GEFORCE

NVIDIA GeForce4 MX 440 Mac Edition

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce4 MX 440 Mac Edition Specifications

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GeForce4 MX 440 Mac Edition GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 440 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2
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GeForce4 MX 440 Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 440 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 440 Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 440 Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 440 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s
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GeForce4 MX 440 Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 440 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
550.0 MPixel/s
Texture Rate
1.100 GTexel/s
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Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 440 Mac Edition is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 440 Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²
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NVIDIA's GeForce4 MX 440 Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 440 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 440 Mac Edition to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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GeForce4 MX 440 Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 440 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI
Display Outputs
1x DVI
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 440 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5
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GeForce4 MX 440 Mac Edition Product Information

Release and pricing details

The NVIDIA GeForce4 MX 440 Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 440 Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

GeForce4 MX 440 Mac Edition Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce4 MX 440 Mac Edition

The NVIDIA GeForce4 MX 440 Mac Edition arrived in early 2002 as a 150 nm, Celsius‑based GPU aimed at the Mac‑only market, packing a modest 64 MB of DDR video RAM behind an AGP 4× interface. Leveraging the same silicon that powered its Windows counterparts, the GeForce4 MX 440 for Mac inherited the low‑power, cost‑effective design philosophy that made the MX line popular among budget builders. In its day, the card could comfortably push titles such as *Quake III Arena* and *Unreal Tournament 2003* at medium resolutions, though its lack of hardware transform‑and‑lighting limited frame rates in more demanding engines. The DDR memory subsystem, while modest by today’s standards, provided a relatively wide bandwidth for the era, helping to mitigate texture pop‑in in older games. Because the board relied on passive cooling with a small heatsink and fan, temperatures stayed well below 70 °C under load, but dust accumulation could quickly degrade performance on long‑term Mac desktops. With no official benchmark data available, enthusiasts must rely on anecdotal reports and in‑house testing to gauge real‑world output. Modern rendering features such as shader model 2.0, tessellation, or even basic anti‑aliasing are beyond the reach of this Mac‑specific GeForce4, relegating it to legacy titles that still run on DirectX 7 or OpenGL 1.2 pipelines. For a satisfying experience, gamers should target classic releases like *Half‑Life*, *Baldur’s Gate*, or *Age of Empires II*, dialing texture quality to low or medium and capping resolution at 800×600 to stay within the 64 MB VRAM envelope. The 440‑MX variant’s limited memory also means that high‑resolution video playback can suffer occasional stutter, so using software decoders or reducing playback resolution is advisable. Compared with contemporary integrated graphics, the card still offers a noticeable edge in raw rasterization, yet it falls short of even entry‑level modern GPUs that support DX11‑level effects. Its modest thermal design means that, provided the fan remains clean, the GPU will not become a heat source for the surrounding Mac chassis, though adding a supplemental case fan can improve airflow stability. Ultimately, the GeForce4 MX 440 Mac Edition remains a nostalgic solution for retro gaming on legacy Apple hardware, best enjoyed with a careful balance of settings that respect its vintage capabilities.

The AMD Equivalent of GeForce4 MX 440 Mac Edition

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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