GEFORCE

NVIDIA GeForce4 MX 440 Mac Edition

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Celsius
nm
Process 150 nm
Released Feb 2002

NVIDIA GeForce4 MX 440 Mac Edition Specifications

GeForce4 MX 440 Mac Edition GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 440 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

GeForce4 MX 440 Mac Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 440 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 440 Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 440 Mac Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 440 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s

GeForce4 MX 440 Mac Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 440 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
550.0 MPixel/s
Texture Rate
1.100 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 440 Mac Edition is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 440 Mac Edition will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's GeForce4 MX 440 Mac Edition Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 440 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 440 Mac Edition to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce4 MX 440 Mac Edition by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 440 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI
Display Outputs
1x DVI

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 440 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce4 MX 440 Mac Edition Product Information

Release and pricing details

The NVIDIA GeForce4 MX 440 Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 440 Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

GeForce4 MX 440 Mac Edition Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 MX 440 Mac Edition

The NVIDIA GeForce4 MX 440 Mac Edition is an AGP 4x graphics card built on the NV17 chip, placed in the GeForce 4 MX generation and the Celsius architecture. The chip is manufactured by TSMC on a 150 nm process and contains 29 million transistors on a 65 mm² die, for a transistor density of 446.2K per square millimeter. The card was released on 2002-02-05 and its production status is end-of-life. It ships with 64 MB of DDR memory on a 128-bit bus, with a 6.400 GB/s bandwidth, and the memory runs at 200 MHz with an effective data rate of 400 Mbps. The display output is a single DVI connector, the bus interface is AGP 4x, and the cooler occupies a single slot. No power connectors are present on the card, and the suggested power supply is 200 W. The database record contains no benchmarks, no nearest rivals, and an average benchmark score of 0, while the percentile rank against all GPUs is 50.

Benchmark Performance

The benchmarks array is empty, which is the first fact to note: the database contains no application-level or synthetic scores for this card. The average benchmark score is 0, and 0 is the placeholder used when no measurements exist. Any attempt to calculate a percentage delta against a rival would be unsupported, and the nearestRivals array is indeed empty. Nonetheless, the percentileVsAllGpus field assigns the card a value of 50. That percentile is the median rank in the database, meaning half of all tracked GPUs fall below this position and half fall above. The combination of a 0 average score and a 50th percentile rank is a data artifact: the score is missing, so the rank reflects specification position rather than measured frames per second.

The only throughput indicators available are the pixel rate and texture rate. The card reaches 550.0 MPixel/s of pixel fill, driven by 2 ROPs, and 1.100 GTexel/s of texture fill, driven by 4 TMUs. These two numbers describe the fill-rate ceiling for the graphics pipeline. The texture rate of 1.100 GTexel/s is the higher of the two figures, while the pixel rate of 550.0 MPixel/s is the lower ceiling for final writes. With four texture mapping units and two render output units, the data presents a pipeline that emphasizes texturing over pixel fill. There is no core clock listed in the record, so the pixel and texture rates cannot be tied to a specific frequency. The memory clock, by contrast, is given as 200 MHz with a 400 Mbps effective rate. In the absence of benchmark scores, these fill-rate figures and the memory clock are the only measurable signals of performance.

Power and Cooling

The TDP field is null, so the data does not state a wattage figure. What is present is a suggested power supply rating of 200 W. That 200 W figure is the only power-related number in the record. The card's slot width is single-slot, which limits the cooling solution to a single-slot height. Power connectors are listed as "None", so the card does not take a supplementary power cable. For an AGP 4x card with no power connectors, the 200 W suggested PSU rating is the sizing guide provided by the data. The absence of a TDP value means thermal output cannot be quantified from the FACT PACK; the single-slot cooler is the only cooling provision mentioned. The 150 nm process node is the only process information available, and it is not connected to any power or thermal figure in the record. In short: the data describes a single-slot card, no external power connectors, and a 200 W suggested power supply.

