GEFORCE

NVIDIA GeForce4 448 Go

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
โ€”
MHz Boost
โ€”
TDP
128
Bus Width

NVIDIA GeForce4 448 Go Specifications

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GeForce4 448 Go GPU Core

Shader units and compute resources

The NVIDIA GeForce4 448 Go GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2
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GeForce4 448 Go Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce4 448 Go's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce4 448 Go by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce4 448 Go Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce4 448 Go's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s
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GeForce4 448 Go Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce4 448 Go against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
400.0 MPixel/s
Texture Rate
800.0 MTexel/s
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Celsius Architecture & Process

Manufacturing and design details

The NVIDIA GeForce4 448 Go is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce4 448 Go will perform in GPU benchmarks compared to previous generations.

Architecture
Celsius
GPU Name
NV18
Process Node
150 nm
Foundry
TSMC
Transistors
29 million
Die Size
65 mmยฒ
Density
446.2K / mmยฒ
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NVIDIA's GeForce4 448 Go Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce4 448 Go determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce4 448 Go to maintain boost clocks without throttling.

Power Connectors
None
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GeForce4 448 Go by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce4 448 Go are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce4 448 Go. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.5
OpenGL
1.5
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GeForce4 448 Go Product Information

Release and pricing details

The NVIDIA GeForce4 448 Go is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce4 448 Go by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2002
Production
End-of-life
Predecessor
GeForce2 Go
Successor
GeForce FX Go 5

GeForce4 448 Go Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce4 448 Go

NVIDIA GeForce4 448 Go: Professional Performance and Capabilities

The NVIDIA GeForce4 448 Go, launched in March 2002, was positioned as an entry-level GPU for professional workloads during its era. Built on the Celsius architecture with a 150 nm process, it featured 64 MB of DDR VRAM and an AGP 8x interface, which provided adequate bandwidth for light-duty 3D rendering and CAD applications. Its pixel pipeline design allowed for basic hardware acceleration in tasks like video encoding and image manipulation, though its limited VRAM constrained complex scene handling. While outperformed by modern GPUs, the cardโ€™s architecture laid groundwork for future professional-grade features such as improved shader models and memory efficiency. For content creation, the GeForce4 448 Go offered modest support for software requiring OpenGL and DirectX 8.1 compatibility. Its DDR memory and AGP 8x interface enabled smoother playback of SD-resolution video and basic 3D modeling workflows, though high-resolution textures and multi-layered projects would quickly exceed its 64 MB VRAM. The cardโ€™s transform and lighting (T&L) engine reduced CPU overhead in early 3D modeling tools, making it a viable option for non-intensive design tasks. However, its lack of modern features like GDDR5 memory or ray tracing made it unsuitable for current professional creative suites. Software compatibility with the GeForce4 448 Go remains limited to legacy applications and operating systems. NVIDIA ceased driver updates for the card long ago, leaving it reliant on outdated software stacks for stability. It supported early versions of Adobe Photoshop and Autodesk 3ds Max, but lacked features required by modern tools such as CUDA acceleration or Vulkan API support. The GPUโ€™s AGP interface also restricts use in systems with PCIe slots, limiting its deployment in contemporary workstations. Despite these constraints, it can still power retro software environments for archival or educational purposes. Multi-GPU configurations with the GeForce4 448 Go are not viable due to its AGP 8x interface and lack of SLI support. Unlike modern GPUs that leverage PCIe and multi-GPU scaling, this card operates as a standalone solution. Its single-slot design and low power consumption made it suitable for compact workstations, but users seeking parallel processing or VR readiness will find it inadequate. Niche applications, such as running multiple virtual machines with GPU passthrough, might benefit from its minimal resource footprint. However, the absence of advanced multi-GPU features and modern driver support renders it impractical for collaborative or high-performance computing scenarios.
  • Architecture: Celsius with 150 nm process
  • VRAM: 64 MB DDR with AGP 8x interface
  • Release Date: March 2002 for professional entry-level markets
  • Supported APIs: DirectX 8.1, OpenGL 1.4
  • Use Cases: Light 3D rendering, legacy CAD/CAM software
  • Limitations: No SLI, outdated driver support, low VRAM capacity

The AMD Equivalent of GeForce4 448 Go

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD โ€ข 8 GB VRAM

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