GEFORCE

NVIDIA GeForce4 MX 4000

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
64
Bus Width

NVIDIA GeForce4 MX 4000 Specifications

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GeForce4 MX 4000 GPU Core

Shader units and compute resources

The NVIDIA GeForce4 MX 4000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2
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GeForce4 MX 4000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 MX 4000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 MX 4000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
166 MHz 332 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 MX 4000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 MX 4000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
2.656 GB/s
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GeForce4 MX 4000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 MX 4000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
500.0 MPixel/s
Texture Rate
1.000 GTexel/s
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Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 MX 4000 is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 MX 4000 will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV18
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²
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NVIDIA's GeForce4 MX 4000 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 MX 4000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 MX 4000 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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GeForce4 MX 4000 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 MX 4000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
AGP 8x
Display Outputs
1x VGA
Display Outputs
1x VGA
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 MX 4000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5
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GeForce4 MX 4000 Product Information

Release and pricing details

The NVIDIA GeForce4 MX 4000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 MX 4000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Dec 2003
Production
End-of-life
Predecessor
GeForce 3
Successor
GeForce 4 Ti

GeForce4 MX 4000 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce4 MX 4000

The NVIDIA GeForce4 MX 4000 (NVIDIA) arrived in late 2003 as a budget-friendly entry point into the AGP graphics market. Built on a 150 nm Celsius architecture, it leverages a modest 128 MB of DDR memory to deliver basic 2D acceleration and limited 3D capability. Its AGP 8× interface provides sufficient bandwidth for the era’s mainstream desktop workloads, while keeping power consumption low enough for compact chassis. For users upgrading from integrated graphics, the card offers a noticeable lift in UI responsiveness and video playback smoothness. The lack of modern shader pipelines means it cannot compete with contemporary GPUs, but its price-to-performance ratio was compelling at launch. In today’s market, the card is best viewed as a relic that still serves niche retro builds. Its simple design also translates to a quiet operation, an often overlooked benefit for silent PC enthusiasts.

When evaluating value, the MX 4000’s 128 MB DDR VRAM is generous for its class, allowing it to handle textures at 800×600 resolution without stuttering. The card’s driver support, while discontinued, remains functional on legacy operating systems such as Windows XP and certain Linux kernels, preserving its usability for legacy software. Because the GPU lacks hardware transform and lighting, modern games will fall back to software rendering, dramatically reducing frame rates. However, for office suites, web browsing, and legacy titles that rely on fixed-function pipelines, the performance is more than adequate. The low entry price historically made it an attractive upgrade for budget builders seeking a tangible improvement over onboard solutions. Its modest power draw typically under 15 W means it can be powered directly from the motherboard in systems without auxiliary connectors. This combination of low cost, low power, and decent 2D performance defines its core value proposition.

In terms of market positioning, the NVIDIA GeForce4 MX 4000 (NVIDIA) sat squarely between integrated graphics and the higher-end GeForce4 Ti series, targeting cost-conscious consumers. It was never intended to be a gaming powerhouse, but rather a reliable workhorse for multimedia playback and basic graphical tasks. The card’s architecture predates the widespread adoption of programmable shaders, which limits its future-proofing potential in any modern context. As software continues to rely on GPU acceleration for everything from browsers to video codecs, the MX 4000’s fixed-function pipeline becomes a bottleneck. Nonetheless, for retro gaming enthusiasts who specialize in titles from the early 2000s, the card can still deliver authentic performance without the need for emulation. Its longevity is further supported by the fact that the AGP slot remains a common feature in many older workstations, allowing the card to be repurposed with minimal effort. Ultimately, the NVIDIA GeForce4 MX 4000 (NVIDIA) represents a snapshot of an era where affordability and basic functionality were the primary selling points.

When integrating the MX 4000 into a build, prioritize a motherboard with a stable AGP 8× slot and adequate BIOS support for legacy cards. Pair the GPU with a modest CPU such as an early Pentium III or Athlon XP to avoid creating a severe bottleneck in CPU‑bound applications. A 2‑channel DDR memory configuration of 256 MB or more will complement the card’s 128 MB VRAM, ensuring smooth texture streaming for supported resolutions. Cooling is rarely an issue, but a low‑profile heatsink can help maintain airflow in cramped cases. For power, a 300 W supply unit is more than sufficient, provided it includes the necessary 12 V rail stability for the motherboard. Finally, consider installing the legacy driver package from NVIDIA’s archive to guarantee

The AMD Equivalent of GeForce4 MX 4000

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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