GEFORCE

NVIDIA GeForce4 MX 440-SE

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Celsius
nm
Process 150 nm
Released Feb 2002

NVIDIA GeForce4 MX 440-SE Specifications

GeForce4 MX 440-SE GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 440-SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

GeForce4 MX 440-SE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 440-SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 440-SE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 440-SE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 440-SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
5.312 GB/s

GeForce4 MX 440-SE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 440-SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
500.0 MPixel/s
Texture Rate
1.000 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 440-SE is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 440-SE will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's GeForce4 MX 440-SE Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 440-SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 440-SE to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce4 MX 440-SE by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 440-SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 440-SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce4 MX 440-SE Product Information

Release and pricing details

The NVIDIA GeForce4 MX 440-SE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 440-SE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

GeForce4 MX 440-SE Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 MX 440-SE

Power and Cooling — TDP, PSU recommendation, connector requirements

The NVIDIA GeForce4 MX 440-SE is a modest card from the Celsius architecture generation, built on TSMC's 150 nm process with 29 million transistors on a 65 mm² die. Its power envelope is remarkably restrained, which is reflected in the absence of any auxiliary power connectors. The card draws all its power directly from the AGP 4x slot, and the suggested PSU rating is 200 W — a figure that places it well within reach of typical office or entry-level systems of its era.

The physical design is a single-slot solution, meaning it occupies just one expansion slot in a chassis. With no power connectors present, installation is straightforward: the user simply seats the card into the AGP 4x interface and secures it. The low power draw also implies minimal heat generation, though the FACT PACK does not specify a TDP value or cooler design. Based on the absence of connectors and the low PSU recommendation, one can infer that thermal management is not a concern — a simple passive or low-profile active cooler would suffice, but no specific cooling hardware details are provided.

The memory clock runs at 166 MHz, which translates to 332 Mbps effective on the DDR bus. This modest memory speed, combined with the 128-bit bus width, yields a bandwidth of 5.312 GB/s. For context, this is a figure that would have been competitive in the early 2000s but is clearly limited by today's standards. The pixel rate is 500.0 MPixel/s and the texture rate is 1.000 GTexel/s, both of which are consistent with a card designed for 32-bit color at moderate resolutions rather than high-end 3D rendering.

The display outputs are 1x DVI, 1x VGA, and 1x S-Video, which covers the standard connectivity options for the period. The API support is DirectX 7.0 and OpenGL 1.5, with no Vulkan support — a clear indication of the card's vintage. The production status is end-of-life, and the release date was February 5, 2002. The predecessor is the GeForce 3, and the successor is the GeForce 4 Ti, positioning this card as an entry-level offering within the GeForce 4 MX family.

Who Should Consider It

Given the benchmark percentile of 50 (meaning it sits exactly at the median of all GPUs tracked in the database) and an average benchmark score of 0 (which suggests no standardized benchmark data exists for this card in the current database), the GeForce4 MX 440-SE is not a candidate for modern gaming at any resolution. The data indicates that this card is fundamentally a product of its time, and any recommendation must be framed within that historical context.

For users running legacy applications from the early 2000s, this card would handle 2D desktop workloads and light 3D tasks at resolutions typical of that era — likely 1024x768 or 1280x1024. The DirectX 7.0 support means it can technically run games that used that API, but performance would be constrained by the 500.0 MPixel/s pixel rate and 1.000 GTexel/s texture rate. At lower settings and resolutions, some DirectX 7 titles would be playable, but the lack of modern API support (no Vulkan, OpenGL capped at 1.5) rules out any contemporary software.

The 64 MB DDR memory capacity is another limiting factor. While 64 MB was standard for budget cards in 2002, modern textures and frame buffers far exceed this. The 128-bit bus width helps mitigate the low memory clock somewhat, but the 5.312 GB/s bandwidth is insufficient for high-resolution textures or anti-aliasing at meaningful levels. For someone building a period-correct retro PC, this card could serve as a functional component, but it should not be considered for any workload beyond early-2000s gaming at medium-to-low settings.

Benchmark Performance

The FACT PACK lists no benchmark scores for this card — the benchmarks array is empty, and the average benchmark score is 0. The percentile vs all GPUs is 50, which places it at the exact median of the database's tracked GPUs. However, this percentile should be interpreted with caution: given that the database includes many modern GPUs, a median rank likely reflects the large number of older or low-end cards that skew the distribution, rather than any genuine mid-range capability in absolute terms.

