GEFORCE

NVIDIA GeForce4 MX 460

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce4 MX 460 Specifications

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GeForce4 MX 460 GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 460 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2
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GeForce4 MX 460 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 460's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 460 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
225 MHz 450 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 460 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 460's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
7.200 GB/s
📈

GeForce4 MX 460 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 460 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
600.0 MPixel/s
Texture Rate
1.200 GTexel/s
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Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 460 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 460 will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²
🔌

NVIDIA's GeForce4 MX 460 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 460 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 460 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
📐

GeForce4 MX 460 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 460 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 460. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5
📦

GeForce4 MX 460 Product Information

Release and pricing details

The NVIDIA GeForce4 MX 460 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 460 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

GeForce4 MX 460 Benchmark Scores

📊

No benchmark data available for this GPU.

About NVIDIA GeForce4 MX 460

The NVIDIA GeForce4 MX 460 was a budget-friendly graphics card that hit shelves in early 2002, catering to users seeking basic 3D performance without breaking the bank. Built on NVIDIA’s Celsius architecture with a 150nm process, this card featured 64MB of DDR memory and an AGP 4x interface, making it a modest upgrade over its predecessors. While it couldn’t rival high-end GPUs of the time, the GeForce4 MX 460 offered decent frame rates for casual gaming and multimedia tasks at lower resolutions. Its lack of advanced features like hardware transform and lighting (T&L) limited its longevity, but for its target audience, it delivered reliable performance. Today, the MX 460 is a relic of early 2000s PC gaming, a reminder of how far graphics tech has evolved. Thermal performance and power efficiency were key selling points for the NVIDIA GeForce4 MX 460, as it operated quietly even under light loads. With no benchmark data to measure its modern-day relevance, this card is best suited for retro gaming or as a backup for non-demanding tasks. NVIDIA’s GeForce4 MX 460 lacked support for ray tracing or upscaling technologies like DLSS, but it was a pioneer in making 3D graphics more accessible to mainstream users. The MX 460’s 64MB DDR memory and AGP 4x interface were standard for its era, though they now feel archaic compared to today’s GDDR6 and PCIe 4.0 standards. If you’re digging through old hardware, the GeForce4 MX 460 might not impress with modern titles, but it’s a piece of history worth acknowledging for its role in shaping early PC gaming.

The AMD Equivalent of GeForce4 MX 460

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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