GEFORCE

NVIDIA GeForce4 460 Go

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Celsius
nm
Process 150 nm
Released Oct 2002

NVIDIA GeForce4 460 Go Specifications

GeForce4 460 Go GPU Core

Shader units and compute resources

The NVIDIA GeForce4 460 Go GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

GeForce4 460 Go Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 460 Go's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 460 Go by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
250 MHz 500 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 460 Go Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 460 Go's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.000 GB/s

GeForce4 460 Go Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 460 Go against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
500.0 MPixel/s
Texture Rate
1.000 GTexel/s

Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 460 Go is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 460 Go will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV17
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mm²
Density
446.2K / mm²

NVIDIA's GeForce4 460 Go Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 460 Go determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 460 Go to maintain boost clocks without throttling.

Power Connectors
None

GeForce4 460 Go by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 460 Go are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 4x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 460 Go. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5

GeForce4 460 Go Product Information

Release and pricing details

The NVIDIA GeForce4 460 Go is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 460 Go by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2002
Production
End-of-life
Predecessor
GeForce2 Go
Successor
GeForce FX Go 5

GeForce4 460 Go Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce4 460 Go

The NVIDIA GeForce4 460 Go is an end-of-life graphics processor in the GeForce4 Go generation. NVIDIA lists the chip as NV17, the architecture as Celsius, and the foundry process as TSMC's 150 nm process. The die is 65 mm², contains 29 million transistors, and reaches a transistor density of 446.2K / mm². The database record has no benchmark entries and no nearestRivals, so the specification fields are the only evidence available for this part.

How It Compares

The nearestRivals array is empty. There are therefore no rival names, no rival scores, and no deltaPct values to compare against. No competitor-by-competitor breakdown can be constructed from this record. The only positional field is percentileVsAllGpus, set to 50. A percentile of 50 is the midpoint of the GPU distribution in the database. However, the avgBenchmarkScore field is 0 and the benchmarks array is empty, so the percentile has no supporting measured score. The data set does not authorize any ahead/behind percentage statement.

The product-stack fields provide context of a different kind. The predecessor is GeForce2 Go and the successor is GeForce FX Go 5. No score data is attached to either of those entries in this record, so no generational delta can be computed. The production status is End-of-life, and the release date is 2002-10-13T17:00:00.000Z. The absence of nearestRivals is the central comparison finding: the record contains no measured points of reference against other GPUs.

Because there are no loaded benchmark records, the average benchmark score of 0 is the only numeric performance field in the data. The percentileVsAllGpus value of 50 is a rank, not a result. It cannot be used to say how the GeForce4 460 Go performs relative to a specific competitor. The database simply does not include the required comparison fields for that conclusion.

Ray Tracing and Feature Set

The RT core and tensor core fields are null. No ray tracing hardware count and no tensor core count are recorded. The shadingUnits field is also null, and the FP32 and FP16 throughput fields are null as well. The API list contains DirectX 7.0 and OpenGL 1.5; Vulkan is not listed. The feature set in this record is therefore defined by the specified pipeline rates and memory system, not by a ray tracing or tensor acceleration block.

The rendering resources are 4 texture mapping units and 2 render output units. These yield a texture rate of 1.000 GTexel/s and a pixel rate of 500.0 MPixel/s. The memory subsystem is 64 MB of DDR on a 128-bit bus, with a memory clock of 250 MHz / 500 Mbps effective, producing 8.000 GB/s of bandwidth. Because the RT core and tensor core fields are null, any ray tracing or tensor acceleration behavior cannot be discussed from this data. The API list contains no Vulkan entry, and the absence of a Vulkan API field further limits the feature set to the two listed APIs.

The available pipeline rates are the only throughput figures in the record. Shader throughput is not specified, since shading units, FP32, and FP16 are all null. The feature analysis is therefore bounded by the memory configuration, the TMU and ROP counts, and the DirectX 7.0 / OpenGL 1.5 API entries.

Who Should Consider It

On the basis of scores, this record supports no recommendation for any resolution or settings tier. The benchmarks array is empty and the average benchmark score is 0. The percentileVsAllGpus value of 50 is not a substitute for measured performance, because no benchmark average exists to verify it. Any resolution-based or settings-based guidance would require score data, and the record contains none.

The specification fields do define a target platform class. Display outputs are listed as Portable Device Dependent, the bus interface is AGP 4x, and the power connector field is None. These entries indicate a GPU intended for integration into a portable device rather than a standalone desktop card with fixed display outputs. The 64 MB memory capacity, 8.000 GB/s bandwidth, 4 TMUs, and 2 ROPs describe the available resources, but without benchmark scores they cannot be translated into framerate or settings guidance.

Users who need a benchmark-verified conclusion should treat this as a specification-only entry. The memory clock of 250 MHz / 500 Mbps effective is the only clock value in the record; no core clock, boost clock, or game clock is populated. The absence of core clocks further prevents any estimate of execution speed. The data identifies a portable-device GPU with modest resources, but it does not provide the measured evidence needed to recommend it for specific workloads.

FAQ

Q: What chip and process does the GeForce4 460 Go use?

A: It uses the NV17 chip, the Celsius architecture, and TSMC's 150 nm process. The die is 65 mm² and contains 29 million transistors, giving a transistor density of 446.2K / mm².

Q: What memory configuration is recorded?

A: The record lists 64 MB of DDR memory on a 128-bit bus. The memory clock is 250 MHz, stated as 500 Mbps effective, and the bandwidth is 8.000 GB/s.

Q: What API support is present in the data?

A: DirectX 7.0 and OpenGL 1.5 are listed. Vulkan is not listed, and the RT core and tensor core fields are null.

Q: What rendering resources are specified?

A: There are 4 texture mapping units and 2 render output units. The texture rate is 1.000 GTexel/s and the pixel rate is 500.0 MPixel/s. Shading unit, FP32, and FP16 fields are null.

Q: What are the interface and display output details?

A: The bus interface is AGP 4x. Display outputs are Portable Device Dependent, meaning the output arrangement depends on the host portable device.

Q: What power connector and PSU data is available?

A: The power connector field is None. The suggested PSU field is null and the TDP field is null, so no power supply rating is provided in the record.

Power and Cooling

The TDP field is null, so no thermal design power is recorded for the GeForce4 460 Go. The suggestedPsu field is also null, meaning the database does not offer a power supply recommendation. The powerConnectors field is exactly None, indicating that no auxiliary board-level power connector is documented. Core clock fields are null, leaving the memory clock of 250 MHz / 500 Mbps effective as the only populated clock in the record.

Because display outputs are Portable Device Dependent, power delivery and thermal management are delegated to the host portable device. The AGP 4x bus interface is the only interface specified in the data. The absence of a TDP field means no power target is available for cooling design. The absence of a suggested PSU means no system power sizing can be quoted from the record. The absence of an auxiliary power connector means the record contains no additional power input requirement beyond the platform connection itself.

The AMD Equivalent of GeForce4 460 Go

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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