NVIDIA GeForce4 MX + nForce2
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce4 MX + nForce2 Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce4 MX + nForce2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce4 MX + nForce2 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce4 MX + nForce2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX + nForce2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce4 MX + nForce2 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX + nForce2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce4 MX + nForce2 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX + nForce2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA GeForce4 MX + nForce2 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX + nForce2 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce4 MX + nForce2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX + nForce2 to maintain boost clocks without throttling.
GeForce4 MX + nForce2 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce4 MX + nForce2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX + nForce2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce4 MX + nForce2 Product Information
Release and pricing details
The NVIDIA GeForce4 MX + nForce2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX + nForce2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce4 MX + nForce2
The NVIDIA GeForce4 MX + nForce2 is an integrated graphics processor built around the Crush17 chip, part of the Celsius architecture. Fabricated on a 150 nm process, the die contains 29 million transistors within a 65 mm² area, achieving a transistor density of 446.2K per mm². Released on 2002-09-30, this part sits in the GeForce 4 MX IGP generation, between the GeForce 2 MX IGP and the GeForce 6 IGP in NVIDIA's integrated lineup. The production status is end-of-life, and the bus interface is AGP 4x.
Benchmark Performance
The benchmark data for the GeForce4 MX + nForce2 is limited. The benchmarks array is empty, and the average benchmark score is recorded as 0. The only comparative metric available is the percentile versus all GPUs, which stands at 50 — the exact median of the database. This position indicates that, within the database's distribution of all GPUs, the GeForce4 MX + nForce2 is neither a top performer nor a bottom dweller; it sits precisely in the middle.
The absence of measured benchmark scores means the percentile ranking is derived from the specification set rather than direct testing. The specification-based performance envelope is defined by two throughput figures: a pixel rate of 400.0 MPixel/s and a texture rate of 800.0 MTexel/s. These rates are produced by the 4 texture mapping units and 2 render output units on the chip. The pixel rate of 400.0 MPixel/s is the ceiling for filled pixels, while the texture rate of 800.0 MTexel/s is the ceiling for texture fetches. In practice, the lower of the two — the pixel rate — will be the binding constraint for most rendering workloads, since every rendered frame must pass through the ROPs.
The memory subsystem is a critical dependency. The memory size, type, and bus width are all listed as System Shared, meaning the GeForce4 MX + nForce2 has no dedicated VRAM. The bandwidth is System Dependent, which means the actual memory throughput available to the GPU is determined by the host system's RAM configuration. This is a fundamental difference from discrete graphics cards, which have their own dedicated memory with fixed bandwidth. For the GeForce4 MX + nForce2, the same chip could deliver meaningfully different performance depending on the motherboard and memory installed alongside it.
Without any nearest rivals listed in the database, direct percentage deltas cannot be computed. The 50th percentile is the only relative anchor. The data shows a part that is definitionally average within the database, with throughput figures consistent with an entry-level integrated solution from its era.
How It Compares
The nearestRivals field is empty for this part, so there are no rival scores or delta percentages to report. The product lineage provides the only comparative context. The predecessor is the GeForce 2 MX IGP, and the successor is the GeForce 6 IGP. The GeForce4 MX + nForce2 is the middle step in this sequence of integrated graphics processors.
Relative to its predecessor, the GeForce4 MX + nForce2 introduces the Celsius architecture and the 150 nm fabrication process. The 29 million transistors and 65 mm² die size are the physical parameters of this generation. The successor, the GeForce 6 IGP, would eventually replace this part, but the database provides no specification details for either adjacent product. The comparison must therefore remain at the level of product names and lineage.
The 50th percentile ranking versus all GPUs is the only quantitative comparison available. It indicates that the GeForce4 MX + nForce2 sits at the midpoint of the database's performance distribution. For an integrated part released in 2002, this median position suggests the part was not an outlier — it was a typical entry-level integrated solution.
