GEFORCE

NVIDIA GeForce4 MX 4000 PCI

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 64-bit
Memory Type DDR
Architecture Celsius
nm
Process 150 nm
Released Dec 2003

NVIDIA GeForce4 MX 4000 PCI Specifications

GeForce4 MX 4000 PCI GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 4000 PCI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

GeForce4 MX 4000 PCI Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 4000 PCI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 4000 PCI by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 4000 PCI Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 4000 PCI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
2.656 GB/s

GeForce4 MX 4000 PCI Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 4000 PCI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
500.0 MPixel/s
Texture Rate
1.000 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 4000 PCI is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 4000 PCI will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV18C
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's GeForce4 MX 4000 PCI Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 4000 PCI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 4000 PCI to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce4 MX 4000 PCI by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 4000 PCI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCI
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 4000 PCI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce4 MX 4000 PCI Product Information

Release and pricing details

The NVIDIA GeForce4 MX 4000 PCI is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 4000 PCI by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2003
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

GeForce4 MX 4000 PCI Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 MX 4000 PCI

The NVIDIA GeForce4 MX 4000 PCI is a legacy graphics solution built on the Celsius architecture, utilizing the NV18C chip manufactured by TSMC on a 150 nm process. It integrates 29 million transistors on a 65 mm² die, resulting in a transistor density of 446.2K per mm², and was released in December 2003 as an end-of-life product. This analysis focuses solely on the data provided, covering memory, ray tracing, power, competitive positioning, and target usage.

Memory Subsystem

The GeForce4 MX 4000 PCI ships with 128 MB of DDR memory, paired with a 64-bit memory bus. The memory clock runs at 166 MHz, which translates to an effective data rate of 332 Mbps. This configuration yields a total memory bandwidth of 2.656 GB/s. For high-resolution workloads, this bandwidth is a severe constraint. At resolutions where textures and framebuffers must be moved quickly, the 64-bit bus halves the potential throughput compared to wider interfaces, meaning the card will struggle to maintain smooth performance beyond modest settings. The 128 MB capacity is sufficient for older titles or low-detail modern workloads, but the combination of a narrow bus and low effective speed limits the ability to handle large texture sets or high pixel densities. Benchmark results indicate that memory-intensive scenarios will be bottlenecked by this subsystem, as the pixel rate of 500.0 MPixel/s and texture rate of 1.000 GTexel/s are also modest figures that align with a low-end segment. The 2.656 GB/s bandwidth is a hard ceiling; any scene requiring more than that will see framerate drops, particularly at resolutions above standard definition.

Ray Tracing and Feature Set

The GeForce4 MX 4000 does not include dedicated ray tracing cores or tensor cores, as those technologies were not part of the Celsius architecture era. The API support is limited to DirectX 7.0 and OpenGL 1.5, with no Vulkan support listed. This means the card cannot accelerate ray-traced effects in any meaningful way, and modern games that rely on DirectX 12 or Vulkan features are entirely out of reach. The absence of tensor cores also precludes any AI-accelerated features like DLSS. The feature set is firmly rooted in early 2000s graphics, with the 4 texture mapping units and 2 raster output pipelines providing basic fixed-function rendering. For users expecting hardware-accelerated ray tracing, the data shows this is not applicable; the card’s capabilities are limited to legacy rasterization techniques. The DirectX 7.0 support indicates compatibility with titles from that era, but any software requiring pixel shaders or vertex shaders from DirectX 8 or later will not function correctly. OpenGL 1.5 offers some flexibility for older workstation applications, but again, no modern extensions are present. In summary, the feature set is minimal, and the card is unsuitable for any ray-traced or compute-heavy workload.

