NVIDIA GeForce4 MX 4000 Rev. 2
NVIDIA graphics card specifications and benchmark scores
NVIDIA GeForce4 MX 4000 Rev. 2 Specifications
GeForce4 MX 4000 Rev. 2 GPU Core
Shader units and compute resources
The NVIDIA GeForce4 MX 4000 Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce4 MX 4000 Rev. 2 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce4 MX 4000 Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 4000 Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce4 MX 4000 Rev. 2 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 4000 Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce4 MX 4000 Rev. 2 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 4000 Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA GeForce4 MX 4000 Rev. 2 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 4000 Rev. 2 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce4 MX 4000 Rev. 2 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce4 MX 4000 Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 4000 Rev. 2 to maintain boost clocks without throttling.
GeForce4 MX 4000 Rev. 2 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce4 MX 4000 Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 4000 Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce4 MX 4000 Rev. 2 Product Information
Release and pricing details
The NVIDIA GeForce4 MX 4000 Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 4000 Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce4 MX 4000 Rev. 2 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce4 MX 4000 Rev. 2
The NVIDIA GeForce4 MX 4000 Rev. 2 represents a significant chapter in the evolution of budget-friendly graphics solutions, particularly for entry-level workstation tasks in the early 2000s. Designed on the Celsius architecture with a 150 nm manufacturing process, this GPU was targeted at users needing reliable graphics performance without the expense of high-end models. Its 128 MB of DDR memory, while modest by modern standards, was adequate for basic 3D rendering and everyday computing needs. Priced competitively, the MX 4000 Rev. 2 quickly became a popular choice for small businesses and home offices looking to upgrade their systems.
Compute performance of the NVIDIA GeForce4 MX 4000 Rev. 2 is, by today’s standards, quite limited. Built during a period when the focus was on consumer-level graphics rather than professional workloads, the MX 4000 lacks the specialized compute units found in modern workstation cards. Its AGP 8x interface allowed for decent data transfer rates at the time, but it cannot compete with PCIe solutions in terms of bandwidth. Users would find the MX 4000 Rev. 2 suitable for running older applications and basic CAD tasks, though it would struggle with more complex simulations or real-time rendering.
Video editing performance of the GeForce4 MX 4000 Rev. 2 is constrained by both memory capacity and processing power. While the 128 MB of VRAM can handle basic video playback and light editing tasks, it falls short for handling high-resolution footage or multiple video streams. This limitation is compounded by the absence of hardware acceleration for modern video codecs. Despite these drawbacks, the MX 4000 Rev. 2 was a stepping stone for many early adopters of digital video technology, offering an affordable entry point into the world of video editing during its release period.
Although the NVIDIA GeForce4 MX 4000 Rev. 2 was not designed with professional certifications in mind, it played a unique role in the workstation ecosystem as an economic alternative for small-scale projects. Builds incorporating the MX 4000 often revolved around cost-effective upgrades for older systems or basic multimedia stations. Its compatibility with AGP motherboards made it a valuable component for extending the useful life of aging hardware. In the context of workstation builds, the MX 4000 Rev. 2 serves as a reminder of the balance between performance and affordability that defined an era of computing.
The AMD Equivalent of GeForce4 MX 4000 Rev. 2
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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