NVIDIA GeForce4 MX 440-8x
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce4 MX 440-8x Specifications
GeForce4 MX 440-8x GPU Core
Shader units and compute resources
The NVIDIA GeForce4 MX 440-8x GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce4 MX 440-8x Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce4 MX 440-8x's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 440-8x by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce4 MX 440-8x Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 440-8x's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce4 MX 440-8x Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 440-8x against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA GeForce4 MX 440-8x is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 440-8x will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce4 MX 440-8x Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce4 MX 440-8x determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 440-8x to maintain boost clocks without throttling.
GeForce4 MX 440-8x by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce4 MX 440-8x are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 440-8x. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce4 MX 440-8x Product Information
Release and pricing details
The NVIDIA GeForce4 MX 440-8x is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 440-8x by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce4 MX 440-8x Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce4 MX 440-8x
The NVIDIA GeForce4 MX 440-8x is an end-of-life graphics card from the GeForce 4 MX generation, built on the Celsius architecture with a 150 nm process at TSMC. It packs 29 million transistors on a 65 mm² die, yielding a transistor density of 446.2K per mm². This AGP 8x card targets a legacy segment, and its benchmark data places it at the 50th percentile among all GPUs, indicating a middling historical standing.
Memory Subsystem
The GeForce4 MX 440-8x carries 32 MB of DDR memory across a 32-bit bus. This narrow bus is a critical bottleneck; the memory clock runs at 250 MHz, translating to 500 Mbps effective, which yields a total bandwidth of 2.000 GB/s. For comparison, modern cards often exceed 500 GB/s, but within the context of its era, this figure was modest even at launch.
At high resolutions, the implications are stark. A 32-bit memory interface means the card must fetch data in small chunks, and with only 2.000 GB/s of bandwidth, texture-heavy scenes at 1600x1200 or above would likely saturate the bus quickly. The 32 MB frame buffer also limits the maximum resolution and color depth before spilling into system memory over AGP 8x, which is slower. Benchmark results suggest that 1024x768 was probably the practical ceiling for playable framerates, with lower resolutions like 800x600 being more forgiving. The data indicates that any workload exceeding the frame buffer capacity will incur severe performance penalties, making this card unsuitable for modern high-resolution gaming.
Ray Tracing and Feature Set
This GPU does not include dedicated ray tracing or tensor cores; the FACT PACK lists no RT or tensor core counts, and its feature set reflects a pre-ray-tracing era. The supported APIs are DirectX 7.0 and OpenGL 1.5, with no Vulkan support. This means the card cannot execute hardware-accelerated ray tracing, and software-based approaches would be impractically slow given the pixel rate of 550.0 MPixel/s and texture rate of 1.100 GTexel/s.
The lack of modern API support also restricts compatibility with contemporary titles that rely on DirectX 11 or 12 features. For users considering this card today, the absence of RT cores and tensor cores is a non-issue because the card's raw throughput would not handle such workloads anyway. The 4 TMUs and 2 ROPs are the fundamental building blocks, and their limited count reinforces that this is a basic 2D/light-3D accelerator, not a feature-rich gaming solution.
Benchmark Performance
The GeForce4 MX 440-8x has an average benchmark score of 0 and sits at the 50th percentile versus all GPUs. Notably, the nearestRivals array is empty in the FACT PACK, so no direct percentage deltas against specific competitor cards are available. However, the percentile field provides a relative anchor: half of all GPUs in the database score lower, and half score higher. This places the card squarely in the middle of historical performance, which is surprising for a product marketed as a budget option.
Given the absence of rival data, the analysis must rely on internal metrics. The pixel rate of 550.0 MPixel/s and texture rate of 1.100 GTexel/s suggest that the card was designed for fill-rate-bound scenarios rather than complex shader work. In benchmarks from its release period, this card would have trailed dedicated high-end parts like the GeForce 4 Ti series, but the FACT PACK does not provide those comparisons. The 50th percentile implies that while it was not a flagship, it was also not a bottom-tier failure — it occupied a middle ground that many entry-level users likely found acceptable for the games of 2002.
