NVIDIA GeForce2 MX PCI
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce2 MX PCI Specifications
GeForce2 MX PCI GPU Core
Shader units and compute resources
The NVIDIA GeForce2 MX PCI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GeForce2 MX PCI Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce2 MX PCI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce2 MX PCI by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce2 MX PCI Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce2 MX PCI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce2 MX PCI Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce2 MX PCI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Celsius Architecture & Process
Manufacturing and design details
The NVIDIA GeForce2 MX PCI is built on NVIDIA's Celsius architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GeForce2 MX PCI will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce2 MX PCI Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce2 MX PCI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce2 MX PCI to maintain boost clocks without throttling.
GeForce2 MX PCI by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce2 MX PCI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce2 MX PCI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce2 MX PCI Product Information
Release and pricing details
The NVIDIA GeForce2 MX PCI is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce2 MX PCI by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce2 MX PCI Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce2 MX PCI
The NVIDIA GeForce2 MX PCI is an end-of-life graphics card built around the NV11 chip and the Celsius architecture, fabricated by TSMC on a 180 nm process. The die integrates 20 million transistors over 64 mm², yielding a transistor density of 312.5K per mm², and the card was released on 2000-06-27. In the product sequence it follows the GeForce 256 and precedes the GeForce 2, and the database places it at the 50th percentile of all GPUs. Its average benchmark score is 0 and the benchmarks array is empty, so the printed specifications, a 350.0 MPixel/s pixel rate, a 700.0 MTexel/s texture rate, and 1.328 GB/s of memory bandwidth, define its capability envelope.
How It Compares
The nearestRivals list for the GeForce2 MX PCI is empty, meaning the database holds no rival names, scores, or deltaPct values for direct comparison. The only comparative figure is the 50th percentile placement. That percentile is the median of the database's GPU population, so the card occupies a strictly middle position among all recorded GPUs. Within the product stack, the predecessor is listed as the GeForce 256 and the successor as the GeForce 2, placing this PCI variant between those two entries. The specification sheet reinforces that mid-pack standing: 350.0 MPixel/s of pixel throughput, 700.0 MTexel/s of texture throughput, and 1.328 GB/s of memory bandwidth are all modest figures. The 64-bit memory bus and 32 MB SDR frame buffer point to an entry-level configuration rather than a performance flagship. With no deltaPct values in the fact pack, no percentage advantage or deficit can be stated relative to any named rival; the 50th percentile is the only exact comparative metric available.
Who Should Consider It
The card's specifications align with low-resolution, reduced-detail 3D workloads that fit within a 32 MB SDR frame buffer. The 700.0 MTexel/s texture rate and 350.0 MPixel/s pixel rate define how much texture work and pixel filling the GPU can perform per second, which is enough for basic 3D acceleration at modest settings. The 1.328 GB/s memory bandwidth is the ceiling for all data movement, so scenes that require large texture streaming will hit that limit quickly. The PCI bus interface is the relevant compatibility feature for systems that provide PCI slots. The single 1x VGA output makes this a one-display card, suited to a legacy desktop or secondary display configuration. The end-of-life production status means the card is not a candidate for current-generation software. Anyone needing newer API support should note that the card lists DirectX 7.0 and OpenGL 1.2 and no Vulkan support. If the workload fits in 32 MB and the API generation matches, the GeForce2 MX PCI is a plausible candidate; if not, the memory capacity and bus width will bottleneck it.
