GEFORCE

NVIDIA GeForce4 Go 4200

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 64-bit
Memory Type DDR
Architecture Kelvin
nm
Process 150 nm
Released Nov 2002

NVIDIA GeForce4 Go 4200 Specifications

GeForce4 Go 4200 GPU Core

Shader units and compute resources

The NVIDIA GeForce4 Go 4200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

GeForce4 Go 4200 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 Go 4200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 Go 4200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 Go 4200 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 Go 4200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
3.200 GB/s

GeForce4 Go 4200 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 Go 4200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
1.600 GTexel/s

Kelvin Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 Go 4200 is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 Go 4200 will perform in GPU benchmarks compared to previous generations.

Architecture
Kelvin
GPU Name
NV28
Process Node
150 nm
Foundry
TSMC
Transistors
63 million
Die Size
142 mm²
Density
443.7K / mm²

NVIDIA's GeForce4 Go 4200 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 Go 4200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 Go 4200 to maintain boost clocks without throttling.

Power Connectors
None

GeForce4 Go 4200 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 Go 4200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 Go 4200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.5
OpenGL
1.5

GeForce4 Go 4200 Product Information

Release and pricing details

The NVIDIA GeForce4 Go 4200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 Go 4200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2002
Production
End-of-life
Predecessor
GeForce2 Go
Successor
GeForce FX Go 5

GeForce4 Go 4200 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 Go 4200

The NVIDIA GeForce4 Go 4200 is an end-of-life portable GPU built on the Kelvin architecture with the NV28 chip. TSMC produced it on a 150 nm process with 63 million transistors on a 142 mm² die, giving a transistor density of 443.7K per mm². The release date in the record is 2002-11-13, and the product is listed between the GeForce2 Go and the GeForce FX Go 5 in the company’s product lineage. The database entry contains no benchmark workloads, so the analysis below is limited to the recorded specifications and the single percentile value provided.

Benchmark Performance

The benchmark section of the record is empty. No workloads are listed, the benchmarks array contains no entries, and the average benchmark score is 0. That 0 should not be read as a measured performance result; it is the absence of measured data. The only positional metric in the data is percentileVsAllGpus, which is 50. This places the GeForce4 Go 4200 at the median of all GPUs in the database. In a distribution where every GPU is ranked, exactly half of the recorded parts are above it and half are below it, but the database does not reveal the underlying score distribution around that position.

The two performance figures with units in the record are 800.0 MPixel/s pixel fill rate and 1.600 GTexel/s texture fill rate. These are the only throughput values available. The record pairs the 800.0 MPixel/s pixel rate with 4 ROPs and the 1.600 GTexel/s texture rate with 8 TMUs. The texture unit count is double the ROP count, which suggests the chip has more raw texturing capacity than final-pixel writing capacity. That ratio points toward texture-heavy scenes being less constrained by texture fetch work than by the final pixel output stage. Still, both fill rates are subject to the memory subsystem, which is the bottleneck-worthy component in this data set. Without application-level scores, these theoretical rates cannot be converted into frames per second or comparative performance deltas.

Because the nearestRivals array is empty, there are no exact percentage differences to report. No rival score and no deltaPct value exists in the record. The average benchmark score of 0 reinforces that no measured workload sits behind the 50th percentile. The fill rates and the percentile are separate pieces of evidence: one describes theoretical pixel and texture throughput, the other describes a median standing in a broad GPU distribution.

Ray Tracing and Feature Set

The feature set of this GPU is defined by the API versions and unit counts that are actually listed. The data contains no RT cores and no tensor cores. There is no ray tracing hardware count and no tensor acceleration count to report. For API support, the record shows DirectX 8.1 and OpenGL 1.5. Vulkan is not listed, so no Vulkan support can be claimed from this data.

The architecture is Kelvin, implemented in the NV28 chip. The GPU has 8 TMUs and 4 ROPs, but no shading unit count is provided. The bus interface is AGP 8x. Display outputs are described as “Portable Device Dependent,” which frames the GPU as a component inside a portable system rather than a standalone desktop card with fixed display connections.

The absence of RT and tensor fields, combined with the DirectX 8.1 and OpenGL 1.5 API support, means hardware-accelerated ray tracing and tensor-style workloads are outside the scope of this record. The feature set is oriented toward the rendering pipeline represented by the 8 TMUs and 4 ROPs. The API list is short and is anchored to the DirectX 8.1 and OpenGL 1.5 versions, with no newer API entries present.