Power and Cooling

The GeForce4 MX 4000 has no listed TDP, but the power requirements are modest based on the system recommendation. The suggested PSU is 200 W, which is a low figure by modern standards, indicating that the card draws minimal power. It uses a single-slot cooling design, and there are no power connectors required — the card draws all its power from the PCI bus interface. This makes installation straightforward in systems with a standard PCI slot, as no additional power cabling is needed. The lack of auxiliary connectors also means that the card’s power draw is well within the PCI slot’s supply capacity. The single-slot form factor ensures compatibility with most chassis, but the passive or low-profile cooling solution (not specified) should be adequate given the low power envelope. Benchmark results do not include thermal data, but the absence of a TDP figure suggests that heat output is negligible, making it suitable for basic office or HTPC builds where noise and heat are concerns. The 200 W PSU recommendation is a baseline; even older systems with lower-wattage power supplies can likely run this card without issue, as long as they have a free PCI slot.

How It Compares

The nearest rivals list is empty, meaning there are no direct comparison scores provided in the data. However, the percentileVsAllGpus field shows a value of 50, indicating that this card sits exactly at the median of all GPUs in the database. This is a neutral position — not a high performer, but not the absolute bottom either. Without rival names or deltaPct values, a direct head-to-head analysis against specific competitors is impossible from the facts at hand. The predecessor is listed as the GeForce 3, and the successor is the GeForce 4 Ti, which places the MX 4000 as a budget-oriented variant within its generation. The GeForce 4 Ti would likely offer superior performance given its positioning, but no scores are provided to quantify that gap. The GeForce 3, as an older architecture, may have similar or slightly different memory configurations, but again, no comparative data exists. The absence of nearestRivals means that any claim about outperforming or underperforming a specific card cannot be substantiated. The 50th percentile ranking does suggest that half of all GPUs in the database perform better, and half perform worse, which is a useful baseline for expectations. The card’s 128 MB memory and 64-bit bus are typical of entry-level offerings from its time, but without rival scores, the analysis must rely on the raw specifications alone.

Who Should Consider It

Given the benchmark percentile of 50 and the hardware specifications, the GeForce4 MX 4000 is suited for very specific use cases. The 128 MB memory and 2.656 GB/s bandwidth, combined with a 500.0 MPixel/s pixel rate, indicate that it can handle legacy games from the DirectX 7 era at low resolutions and detail settings. For users running old titles like early 2000s strategy games or 2D applications, this card remains functional. At higher resolutions, the memory bandwidth will become a limiting factor, so users should stick to standard definition (e.g., 1024x768 or lower) to avoid stuttering. The lack of modern API support means it is not viable for any recent 3D game, even at the lowest settings. The 200 W PSU requirement and no additional power connectors make it an easy drop-in for old office PCs or retro gaming rigs. However, for anyone seeking to play games from the mid-2000s or later, the card will fall short due to the DirectX 7.0 cap. The 50th percentile ranking suggests that it is not an absolute worst performer, but it also lacks the headroom for demanding tasks. The 4 TMUs and 2 ROPs are minimal, so texture-heavy scenes will see frame drops. In summary, consider this card only if you have a specific need for a PCI-based GPU with low power draw and compatibility with early 2000s software. For modern workloads, the data clearly shows it is not a viable option.

FAQ

Q: What is the memory size and type of the NVIDIA GeForce4 MX 4000 PCI?

A: The card features 128 MB of DDR memory with a 64-bit bus, providing a bandwidth of 2.656 GB/s.

Q: Does this GPU support ray tracing?

A: No, the GeForce4 MX 4000 has no ray tracing cores or tensor cores, and its API support is limited to DirectX 7.0 and OpenGL 1.5, which predate ray tracing.

Q: What power supply is recommended for this card?

A: The suggested PSU is 200 W, and the card does not require any power connectors, drawing power solely from the PCI slot.

Q: What is the card’s performance percentile compared to all other GPUs?

A: The percentileVsAllGpus field is 50, meaning it performs better than half of all GPUs in the database and worse than the other half.

Q: What are the display outputs available on this card?

A: The card includes one DVI, one VGA, and one S-Video output.

Q: When was this card released, and what is its production status?

A: It was released on December 13, 2003, and its production status is listed as end-of-life.

The AMD Equivalent of GeForce4 MX 4000 PCI

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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