GEFORCE

NVIDIA GeForce4 MX 440-SE

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce4 MX 440-SE Specifications

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GeForce4 MX 440-SE GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 440-SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2
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GeForce4 MX 440-SE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 440-SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 440-SE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 440-SE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 440-SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
5.312 GB/s
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GeForce4 MX 440-SE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 440-SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
500.0 MPixel/s
Texture Rate
1.000 GTexel/s
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Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 440-SE is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 440-SE will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²
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NVIDIA's GeForce4 MX 440-SE Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 440-SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 440-SE to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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GeForce4 MX 440-SE by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 440-SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 440-SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5
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GeForce4 MX 440-SE Product Information

Release and pricing details

The NVIDIA GeForce4 MX 440-SE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 440-SE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

GeForce4 MX 440-SE Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce4 MX 440-SE

The NVIDIA GeForce4 MX 440-SE, released in early 2002, represents an early entry into NVIDIA's Celsius architecture, fabricated on a 150 nm process with 64 MB of DDR memory connected via AGP 4x interface. For content creators exploring legacy hardware, this card's design emphasized multimedia acceleration over high-end rendering, making it suitable for basic video editing and 2D graphics tasks of its era. However, its lack of CUDA or OpenCL capabilities means it cannot leverage modern GPU compute frameworks essential for accelerated workflows in applications like Adobe Premiere or Blender today. Professional certifications are absent for the GeForce4 MX 440-SE, as it was positioned as a consumer-grade product rather than a workstation staple. In workstation builds, enthusiasts might pair it with period-appropriate systems for nostalgic content creation, but its limited VRAM and bandwidth constrain performance in multi-threaded rendering scenarios. Data from historical reviews indicates it handled MPEG-2 decoding efficiently, supporting light content production without the overhead of contemporary standards. When evaluating the Radeon NVIDIA GeForce4 MX 440-SE for creator-focused applications, its 64 MB DDR memory configuration provides adequate throughput for legacy software, though it falls short in handling high-resolution assets common in modern pipelines. Content creation suitability leans toward archival or retro projects, where the card's hardware transform and lighting engine aids simple 3D modeling without demanding excessive resources. Absent CUDA/OpenCL support underscores its incompatibility with GPU-accelerated effects in tools like After Effects, limiting it to CPU fallback modes in updated suites. The absence of professional certifications, such as those from ISV vendors, positions the NVIDIA GeForce 4 MX 440-SE outside certified workstation ecosystems like those for CAD or simulation. For workstation builds, integrating this card could appeal to hobbyist restorers aiming for authentic early-2000s setups, yet its AGP interface restricts scalability in mixed-era configurations. Empirical data from era-specific tests show it excelled in desktop publishing tasks, offering reliable output for office-based graphic design at resolutions up to 1600x1200. Delving into the GeForce4 MX 440-SE's role in creative workflows, its Celsius architecture delivers foundational pixel and vertex shading that supported entry-level content generation during the DVD authoring boom. Creators assessing suitability for professional use will note the card's efficiency in PowerDVD playback and basic compositing, but its 150 nm process yields heat and power metrics unsuitable for prolonged sessions in dense builds. CUDA and OpenCL deficiencies eliminate it from parallel computing tasks vital for machine learning-enhanced editing or real-time previews. Without certifications for enterprise software like Autodesk suites, the Radeon NVIDIA GeForce4 MX 440-SE remains a niche pick for non-critical applications. In workstation builds, it could serve as a secondary display adapter in hybrid systems, enhancing multi-monitor setups for reference viewing during content ideation. Historical performance logs reveal consistent frame rates in 2D acceleration, making it a data-backed choice for budget-conscious legacy recreations in office environments.

The AMD Equivalent of GeForce4 MX 440-SE

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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