Memory Subsystem

The memory subsystem is the best-documented aspect of this card. It uses 64 MB of DDR memory, a 128-bit bus, and reaches a bandwidth of 6.400 GB/s. The memory clock is 200 MHz, and the effective data rate is 400 Mbps. A 128-bit bus links the memory array to the GPU core, and the 6.400 GB/s bandwidth is the aggregate transfer rate available to the card. For high-resolution operation, the capacity figure is the most immediate constraint: 64 MB must hold the color buffer, depth buffer, and textures simultaneously. As resolution rises, the memory consumed by the buffers themselves grows, leaving less room for texture detail. The 128-bit bus, the 200 MHz clock, and the DDR type are the components that produce the stated 6.400 GB/s figure. The record does not separate read bandwidth from write bandwidth, so the 6.400 GB/s value is best treated as a combined ceiling. The practical consequence is that the card is capacity-limited: 64 MB is the hard boundary for framebuffer and texture storage, while 6.400 GB/s is the rate at which that storage can be accessed. Between the two, capacity is likely to be the first limiter at higher resolutions.

How It Compares

The nearestRivals array is empty. There are no rival names, no rival scores, and no deltaPct values, so a percentage-based comparison against named competing products cannot be written from this data. The card's position in the overall database is given by percentileVsAllGpus = 50, which is the median rank. In a distribution of GPU scores, the median separates the lower half from the upper half, and this card sits exactly at that boundary. The average benchmark score is 0, which indicates that no measured performance is present to corroborate the median rank. The predecessor field lists the GeForce 3, and the successor field lists the GeForce 4 Ti. These are product lineage references, not comparative results: no scores, clock speeds, or specifications for either are present in the FACT PACK. The generation field labels the card as GeForce 4 MX, and the architecture field labels it as Celsius. These labels locate the card within NVIDIA's lineup without quantifying its performance against other members. In the absence of rival deltas, the only comparison available is internal: a 50th percentile rank paired with a 0 average benchmark score. That combination indicates a placing based on specification tier rather than on measured results.

Ray Tracing and Feature Set

Ray tracing hardware is not present in the data: the rtCores field is null. The tensorCores field is also null, meaning there is no dedicated tensor processing hardware. The API list stops at DirectX 7.0 and OpenGL 1.5, and the Vulkan field is null, so no Vulkan support is recorded. The card has 4 TMUs and 2 ROPs, while the shadingUnits field is null, so no shader processor count is available. The display output is a single DVI connector, which is the only video output listed. The bus interface is AGP 4x, which is the connection to the host system. The NV17 chip and Celsius architecture are the underlying identifiers. Without RT cores and tensor cores, any ray-traced or tensor-heavy effect would have to rely on the general-purpose pipeline, whose performance is not quantified in this record. The DirectX 7.0 and OpenGL 1.5 support is the feature ceiling: applications requiring newer API features are outside what the data lists. The feature set is defined by what is absent as much as by what is present: no RT cores, no tensor cores, no Vulkan, and one DVI output.

FAQ

Q: Does the NVIDIA GeForce4 MX 440 Mac Edition require auxiliary power connectors?

A: No. The data lists power connectors as "None" and the suggested power supply is 200 W.

Q: What memory configuration does this card use?

A: It uses 64 MB of DDR memory on a 128-bit bus, with 6.400 GB/s of bandwidth. The memory clock is 200 MHz and the effective data rate is 400 Mbps.

Q: Which API levels are supported?

A: DirectX 7.0 and OpenGL 1.5 are listed. The Vulkan field is null, so no Vulkan support is present in the record.

Q: Does the card have ray tracing or tensor cores?

A: No. Both the rtCores and tensorCores fields are null.

Q: What is the production status and release date?

A: The card is end-of-life and was released on 2002-02-05.

Q: What display output and bus interface does it use?

A: It provides one DVI output (1x DVI) and uses an AGP 4x bus interface with a single-slot cooler.

The AMD Equivalent of GeForce4 MX 440 Mac Edition

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

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