GEFORCE

NVIDIA GeForce3 Ti500

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Kelvin
nm
Process 150 nm
Released Oct 2001

NVIDIA GeForce3 Ti500 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce3 Ti500 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

GeForce3 Ti500 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce3 Ti500's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce3 Ti500 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
240 MHz
Memory Clock
250 MHz 500 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce3 Ti500 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce3 Ti500's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.000 GB/s

GeForce3 Ti500 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce3 Ti500 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
960.0 MPixel/s
Texture Rate
1.920 GTexel/s

Kelvin Architecture & Process

Manufacturing and design details

The NVIDIA GeForce3 Ti500 is built on NVIDIA's Kelvin architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce3 Ti500 will perform in GPU benchmarks compared to previous generations.

Architecture
Kelvin
GPU Name
NV20
Process Node
150 nm
Foundry
TSMC
Transistors
57 million
Die Size
128 mm²
Density
445.3K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce3 Ti500 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce3 Ti500 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

GeForce3 Ti500 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce3 Ti500 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
183 mm 7.2 inches
Bus Interface
AGP 4x
Display Outputs
1x DVI1x VGA1x S-Video
Display Outputs
1x DVI1x VGA1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce3 Ti500. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.5
OpenGL
1.5

GeForce3 Ti500 Product Information

Release and pricing details

The NVIDIA GeForce3 Ti500 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce3 Ti500 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2001
Launch Price
349 USD
Production
End-of-life
Predecessor
GeForce 2
Successor
GeForce 4 MX

About NVIDIA GeForce3 Ti500

The NVIDIA GeForce3 Ti500 is a single-slot AGP 4x graphics card from the GeForce 3 generation, built around the NV20 chip and the Kelvin architecture. TSMC fabricated the chip on a 150 nm process, with 57 million transistors on a 128 mm² die, producing a transistor density of 445.3K / mm². The card was released on September 30, 2001 with a launch MSRP of 349 USD, and its database production status is End-of-life. It carries 64 MB of DDR memory on a 128-bit bus, with a memory clock of 250 MHz and 500 Mbps effective data throughput, resulting in 8.000 GB/s of bandwidth. The rendering configuration includes 8 texture mapping units and 4 ROPs, yielding a texture rate of 1.920 GTexel/s and a pixel rate of 960.0 MPixel/s. The database lists no benchmark entries and no nearest rivals, so the only aggregate position available is a percentileVsAllGpus value of 50 with an avgBenchmarkScore of 0.

How It Compares

The nearestRivals list for the GeForce3 Ti500 is empty in the database. Because that field contains no rival names and no deltaPct values, there are no direct percentage comparisons to report against other graphics cards. The only positional reference is percentileVsAllGpus, which sits at 50. That places the GeForce3 Ti500 at the midpoint of all GPUs tracked by the database, meaning half of the tracked devices are above this rank and half below, if the percentile is treated as a strict ordering. However, the avgBenchmarkScore is 0, and the benchmarks array is empty, so no measured score supports that midpoint placement. The percentile is an aggregate position rather than a tested performance result.

The product lineage provides the only relative anchor in the data. The GeForce3 Ti500 is listed with the GeForce 2 as its predecessor and the GeForce 4 MX as its successor. That sequence situates it between two adjacent product families, but the database does not contain performance scores, clock rates, or feature specifications for either of those cards. Consequently, no percentage delta can be computed against the predecessor or successor, and no positional claim stronger than the 50th-percentile rank can be made.

Ray Tracing and Feature Set

The GeForce3 Ti500 has no recorded RT core count and no recorded tensor core count; both fields are null in the database. The feature data therefore contains no dedicated ray tracing hardware and no tensor processing hardware. The API support is limited to DirectX 8.1 and OpenGL 1.5, with no Vulkan entry listed. This places the card in a DirectX 8.1-class rendering feature set, defined by the generation’s fixed-function and programmable pixel pipeline rather than by ray tracing acceleration.

The rest of the feature profile is built around the NV20 chip’s rendering blocks. There are 8 TMUs and 4 ROPs, with a texture rate of 1.920 GTexel/s and a pixel rate of 960.0 MPixel/s. Memory is 64 MB of DDR on a 128-bit bus; the memory clock is 250 MHz, and the effective data rate is 500 Mbps, yielding 8.000 GB/s of bandwidth. The card uses an AGP 4x bus interface. Its display outputs are 1x DVI, 1x VGA, and 1x S-Video. Together, these figures describe a fixed feature set with no tensor core acceleration and no ray tracing capability recorded in the data.

Benchmark Performance

The benchmark section for the GeForce3 Ti500 contains no entries. There are no synthetic scores, no application scores, and no nearestRivals records, so exact percentage deltas versus competitors cannot be derived from the database. The avgBenchmarkScore field is 0, which is consistent with the empty benchmarks array. The percentileVsAllGpus field is 50, so the card’s database position is median even though no measured benchmark numbers back that placement.

The only performance-related metrics in the record are the throughput figures: 960.0 MPixel/s pixel rate, 1.920 GTexel/s texture rate, and 8.000 GB/s memory bandwidth. These values characterize the card’s raw fill and bandwidth envelope, but they do not translate directly into frame rates without benchmark samples. The 64 MB DDR memory capacity also constrains the amount of texture data and geometry that can be resident, independent of the fill rates. Without nearestRivals deltaPct values, no statement such as “ahead of rival X by Y percent” can be made from the data.

Power and Cooling

The database does not list a TDP for the GeForce3 Ti500. The cooling and power profile is defined by other fields: the card is single-slot, it requires no auxiliary power connectors, and the suggested power supply is 200 W. The board length is 183 mm, or 7.2 inches, which is the only physical dimension recorded. The absence of power connectors is notable; the only bus interface listed is AGP 4x, and no additional connector is present in the data. The single-slot width and the 200 W PSU recommendation indicate a modest system power requirement, although the exact thermal design power is not quantified in the database.

Who Should Consider It

The GeForce3 Ti500 is a candidate for an AGP 4x system with a power supply in the 200 W class. The 64 MB DDR frame buffer and 8.000 GB/s memory bandwidth define a tight memory capacity and bandwidth envelope, so workloads need to fit within a relatively small amount of onboard memory. The DirectX 8.1 and OpenGL 1.5 API support means the card is aimed at software from that API generation rather than applications expecting newer feature levels. The lack of Vulkan support further restricts the card to legacy API paths.

The display output configuration of 1x DVI, 1x VGA, and 1x S-Video suits systems with mixed monitor types. The AGP 4x bus interface places it in motherboards of that interface generation. The 8 TMUs, 4 ROPs, 960.0 MPixel/s pixel rate, and 1.920 GTexel/s texture rate provide the rendering throughput for DirectX 8.1-era content, while the 64 MB memory capacity determines asset size limits. Because the production status is End-of-life, the intended context is an existing legacy AGP system rather than a current build. The 50th-percentile rank offers no performance-specific recommendation, so the practical guidance rests on the hardware profile: 150 nm Kelvin-architecture chip, 128-bit DDR memory, AGP 4x connectivity, and a 200 W PSU suggestion.

Detailed benchmark scores and charts for the NVIDIA GeForce3 Ti500 are below.

Benchmark Scores

No benchmark data available for this GPU.

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