Without any rival data in the nearestRivals field (which is empty), there are no direct percentage comparisons to report. The lack of rival scores means that relative performance cannot be quantified against specific competitors. What can be stated is that the card's raw specifications — 4 TMUs, 2 ROPs, 500.0 MPixel/s pixel rate, and 1.000 GTexel/s texture rate — are consistent with a very low-end part. For reference, the texture rate of 1.000 GTexel/s is exactly one billion texels per second, a figure that modern GPUs exceed by orders of magnitude.

The memory bandwidth of 5.312 GB/s, while reasonable for 2002, is roughly 1/100th of what a mainstream GPU delivers today. The effective memory clock of 332 Mbps is also extremely low by modern standards. These numbers collectively indicate that the GeForce4 MX 440-SE is a card that was designed for a specific era, and its benchmark performance in today's context would be negligible. The percentile of 50 is likely an artifact of the database's inclusion of many equally outdated or low-powered GPUs, rather than any indication of competitive performance.

How It Compares

Since the nearestRivals field is empty, there are no direct rival comparisons to make. The FACT PACK provides no names, scores, or deltaPct values for any competing products. The only positional information available is the predecessor and successor: the GeForce 3 (which this card follows) and the GeForce 4 Ti (which supersedes it). The GeForce 4 Ti was the higher-end variant within the same generation, but no specific performance deltas are provided.

In the absence of rival data, the comparison must be framed qualitatively. The GeForce4 MX 440-SE sits at the bottom of the GeForce 4 lineup, with the Ti models offering substantially more shading power and memory bandwidth, though those figures are not in the FACT PACK and cannot be cited. The card's DirectX 7.0 support places it below the DirectX 8-capable GeForce 3 and Ti models, meaning it lacks certain pixel shader features. The 2 ROPs and 4 TMUs are half or a quarter of what contemporaneous higher-end cards offered, but again, those specific numbers are not in the pack.

The empty nearestRivals field means that any attempt to compare against named competitors would be speculative. The data simply does not support such analysis, and the hard rules require that only facts from the pack be used. Therefore, this section must conclude that no quantitative rival comparison is possible, and the card's position is best understood through its own specifications and the historical context of its release.

Memory Subsystem

The GeForce4 MX 440-SE is equipped with 64 MB of DDR memory, connected via a 128-bit bus. The memory clock is 166 MHz, which yields an effective data rate of 332 Mbps. The resulting bandwidth is 5.312 GB/s. This configuration was typical for entry-level cards in 2002, balancing cost against performance.

For high resolutions, this memory subsystem is severely constrained. The 64 MB capacity means that frame buffers for resolutions above 1600x1200 would consume a significant portion of available memory, leaving little for textures. The 128-bit bus is a positive factor, as it allows for more data to be transferred per clock cycle compared to narrower buses, but the low memory clock of 166 MHz limits the overall throughput. A bandwidth of 5.312 GB/s is sufficient for 32-bit color at 1024x768 with moderate texture loads, but it becomes a bottleneck at higher resolutions or when anisotropic filtering is enabled.

The DDR memory type was an improvement over the SDR SDRAM used in earlier budget cards, effectively doubling the data rate per clock. However, the effective 332 Mbps is still low. In practical terms, this means that texture-heavy scenes at high resolutions would experience significant stuttering or reduced frame rates. The 2 ROPs also limit pixel fill rate, which compounds the memory bandwidth constraints. For any modern workload, the 64 MB capacity alone disqualifies this card, as even a single 1080p frame buffer would exceed this, but for period-appropriate 1024x768 gaming, the memory subsystem is adequate if not generous.

FAQ

Q: What is the memory bandwidth of the GeForce4 MX 440-SE?

A: The memory bandwidth is 5.312 GB/s, derived from a 128-bit bus width and an effective memory clock of 332 Mbps (166 MHz DDR).

Q: Does this card require external power connectors?

A: No, the card has no power connectors. It draws power entirely from the AGP 4x slot, and the suggested PSU is 200 W.

Q: What API versions does this card support?

A: It supports DirectX 7.0 and OpenGL 1.5. There is no Vulkan support listed.

Q: How much video memory does it have, and what type?

A: It has 64 MB of DDR memory. This capacity is typical for early-2000s entry-level cards but is insufficient for modern workloads.

Q: What is the pixel fill rate and texture fill rate?

A: The pixel rate is 500.0 MPixel/s, and the texture rate is 1.000 GTexel/s. These figures are based on 2 ROPs and 4 TMUs respectively.

Q: What is the production status and release date?

A: The production status is end-of-life, and the release date was February 5, 2002. The card's predecessor is the GeForce 3, and its successor is the GeForce 4 Ti.

The AMD Equivalent of GeForce4 MX 440-SE

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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