GEFORCE

NVIDIA GeForce4 MX 440

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Celsius
nm
Process 150 nm
Released Feb 2002

NVIDIA GeForce4 MX 440 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 440 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

GeForce4 MX 440 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 440's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 440 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 440 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 440's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s

GeForce4 MX 440 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 440 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
550.0 MPixel/s
Texture Rate
1.100 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 440 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 440 will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 440 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 440 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce4 MX 440 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 440 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA
Display Outputs
1x DVI1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 440. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce4 MX 440 Product Information

Release and pricing details

The NVIDIA GeForce4 MX 440 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 440 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2002
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

About NVIDIA GeForce4 MX 440

The NVIDIA GeForce4 MX 440 is an end-of-life AGP 4x graphics card from the GeForce 4 MX generation, built around the NV17 chip on TSMC's 150 nm process. The chip contains 29 million transistors on a 65 mm² die, for a transistor density of 446.2K / mm². The memory system is 64 MB DDR on a 128-bit bus, with 6.400 GB/s of bandwidth. Raster resources are 4 TMUs and 2 ROPs, producing a 1.100 GTexel/s texture rate and a 550.0 MPixel/s pixel rate. The record contains no benchmark entries, an average benchmark score of 0, and a percentile rank of 50. The nearestRivals list is empty, so no direct score comparisons are present.

Who Should Consider It

This is a card for AGP 4x systems built around the 2002-02-05 release context. The 64 MB DDR frame buffer is a hard capacity limit, so the practical settings envelope is whatever fits inside that memory. The 128-bit bus and 6.400 GB/s bandwidth are the memory-side limits, but they do not change the 64 MB capacity. The 2 ROPs produce a 550.0 MPixel/s pixel rate, which limits pixel-heavy output. The 4 TMUs produce a 1.100 GTexel/s texture rate, which limits texture-heavy scenes. With only these fill-rate figures, the card points to lower-resolution settings rather than high-resolution, high-detail profiles.

The 50th percentile rank places it at the midpoint of the database, but the average benchmark score is 0. That means there is no measured score behind the percentile. A builder should treat this as a specification-defined product, not a benchmark-validated one. The feature set is tied to DirectX 7.0 and OpenGL 1.5, with no Vulkan support recorded. For software that fits those API limits, the card is a plausible AGP 4x option. For anything requiring a larger frame buffer, a different card would be necessary, although no alternative is listed in this record.

The card has only 1x DVI and 1x VGA outputs, which limits display connectivity to those two connector types. The AGP 4x bus interface is the only interface listed, so it is not a card for systems without that bus. The 200 W suggested PSU and lack of power connectors make it a light system load, but the TDP field is not specified, so thermal output cannot be quantified from the data.

Ray Tracing and Feature Set

The rtCores and tensorCores fields are both null. No ray tracing hardware or tensor core count is specified. The shadingUnits field is also null, so the shader configuration is not described. The FP32 and FP16 throughput fields are null as well, meaning no compute rate is listed. What is specified is the Celsius architecture on the NV17 chip. The API support is DirectX 7.0 and OpenGL 1.5; Vulkan is null, so no Vulkan support is recorded.

The feature set is therefore defined by the fixed-function blocks in the record: 4 TMUs and 2 ROPs. Those are the only shading-related resources listed, and they correspond to the 1.100 GTexel/s texture rate and 550.0 MPixel/s pixel rate. Without RT cores or tensor cores, the card cannot be positioned as a ray tracing or tensor-oriented product in this database. The display outputs, 1x DVI and 1x VGA, complete the feature summary. The DirectX 7.0 and OpenGL 1.5 API list is the software boundary for this GPU.

Power and Cooling

The TDP field is null, so no thermal design power figure is available. The power connector field is "None", meaning the card is recorded as requiring no auxiliary power connectors. The suggested PSU is 200 W, which is the only system power figure in the record. The slot width is single-slot, so the physical footprint is one expansion slot.

The manufacturing data shows a 150 nm TSMC process with 29 million transistors, but the record does not translate that into a cooling requirement. From a builder's perspective, the practical constraints are straightforward: no external power connectors, a 200 W PSU suggestion, and a single-slot profile. Because the core clock fields are null, there is no clock-speed basis for estimating power behavior. The only clock listed is the memory clock at 200 MHz with a 400 Mbps effective rate.

How It Compares

The nearestRivals array is empty. There are no rival names, no rival scores, and no deltaPct values to cite. The absent rival data means a direct competitor-by-competitor comparison cannot be constructed from this record. The only product-line context comes from the predecessor and successor fields: GeForce 3 before it and GeForce 4 Ti after it. The generation field is GeForce 4 MX, and the series field is null, so no finer tier label is provided.

The percentile vs. all GPUs is 50, placing the card at the midpoint of the database. However, the average benchmark score is 0, and the benchmarks list is empty, so the percentile is a database placement rather than a measured performance result. With no nearestRivals, the card is positioned only by its specification fields and its place in the GeForce 3-to-GeForce 4 Ti sequence. The data does not provide a basis for saying how far ahead or behind any specific rival it is.

Memory Subsystem

The memory subsystem is the most complete part of the record. It uses 64 MB of DDR memory. The bus width is 128 bit. The memory clock is 200 MHz, with a transfer rate listed as 400 Mbps effective. The bandwidth is 6.400 GB/s.

For high resolutions, the 64 MB capacity is the first constraint. No larger memory option is listed anywhere in the record, so 64 MB is the only defined capacity. The 128-bit bus and the 6.400 GB/s bandwidth are the throughput limits for that capacity. The 200 MHz / 400 Mbps effective clock is the timing reference behind the bandwidth figure.

The raster rates interact with this memory system. The 550.0 MPixel/s pixel rate and 1.100 GTexel/s texture rate are the fill-rate boundaries. With 2 ROPs, pixel-heavy settings at high resolutions are likely to hit the 550.0 MPixel/s ceiling before fully stressing the 6.400 GB/s memory bandwidth. The 4 TMUs provide the 1.100 GTexel/s texture rate, which is the other side of the pipeline. In short, the memory subsystem is defined by 64 MB, 128 bit, and 6.400 GB/s, and those numbers set the bounds for what this card can be expected to handle at high resolutions.

FAQ

Q: What is the memory configuration?

A: 64 MB DDR, 128-bit bus, 6.400 GB/s bandwidth, with a 200 MHz memory clock rated at 400 Mbps effective.

Q: Does this card have RT or tensor cores?

A: No. The rtCores and tensorCores fields are both null. The listed API support is DirectX 7.0 and OpenGL 1.5, with no Vulkan support.

Q: What power supply and connectors does it require?

A: The suggested PSU is 200 W, and the power connector field is "None".

Q: What is the bus interface and what display outputs are available?

A: The bus interface is AGP 4x. The display outputs are 1x DVI and 1x VGA.

Q: When was it released, and is it still in production?

A: It was released on 2002-02-05. The production status is end-of-life. Its predecessor is GeForce 3 and its successor is GeForce 4 Ti.

Q: Are there benchmark scores for this card?

A: No benchmark entries exist. The average benchmark score is 0, the nearestRivals list is empty, and the percentile vs. all GPUs is 50.

Detailed benchmark scores and charts for the NVIDIA GeForce4 MX 440 are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs