GEFORCE

NVIDIA GeForce4 MX 4000 Rev. 2

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 64-bit
Memory Type DDR
Architecture Celsius
nm
Process 150 nm
Released Dec 2003

NVIDIA GeForce4 MX 4000 Rev. 2 Specifications

GeForce4 MX 4000 Rev. 2 GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 4000 Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

GeForce4 MX 4000 Rev. 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 4000 Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 4000 Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 4000 Rev. 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 4000 Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
2.656 GB/s

GeForce4 MX 4000 Rev. 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 4000 Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
500.0 MPixel/s
Texture Rate
1.000 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 4000 Rev. 2 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 4000 Rev. 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV18C
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's GeForce4 MX 4000 Rev. 2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 4000 Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 4000 Rev. 2 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce4 MX 4000 Rev. 2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 4000 Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
AGP 8x
Display Outputs
1x VGA1x S-Video
Display Outputs
1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 4000 Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce4 MX 4000 Rev. 2 Product Information

Release and pricing details

The NVIDIA GeForce4 MX 4000 Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 4000 Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2003
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

GeForce4 MX 4000 Rev. 2 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 MX 4000 Rev. 2

NVIDIA GeForce4 MX 4000 Rev. 2 is an end-of-life graphics card from NVIDIA's GeForce 4 MX generation, built around the NV18C chip and the Celsius architecture. TSMC fabricated the chip on a 150 nm process, with 29 million transistors on a 65 mm² die and a transistor density of 446.2K per mm². The card connects through AGP 8x and is listed between the GeForce 3 predecessor and the GeForce 4 Ti successor. The database places it at the 50th percentile among all GPUs, while its average benchmark score is 0 and its benchmarks array is empty.

Memory Subsystem

The memory configuration consists of 128 MB of DDR memory on a 64-bit bus. The memory clock is listed as 166 MHz with a 332 Mbps effective data rate, producing a peak bandwidth of 2.656 GB/s. For high resolutions, the 64-bit bus is a central constraint: each memory transaction moves data across a narrower path than wider bus designs, so the amount of data that can be fetched per clock is limited. After the bus width, the bandwidth ceiling of 2.656 GB/s becomes the next limiting factor, because all frame-buffer traffic must fit within that rate.

The pixel rate is 500.0 MPixel/s and the texture rate is 1.000 GTexel/s. These figures indicate how much fill-rate work the card can sustain. At higher resolutions, more pixels must be written per frame, and the fixed 500.0 MPixel/s pixel throughput is consumed more quickly. Similarly, the texture rate of 1.000 GTexel/s limits how rapidly textures can be sampled in a scene. The 128 MB frame buffer is the only memory capacity in the record; combined with the 64-bit path and 2.656 GB/s bandwidth, it points to a card intended for lower resolutions and less memory-intensive workloads.

The record contains no base, boost, or game clock values; the memory clock is the only clock specified. That makes the memory subsystem the most fully documented part of the specification. The DDR memory type, 64-bit bus width, and 2.656 GB/s bandwidth form a coherent picture of a narrow memory path with a hard bandwidth cap. For any application that demands large texture sets or high-resolution buffers, this cap will be reached before the GPU's other limits.

Ray Tracing and Feature Set

The specification record lists no RT cores and no tensor cores. Hardware ray tracing and tensor-based acceleration are therefore not represented in the data. The API set is DirectX 7.0 and OpenGL 1.5; no Vulkan support is listed. This means the feature set is defined by those two APIs. The fixed-function pipeline is described by 4 texture mapping units and 2 ROPs. No shading unit count is listed, and no FP32 or FP16 throughput values are present.

The card provides 1x VGA and 1x S-Video outputs. It is a single-slot board with no power connectors and a suggested 200 W power supply. Its length is 168 mm, or 6.6 inches. The bus interface is AGP 8x, which is the connection standard listed for this model. The record shows no TDP, so power draw is not quantified beyond the suggested power supply figure.

Because the RT core and tensor core fields are null, the data cannot support any claim of dedicated ray tracing or AI processing capability. The API list of DirectX 7.0 and OpenGL 1.5, together with the 4 TMUs and 2 ROPs, describes a feature set from an earlier fixed-function era. The absence of a Vulkan entry further narrows the available software surface. The display outputs, slot width, and power connector fields complete the installation picture: no auxiliary power is required, and the board fits a single expansion slot.

Benchmark Performance

The benchmarks array is empty, and the average benchmark score is 0. The percentileVsAllGpus value is 50, placing this GPU at the median position in the database. There are no nearestRivals entries, so no rival names, scores, or deltaPct values are available to analyze.

Because the benchmark list is empty, the 0 average score cannot be associated with any specific workload or test. It is an empty benchmark record rather than a measured performance result. The only cross-database placement available is the 50th percentile, which indicates a middle position among all GPUs but carries no supporting score. No percentage deltas can be calculated from the data, because no nearest rival fields are present.

The absence of rival data means there is no evidence in this record of being ahead of or behind any named GPU. The 50th percentile is a neutral placement, but it is not backed by individual benchmark entries. In this state, the benchmark performance section can only report the empty array, the 0 average score, and the median percentile. There are no exact deltas to cite.

Who Should Consider It

This card is suited to systems that already have an AGP 8x slot, because that is the listed bus interface. The suggested 200 W power supply and the absence of power connectors indicate a modest installation requirement. The 1x VGA and 1x S-Video outputs restrict display connectivity to those two connector types. The 128 MB DDR memory and 64-bit bus point toward lower-resolution work; at high resolutions, the 2.656 GB/s bandwidth and 500.0 MPixel/s pixel rate will become limiting factors.

The API set of DirectX 7.0 and OpenGL 1.5 means software written for those APIs is the relevant environment. The 4 TMUs and 2 ROPs, with 1.000 GTexel/s texture rate and 500.0 MPixel/s pixel rate, define the fill-rate boundaries. Any workload that stays within these boundaries will be the best match. The production status is end-of-life, so this is not a current product. The single-slot design and 168 mm / 6.6 inch board length help with case compatibility, while the lack of power connectors removes any cable requirement.

The data does not provide benchmark scores to confirm real-world settings, so recommendations must be grounded in the listed specifications. A user with an AGP 8x motherboard, a VGA or S-Video display, and software compatible with DirectX 7.0 or OpenGL 1.5 is the clearest target. The card's narrow memory bus and modest fill rates mean high resolutions should be approached with caution.

How It Compares

The nearestRivals field is empty, so this database entry contains no rival names, no rival scores, and no deltaPct values. Without those fields, a numerical comparison to other GPUs is not possible. The product's lineage does provide context: the predecessor is the GeForce 3 and the successor is the GeForce 4 Ti. In that listed sequence, the GeForce4 MX 4000 Rev. 2 sits between those two entries. Its release date is 2003-12-13, and its production status is end-of-life.

The architecture is Celsius, the chip is NV18C, and the generation field classifies it as GeForce 4 MX. The 50th percentile standing among all GPUs is the only quantitative placement across the database. No nearest rival is available for a per-rival paragraph. The comparison section is therefore limited to lineage, percentile context, and the explicit statement that no rival deltas exist in the supplied data.

FAQ

Q: What memory configuration is listed for the GeForce4 MX 4000 Rev. 2?

A: It has 128 MB of DDR memory, a 64-bit bus, and 2.656 GB/s bandwidth. The memory clock is 166 MHz with 332 Mbps effective.

Q: Does the specification list ray tracing or tensor cores?

A: No. The RT core and tensor core fields are both null, so no ray tracing or tensor core counts are listed.

Q: What APIs are supported?

A: DirectX 7.0 and OpenGL 1.5 are listed. No Vulkan support is listed.

Q: What is the average benchmark score and percentile placement?

A: The average benchmark score is 0, and the percentileVsAllGpus value is 50, meaning the 50th percentile.

Q: How many texture units and ROPs are listed, and at what rates?

A: The card lists 4 TMUs and 2 ROPs, with a texture rate of 1.000 GTexel/s and a pixel rate of 500.0 MPixel/s.

Q: What are the power and connectivity requirements?

A: It is a single-slot card with no power connectors, a suggested 200 W power supply, and outputs of 1x VGA and 1x S-Video.

The AMD Equivalent of GeForce4 MX 4000 Rev. 2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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