Memory Subsystem

The memory specification is one of the clearest parts of the record. The GeForce4 Go 4200 uses 64 MB of DDR memory on a 64-bit bus. The memory clock is 200 MHz with an effective 400 Mbps data rate, producing 3.200 GB/s of bandwidth. These figures define the complete memory budget for the GPU.

A 64-bit bus is narrow, and the bandwidth of 3.200 GB/s is the maximum rate at which data can move between memory and the rest of the GPU. The DDR memory type provides the effective 400 Mbps rate from the 200 MHz base clock, meaning each clock cycle transfers data on both edges. The 64 MB capacity is a limited buffer by design. Color buffers, depth buffers, and texture data all have to fit within that capacity. Higher resolutions and higher color depths consume more of the buffer, leaving less room for the rest of the frame data. At the same time, the 3.200 GB/s bandwidth caps how quickly that data can be fed to the 8 TMUs and 4 ROPs.

The memory type is DDR, and no other memory details are present in the record. Any assessment of resolution headroom must be anchored to these values: 64 MB, 64-bit bus width, 200 MHz clock, 400 Mbps effective rate, and 3.200 GB/s bandwidth. Those numbers represent the full storage capacity and the full bandwidth ceiling for memory-bound rendering work.

How It Compares

The nearestRivals list in the fact pack is empty. No rival GPU name appears, no rival score appears, and no deltaPct value appears. Consequently, this section cannot provide percentage comparisons to any specific competitor. The only comparative statistic in the data is the 50th percentile in the percentileVsAllGpus field. In the database distribution, the GeForce4 Go 4200 sits in the middle, but the empty benchmark fields mean there is no data to show how close the median position is to the next-higher or next-lower GPU.

The record does provide product lineage. The predecessor is listed as the GeForce2 Go, and the successor is listed as the GeForce FX Go 5. These are adjacent points in the product sequence, but the database does not include scores or specifications for either part. They cannot be turned into a deltaPct, and they are not placed in the nearestRivals array. The absence of that array is the controlling fact: there are no named rivals to compare against.

If this GPU is to be compared to anything, the available data only supports a comparison to the entire database distribution through the 50th percentile. Any statement claiming the card is faster or slower than a specific GPU by a specific margin would require data beyond this record. The direct comparison summary is therefore simple: no exact rival comparisons are present, and the GPU’s median position is the only broad statement of standing that the data permits.

Power and Cooling

The record does not include a TDP value, so no thermal design power can be reported. It also does not include a suggested PSU rating. The power connector field is “None,” meaning no auxiliary power connectors are listed. Without a TDP or a PSU recommendation, the database does not specify the power-supply class required for a system using this GPU.

The missing TDP also makes a precise cooling requirement impossible to derive from the data. The manufacturing facts provide some physical context: TSMC 150 nm process, 63 million transistors, and a 142 mm² die size. These describe the chip’s construction and density, but they do not translate into a wattage target without a TDP field.

The GPU is an AGP 8x part, and its display outputs are “Portable Device Dependent.” The dimensions fields are empty, and no slot width is recorded. This pattern aligns with a mobile design in which cooling is integrated into the host portable device rather than into a separate expansion card. The only electrical connection facts in the record are the AGP 8x interface and the absence of power connectors.

FAQ

Q: What memory configuration is listed for the GeForce4 Go 4200?

A: The GPU uses 64 MB of DDR memory on a 64-bit bus, with a 200 MHz memory clock, a 400 Mbps effective data rate, and 3.200 GB/s of bandwidth.

Q: Does the GPU include RT or tensor cores?

A: The record lists no RT cores and no tensor cores. The API support is DirectX 8.1 and OpenGL 1.5, and no Vulkan support is listed.

Q: What is the manufacturing process?

A: The chip is manufactured on a TSMC 150 nm process, with 63 million transistors, a 142 mm² die size, and a transistor density of 443.7K per mm².

Q: What power connectors are required?

A: The power connector field is “None,” so no auxiliary power connectors are listed. No TDP and no suggested PSU are recorded.

Q: How does it compare to its nearest rivals?

A: No nearest rivals are present in the data. The nearestRivals array is empty, and the only comparative field is the 50th percentile across all GPUs.

Q: When was it released and is it still in production?

A: The release date is 2002-11-13, and the production status is end-of-life.

The AMD Equivalent of GeForce4 Go 4200

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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