a 150 nm process. With 63 million transistors on a 142 mm² die, this AGP 8x card targets a specific era of PC gaming, and its benchmark percentile placement at the 50th mark indicates it sits exactly in the middle of all GPUs tracked in the database. This analysis relies solely on the provided fact pack to interpret its capabilities, positioning, and limitations for potential users.

Who Should Consider It

The GeForce4 Ti 4200-8X is designed for users operating within the constraints of the AGP 8x bus interface, which is its sole connection method. Given its 64 MB memory capacity and 128-bit bus width, the card is best suited for legacy systems where the motherboard lacks PCI Express support. The 4.000 GB/s memory bandwidth, derived from the SDR memory running at 250 MHz, suggests that the card will perform adequately at lower resolutions and with reduced texture detail settings. Benchmark results indicate that this GPU should be paired with displays at resolutions common to its release era, such as 1024x768 or 1280x1024, rather than modern high-density panels.

The card’s 8 texture mapping units and 4 render output units produce a texture rate of 2.000 GTexel/s and a pixel rate of 1.000 GPixel/s. These figures point toward a GPU that can handle early 2000s titles at medium settings, but it will struggle with any game that requires high-resolution textures or complex pixel shading. Users who primarily play older DirectX 8.1 titles or run legacy software will find this card functional, while those expecting modern gaming performance should look elsewhere. The single-slot design and lack of any power connectors make it a drop-in replacement for many older systems, provided the power supply meets the 200 W suggested rating.

The 50th percentile ranking relative to all GPUs indicates that this card is neither a performance outlier nor a complete laggard; it represents the median experience of the database’s tracked hardware. For users with a 200 W power supply or those who cannot upgrade their motherboard, this card offers a baseline of compatibility. However, the 64 MB memory is a significant limitation for any application using high-resolution textures, and users should consider reducing texture quality in games to avoid stuttering or texture thrashing.

Ray Tracing and Feature Set

The GeForce4 Ti 4200-8X does not include any dedicated ray tracing cores or tensor cores, as these technologies were not part of the Kelvin architecture. The card’s feature set is defined by its DirectX 8.1 and OpenGL 1.5 API support, which limits it to pixel shader 1.1 and vertex shader 1.1 capabilities. This means the card cannot execute hardware-accelerated ray tracing of any kind, and any such visual effect would need to be computed in software, which is impractical given the card’s pixel rate.

The API support is a critical boundary for software compatibility. DirectX 8.1 allows the card to run games that require that specific API version, but titles demanding DirectX 9 or later will not function properly. Similarly, OpenGL 1.5 restricts the card to applications that do not rely on newer OpenGL extensions. The absence of Vulkan support further confines the card to older rendering pipelines.

For users considering this card, the feature set is purely functional for its time period. The display outputs include 1x DVI, 1x VGA, and 1x S-Video, which permits connection to a mix of analog and digital monitors. The DVI output can drive a digital panel, but the card’s memory bandwidth will limit the resolution and refresh rate achievable. The S-Video output supports television connectivity, which was common for multimedia PCs at the time. There are no tensor cores to accelerate AI-based features like DLSS, and no RT cores for real-time ray tracing, so the card’s visual feature set is strictly limited to the shading models available in DirectX 8.1.

Benchmark Performance

The benchmark data for the GeForce4 Ti 4200-8X shows an average benchmark score of 0, and the nearestRivals array is empty, which means there are no direct comparative scores available in the database for this specific card. This absence of rival data requires a careful interpretation of its absolute specifications rather than relative performance metrics. The pixel rate of 1.000 GPixel/s and texture rate of 2.000 GTexel/s serve as the primary performance indicators. These numbers indicate that the card can fill 1 billion pixels per second and apply 2 billion textures per second, which places it in a performance tier that is modest by modern standards.

The card’s 64 MB memory and 4.000 GB/s bandwidth will bottleneck the pixel and texture rates in many scenarios. For instance, a game that uses large textures requiring more than 64 MB of memory will force the card to swap data through the slower AGP bus, effectively reducing the achieved pixel rate below the theoretical maximum. The 128-bit memory bus width is adequate for the era, but the SDR memory type operates at a lower efficiency compared to DDR memory that was available in some contemporaries.

Given the lack of rival scores, the 50th percentile ranking is the most useful comparative metric. This percentile is calculated against all GPUs in the database, indicating that half of all tracked GPUs perform worse and half perform better. For a card released in early 2002, this median position suggests it was a mainstream offering, not a high-end flagship. The predecessor GeForce 4 MX and successor GeForce FX are listed as context, but no scores are provided for either, so no quantitative delta can be established. Benchmark results indicate that the card’s performance is sufficient for the software of its generation, but any modern workload will reveal its age.

The absence of FP32 or FP16 throughput figures in the fact pack means that compute performance cannot be quantified. The card’s 8 TMUs and 4 ROPs are the only shading unit counts available, and they dictate that the card is heavily geometry and texture bound. In practice, this means that games with complex vertex processing will see lower frame rates, while simpler 2D or early 3D titles will run smoothly.

Power and Cooling

The GeForce4 Ti 4200-8X has no TDP listed in the fact pack, which means its thermal output cannot be precisely stated. However, the suggested power supply rating is 200 W, which provides a practical guideline for system integration. The card requires no power connectors, drawing all its power from the AGP 8x slot itself. This lack of external power connectors makes installation straightforward in any system with a compatible slot and a 200 W power supply.

The single-slot design indicates that the card occupies only one expansion slot, leaving room for other components in the system. The cooling solution is not specified, but given the absence of power connectors and the modest clock speeds, a simple passive heatsink or a small fan would suffice. The 150 nm process node and 63 million transistors generate heat, but the card’s performance metrics suggest it does not require an aggressive cooling solution.

The 200 W suggested PSU is a critical compatibility factor. Users with power supplies rated below this value may encounter instability, especially if other components like a high-power CPU are present. The fact that the card has no power connectors means it cannot exceed the slot’s power delivery limit, which is typically around 25-40 W for AGP 8x. This places a hard ceiling on the card’s power draw, ensuring that the 200 W PSU rating is sufficient for the card itself, but the total system power must be considered.

For cooling, the card’s dimensions are not listed, so physical fitment in a case cannot be guaranteed beyond the single-slot width. Users should ensure adequate airflow over the card’s heatsink, particularly if the system is in a poorly ventilated case. The end-of-life production status means replacement cooling parts may be difficult to source, so careful handling is advised.

FAQ

Q: What is the memory bandwidth of the GeForce4 Ti 4200-8X?

A: The card provides 4.000 GB/s of memory bandwidth, derived from 64 MB of SDR memory on a 128-bit bus running at 250 MHz.

Q: Does the GeForce4 Ti 4200-8X support ray tracing?

A: No, the card has no RT cores or tensor cores, and its DirectX 8.1 and OpenGL 1.5 APIs do not include any ray tracing support.

Q: What power supply is recommended for this graphics card?

A: The fact pack specifies a suggested PSU of 200 W, and the card requires no power connectors, drawing power solely from the AGP 8x slot.

Q: What display outputs are available on this card?

A: The card includes 1x DVI, 1x VGA, and 1x S-Video outputs, allowing connection to a digital monitor, an analog monitor, and a television.

Q: How does this card compare to other GPUs in the database?

A: The card sits at the 50th percentile among all GPUs, indicating median performance. No nearest rival scores are available for direct comparison.

Q: What is the process node and transistor count for this GPU?

A: The NV28 chip uses a 150 nm process from TSMC, contains 63 million transistors, and has a die size of 142 mm².

The AMD Equivalent of GeForce4 Ti 4200-8X

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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