NVIDIA GeForce2 Ti
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce2 Ti Specifications
GeForce2 Ti GPU Core
Shader units and compute resources
The NVIDIA GeForce2 Ti GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce2 Ti Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce2 Ti's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 Ti by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce2 Ti Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 Ti's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce2 Ti Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 Ti against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA GeForce2 Ti is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 Ti will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce2 Ti Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce2 Ti determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 Ti to maintain boost clocks without throttling.
GeForce2 Ti by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce2 Ti are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce2 Ti. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce2 Ti Product Information
Release and pricing details
The NVIDIA GeForce2 Ti is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 Ti by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce2 Ti Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce2 Ti
The NVIDIA GeForce2 Ti is a GeForce 2-generation card built on the NV15 chip, fabricated by TSMC on a 180 nm process. It contains 25 million transistors on an 88 mm² die, giving a transistor density of 284.1K per mm². The benchmark database lists no benchmark samples and no nearest-rival deltas, so the following analysis is based on the card's listed memory, fill rates, API support, and database percentile.
Memory Subsystem
The card's memory configuration is 64 MB of DDR on a 128-bit bus. The memory clock is 200 MHz, with an effective data rate of 400 Mbps, and the listed memory bandwidth is 6.400 GB/s. These numbers define a fixed capacity and transfer ceiling. At higher resolutions, the amount of pixel and texture data that must be stored and moved per frame grows, so the 64 MB frame buffer and 6.400 GB/s bandwidth become the two limiting resources.
A 64 MB memory pool is enough for a modest working set of textures, framebuffer data, and geometry, but that pool is not expandable. The 128-bit bus and DDR signaling nonetheless give the card a defined memory path: 200 MHz memory operation, 400 Mbps effective per-pin data movement, and 6.400 GB/s aggregated bandwidth. Because the benchmark database records no benchmark scores, the practical effect of this memory subsystem at high resolutions cannot be measured directly. The data does show that the memory subsystem is a bounded one, and applications that demand more than 64 MB of video memory or more than 6.400 GB/s of sustained bandwidth will encounter that boundary.
How It Compares
The nearestRivals field in the benchmark database is empty. There are no named rival products, no rival scores, and no deltaPct values to report. Consequently, this card cannot be placed against any specific competitor using the data provided.
The only product-line placement in the pack is the predecessor field, GeForce 2 MX, and the successor field, GeForce 3. These are not rival benchmark comparisons; they describe where the card sits in NVIDIA's GeForce 2 lineage. The single quantitative standing available is percentileVsAllGpus: 50. That places the card at the midpoint of the database's all-GPU distribution. Without nearestRivals entries, any statement such as "ahead of" or "behind" a particular card would be unsupported by the benchmark database.
Benchmark Performance
The benchmarks array in the benchmark database is empty. The average benchmark score is therefore recorded as 0, and that zero should be read as the absence of sample data rather than as a measured performance result. No nearestRivals entries and no deltaPct values are present, so exact percentage differences against specific rivals cannot be calculated.
What the benchmark database does provide is percentileVsAllGpus: 50. A 50th-percentile position means the GeForce2 Ti sits in the middle of the all-GPU distribution in this database. It is neither an outlier at the top nor an outlier at the bottom. This is useful but coarse: it says the card is a median part in the historical GPU field, but it does not say how much faster or slower it is than any named product. The absence of benchmark entries also means there are no sample scores to average, no framerate figures, and no workload-specific results. The data therefore supports only a percentile-level performance conclusion, not a measured-score comparison.
FAQ
Q: What memory configuration does the GeForce2 Ti use?
A: It has 64 MB of DDR memory on a 128-bit bus, with a memory bandwidth of 6.400 GB/s. The memory clock is 200 MHz, and the effective data rate is 400 Mbps.
Q: Which APIs are listed in the benchmark database?
A: DirectX 7.0 and OpenGL 1.5 are listed. The Vulkan field is null, so no Vulkan support is present in the data.
Q: What are the card's fill-rate figures?
A: The card has 8 texture mapping units and 4 ROPs. Its texture rate is 2.000 GTexel/s, and its pixel rate is 1.000 GPixel/s.
Q: Why is the average benchmark score 0?
A: The benchmarks array is empty, so the average benchmark score is recorded as 0. No nearestRivals entries or deltaPct values are provided, leaving percentileVsAllGpus at 50 as the only performance-rank field.
Q: What interface and power characteristics are listed?
A: The card uses AGP 4x, is single-slot, requires no power connectors, and has a suggested PSU of 200 W. It is 165 mm (6.5 inches) long.
Q: What is the product's production status and lineage?
A: Production status is end-of-life. The release date is 2001-09-30, the predecessor is the GeForce 2 MX, and the successor is the GeForce 3.
Ray Tracing and Feature Set
The benchmark database lists rtCores as null and tensorCores as null, so no ray tracing or tensor acceleration hardware is represented in the data. The feature set is anchored by the NV15 chip and the Celsius architecture. The GPU includes 8 texturing units and 4 ROPs, yielding 2.000 GTexel/s of texture rate and 1.000 GPixel/s of pixel rate. These are the concrete throughput values available for fill-rate-bound work.
The API list in the pack is DirectX 7.0 and OpenGL 1.5. This indicates a fixed-function-era feature set rather than a modern shader-heavy one. No Vulkan support is listed, and no shading units, FP32 rates, or FP16 rates are present in the data. On the physical side, the card is single-slot, uses AGP 4x, draws through no external power connectors, and carries a suggested PSU of 200 W. The display outputs are 1x VGA and 2x S-Video. The process details are also part of the feature profile: TSMC fabricated the 25-million-transistor chip at 180 nm on an 88 mm² die.
Who Should Consider It
Based on the available data, the GeForce2 Ti is a card for users whose applications fit within DirectX 7.0 and OpenGL 1.5 and whose working set can remain inside 64 MB of DDR memory. The 6.400 GB/s bandwidth and 1.000 GPixel/s pixel rate are the measured ceilings that define how much data the card can process per second. Anyone expecting to run workloads beyond those ceilings would need more headroom than this record shows.
The 50th-percentile standing in the all-GPU distribution suggests a middle-of-field part. It is not positioned near the top of the database's GPU hierarchy. For higher resolutions, the small frame buffer and fixed bandwidth are particular concerns, as each additional pixel and texture layer consumes more of the finite memory and transfer capacity. The absence of RT cores and tensor cores, both recorded as null, means this card should not be considered for ray tracing or tensor-accelerated tasks. The card's physical requirements are modest: single-slot, no power connectors, a 200 W suggested PSU, and a 165 mm (6.5 inches) length. Those specifications point to a card that fits straightforwardly into an AGP 4x system for DirectX 7-era workloads, rather than a high-throughput modern counterpart.
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