GEFORCE

NVIDIA GeForce4 488 Go

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce4 488 Go Specifications

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GeForce4 488 Go GPU Core

Shader units and compute resources

The NVIDIA GeForce4 488 Go GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2
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GeForce4 488 Go Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 488 Go's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 488 Go by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
275 MHz 550 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 488 Go Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 488 Go's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.800 GB/s
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GeForce4 488 Go Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 488 Go against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
600.0 MPixel/s
Texture Rate
1.200 GTexel/s
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Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 488 Go is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 488 Go will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV18
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²
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NVIDIA's GeForce4 488 Go Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 488 Go determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 488 Go to maintain boost clocks without throttling.

Power Connectors
None
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GeForce4 488 Go by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 488 Go are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 488 Go. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5
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GeForce4 488 Go Product Information

Release and pricing details

The NVIDIA GeForce4 488 Go is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 488 Go by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2002
Production
End-of-life
Predecessor
GeForce2 Go
Successor
GeForce FX Go 5

GeForce4 488 Go Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce4 488 Go

The NVIDIA GeForce4 488 Go, a product of NVIDIA’s 2002 release, carved its niche in the mid-tier GPU market with a focus on balance between cost and performance. Priced competitively at the time, it offered users a viable option for gaming and productivity tasks without the premium tag of flagship cards. Its Radeon NVIDIA GeForce4 488 Go designation emphasized a blend of ATI and NVIDIA technology, though it operated as a unified brand under each vendor’s strategy during that era. This duality positioned it as a cross-over solution for consumers seeking reliable performance from established hardware players. The GeForce4 488 Go’s price-to-performance ratio was a standout feature in an era when mid-range GPUs were increasingly critical for desktop users. It competed directly with NVIDIA’s own R480/R480 XC and AMD’s Radeon 9500, offering a compelling alternative for those prioritizing value. Market positioning shifted as it appealed to casual gamers and home office users who demanded smooth multitasking and legacy game support. While not a revolutionary leap over contemporaries, its consistency in delivering stable frame rates at affordable pricing solidified its relevance in a crowded ecosystem. Longevity proved moderate, with the GPU remaining a staple for budget-conscious builders through the early 2000s. System requirements were manageable, requiring minimal overhead for its 64 MB DDR memory and 150 nm process technology. Compatibility extended to Windows XP and earlier OSes, making it a pragmatic choice for users transitioning from older hardware. Though surpassed by later architectures, the GeForce4 488 Go’s legacy lies in its role as an accessible entry point for those navigating the transition from integrated graphics to discrete GPUs, proving that performance and affordability need not be mutually exclusive.

The AMD Equivalent of GeForce4 488 Go

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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