Ray Tracing and Feature Set
The GeForce4 MX + nForce2 has no ray tracing cores and no tensor cores. These hardware units, which are standard in modern GPU designs, are entirely absent. All rendering work is handled by the 4 TMUs and 2 ROPs. The absence of dedicated RT and tensor hardware means the part is limited to conventional rasterization techniques.
API support covers DirectX 8.0 and OpenGL 1.3. Vulkan is not supported — a non-issue for a part from 2002, but a relevant omission for any modern use case. The DirectX 8.0 support defines the feature level available to applications: vertex and pixel shaders of that generation are supported, but the integrated nature and limited throughput constrain what can be achieved in practice.
The feature set is consistent with the era of the release date of 2002-09-30. No ray tracing, no tensor acceleration, and a DirectX 8.0 API level are the defining characteristics. The 400.0 MPixel/s pixel rate and 800.0 MTexel/s texture rate set the throughput ceiling for any feature that relies on rasterization.
Power and Cooling
The TDP for the GeForce4 MX + nForce2 is not specified in the data. The slot width is listed as IGP, which indicates the graphics processor is integrated into the motherboard chipset rather than occupying a discrete expansion slot. This integration has direct implications for power and cooling: no power connectors are required, and no suggested PSU is listed.
Because the graphics processor is integrated, its power consumption is part of the motherboard's overall power budget. The user does not need to plan for a separate graphics card power connection. The display outputs are motherboard dependent, meaning the actual video ports available depend on the specific nForce2 motherboard implementation. The absence of a TDP figure and PSU recommendation reflects the integrated nature of the part — the power and cooling requirements are handled at the motherboard level.
FAQ
Q: What is the architecture of the GeForce4 MX + nForce2?
A: It uses the Celsius architecture with the Crush17 chip, manufactured on a 150 nm process node.
Q: How much memory does the GeForce4 MX + nForce2 have?
A: The memory is System Shared — the size, type, and bus width are all listed as System Shared, and the bandwidth is System Dependent.
Q: Does it support ray tracing?
A: No. There are no ray tracing cores and no tensor cores in this design.
Q: What API versions are supported?
A: DirectX 8.0 and OpenGL 1.3 are supported. Vulkan is not supported.
Q: What are the pixel and texture rates?
A: The pixel rate is 400.0 MPixel/s, and the texture rate is 800.0 MTexel/s.
Q: What is the bus interface?
A: The bus interface is AGP 4x.
Q: What is the production status?
A: The production status is end-of-life. It was released on 2002-09-30.
Who Should Consider It
The GeForce4 MX + nForce2 is suited to systems where integrated graphics are sufficient. The 400.0 MPixel/s pixel rate and 800.0 MTexel/s texture rate, combined with system-shared memory, target basic desktop productivity and light 2D graphics workloads. For 3D applications, the DirectX 8.0 API support and the 2 ROPs limit practical settings to modest resolutions and detail levels. The pixel rate of 400.0 MPixel/s is the binding constraint — at higher resolutions, the number of pixels to fill grows quickly, and the 2 ROPs will become the bottleneck.
The 50th percentile ranking places this part at the median of all GPUs in the database. For an integrated solution from 2002, this is a reasonable position. Users building an nForce2-based system who need basic display output without a discrete graphics card would find the GeForce4 MX + nForce2 adequate. The system-dependent memory bandwidth is the key variable — the same IGP could perform differently depending on the host system's memory configuration.
Those who require higher 3D performance would need to look toward the successor, the GeForce 6 IGP, or a discrete solution. The end-of-life production status means the part is no longer manufactured, so any consideration of this product is in the context of existing systems or legacy builds. The AGP 4x bus interface further anchors this part to the 2002-era platform.
Detailed benchmark scores and charts for the NVIDIA GeForce4 MX + nForce2 are below.
Benchmark Scores
No benchmark data available for this GPU.
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