Benchmark Performance
The benchmarks array is empty and the average benchmark score is 0, so there are no measured frame-rate results and no nearestRivals entries from which to draw exact percentage deltas. The fact pack supplies the fixed-function throughput ceilings: 350.0 MPixel/s for pixel output and 700.0 MTexel/s for texture sampling. These are the rates the 2 ROPs and 4 TMUs can sustain at the listed memory clock of 166 MHz. The 1.328 GB/s of bandwidth acts as an upper bound on all memory traffic; when pixel writes and texture reads together exceed that bandwidth, effective throughput falls below those ceilings. The empty benchmark record means the 50th percentile placement cannot be cross-checked against actual tests in this database. The card's pixel rate of 350.0 MPixel/s is the number to watch for fillrate-bound scenes, while the texture rate of 700.0 MTexel/s is the number for texture-heavy scenes. The data therefore describes a bandwidth-limited fixed-function GPU whose real-world speed depends on how well a workload fits inside its 32 MB memory and 1.328 GB/s data path.
Power and Cooling
The fact pack does not list a TDP for the GeForce2 MX PCI. It does list a suggested PSU rating of 200 W, which serves as the system-level planning figure. The card is single-slot wide, and the power connectors field reads "None," meaning no auxiliary power cables are needed. All power is drawn from the PCI slot itself; the pack gives no wattage for that draw, only the connector absence. The 180 nm manufacturing process and 20 million transistor count are the only silicon-level hints about thermal output. No dimensions, cooler type, or temperature figures are included, so cooling expectations must rely on the single-slot form factor alone. Builders should use the 200 W suggested PSU as the reference when calculating system power. Because the card requires no additional power connectors, installation in a compatible PCI slot is the only power consideration.
FAQ
Q: What chip and architecture does the GeForce2 MX PCI use?
A: It uses the NV11 chip on the Celsius architecture. The die is made by TSMC on a 180 nm process, with 20 million transistors on a 64 mm² die, giving a transistor density of 312.5K per mm².
Q: How much memory does it have, and what kind?
A: It has 32 MB of SDR memory on a 64-bit bus. The memory clock is 166 MHz, which produces 1.328 GB/s of bandwidth.
Q: Which graphics APIs does it support?
A: The fact pack lists DirectX 7.0 and OpenGL 1.2. No Vulkan version is listed.
Q: Does this card need a separate power connector?
A: No. The power connectors field is "None," and the suggested PSU rating is 200 W.
Q: What display outputs does it offer?
A: It offers a single display output: 1x VGA.
Q: Is the card still in production?
A: No. The production status is "End-of-life." Its release date is 2000-06-27, and its predecessor is the GeForce 256, with the GeForce 2 as successor.
Memory Subsystem
The memory subsystem is a 32 MB SDR configuration on a 64-bit bus, clocked at 166 MHz, with a resulting bandwidth of 1.328 GB/s. The bus width is narrow, and the bandwidth figure is the single most important constraint on high-resolution behavior. At higher resolutions, the frame buffer occupies more of the 32 MB, leaving less room for textures and other data. The 1.328 GB/s path must simultaneously carry pixel writes and texture reads, so any increase in resolution directly competes with the texture working set. With only 32 MB, large textures cannot reside on-card, so the memory capacity becomes a hard limit for texture-heavy content. The 350.0 MPixel/s pixel rate can only be sustained if the frame buffer traffic stays within that bandwidth. For users running high-resolution modes, the memory subsystem, not the pixel or texture rate, is likely the first bottleneck.
Ray Tracing and Feature Set
The fact pack lists no RT cores and no tensor cores for the GeForce2 MX PCI, which means hardware-accelerated ray tracing and tensor operations are not supported. The API feature set is DirectX 7.0 and OpenGL 1.2, with no Vulkan entry. The fixed-function design uses 4 TMUs and 2 ROPs to produce a texture rate of 700.0 MTexel/s and a pixel rate of 350.0 MPixel/s. No shading unit count is listed, consistent with a pre-unified-shader architecture. The display output is a single 1x VGA connection, so the feature set is aimed at basic single-display use. The card attaches through a PCI bus interface. With no tensor cores, there is no support for AI or compute workloads that rely on tensor hardware. The feature package is therefore limited to the rasterized, fixed-function 3D pipeline reflected in the DirectX 7.0 and OpenGL 1.2 API versions.
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