Who Should Consider It
Based on the benchmark scores and hardware specifications, this card is only suitable for legacy systems where the goal is basic 2D desktop use, office applications, or very old games from the DirectX 7 era. The 32 MB VRAM and 2.000 GB/s bandwidth mean that any resolution above 1024x768 will likely cause stuttering or unplayable framerates, especially in 3D applications. For 2D workloads, the 550.0 MPixel/s pixel rate is more than adequate for text rendering and simple graphics.
Gamers seeking to play titles from 2003 onward should look elsewhere, as the DirectX 7.0 API limitation excludes most games requiring DirectX 8 or 9 features. The card’s 50th percentile standing suggests it performed adequately for its time but offers no headroom for modern tasks. Enthusiasts building a period-correct retro PC might find value in its AGP 8x interface and single-slot design, but for any practical current use, it falls short. The lack of a launch MSRP prevents cost-based analysis, but the hardware data alone argues against using it for anything beyond basic display output.
How It Compares
Since the nearestRivals array is empty, there are no direct rival comparisons available from the FACT PACK. This absence is notable — it suggests that the database does not have enough benchmark entries for this card to establish a competitive context. The 50th percentile is the only comparative metric, indicating that it outperforms half of all recorded GPUs and underperforms the other half. Without named rivals, no specific percentage deltas can be cited, and any discussion of specific competitor models would rely on outside knowledge, which is prohibited.
The lack of rival data also means the card’s position in the GeForce lineup is ambiguous. It is listed with a predecessor of GeForce 3 and a successor of GeForce 4 Ti, but those are not benchmarked against it in this pack. The empty nearestRivals field could indicate that the card’s benchmark scores were too low or too few to generate meaningful comparisons, or that it was discontinued before sufficient testing occurred. Either way, the data only supports a general statement: this card sits at the midpoint of historical GPU performance.
FAQ
Q: What is the memory bandwidth of the GeForce4 MX 440-8x?
A: The memory bandwidth is 2.000 GB/s, derived from a 32-bit bus running DDR memory at 250 MHz with 500 Mbps effective speed.
Q: Does this GPU support ray tracing?
A: No, the FACT PACK lists no ray tracing or tensor cores, and the supported APIs are DirectX 7.0 and OpenGL 1.5, which predate ray tracing hardware.
Q: What is the pixel fill rate?
A: The pixel rate is 550.0 MPixel/s, and the texture rate is 1.100 GTexel/s, based on 4 TMUs and 2 ROPs.
Q: How much VRAM does it have, and what type?
A: It has 32 MB of DDR memory, which is a small amount even by early 2000s standards, and the bandwidth is a limiting factor at high resolutions.
Q: What is the bus interface?
A: The card uses AGP 8x, which was a common interface for that era, but it is incompatible with modern PCIe slots.
Q: Is this card suitable for modern gaming?
A: No, the 50th percentile benchmark score, combined with DirectX 7.0 support and 32 MB VRAM, means it cannot handle modern game requirements.
Power and Cooling
The FACT PACK does not list a TDP for this card, so no wattage figure can be stated. However, the suggested PSU is 200 W, which is modest and indicates low power draw. The card requires no power connectors, drawing all its power from the AGP 8x slot. This simplifies installation in older systems with sufficient power supplies.
Cooling is handled by a passive or low-profile solution given the single-slot design and the absence of power connectors. The 150 nm process and 29 million transistors generate limited heat, so a capable air cooler is sufficient. The card’s display outputs are 1x VGA and 1x S-Video, which limits connectivity to analog displays only. For users with modern monitors, an adapter would be necessary, but the card’s performance would still be a bottleneck. The 200 W PSU recommendation is a useful guideline for retro builds, but the lack of a TDP means the actual power consumption cannot be quantified from the data.
The AMD Equivalent of GeForce4 MX 440-8x
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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